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******************************************************************* ACTION FIGHTER Special Codes: In the beginning of the game, there is a name entry screen. Using the steps found on page 7 of your ACTION FIGHTER manual, enter the desired special code. You will begin the game with the features associated with that code. 1: HANG(space)ON. (the period is part of the code!) The game will begin with the letters ABC and D already collected. Your vehicle is a car as described on page 3 of the manual. 2: c SEGA. (the period is part of the code!) The game will begin with the player being invincible to enemy bullets. 3: GP(space)WORLD The game will begin with the player receiving three extra lives after the timer has run out. 4: SPECIAL, (the comma is part of the code!) The game will begin with the features found in 1 and 2. 5: DOKI(space)PEN The game will begin with features found in 1, 2, and 3. Your vehicle also has all the "extra capabilities" found on page 11 of the manual, these features are usually obtained by docking with the truck. Game Strategies: To collect the power ups (P's), attack the planes flying in formation. If you collect enough red flags, one of two cats will appear (one cat is yellow, one is spotted black and white. These cats are just part of the graphics. They will do nothing for you, so it's not worth dying trying to get the flags to get the cats. -- Written by Clint Dyer, for Sega of America *********************************************************************** AFTERBURNER Pro Action Replay codes: 0DC0 1802 Infinite lives CONTINUE: You can continue two times. When it says "Game Over" on the screen, press the directional pad UP, and then press BUTTONS 1 and 2 at the same time. This function cannot be used after the eighth level. CONTINUE AFTER EIGHTH LEVEL: On the title screen, press the pause button 100 times before the DEMO SCREEN starts, and then start the game. This is a very hard code to do, and requires much practice. This code will let you continue up to the 17th round. You cannot continue beyond on the 18th round. GAME STRATEGIES In rounds 1-12, press the LOWER LEFT hand corner of the directional pad, and you will not die. DOCKING WITH THE REFUELING SHIP: When the refueling ship appears in the center of the screen, level up with it. Move your directional pad across the top of the ship, then press down and both buttons. FLYING FORTRESS: To shoot down the Flying Fortress faster, keep it above your plane, and fire missiles continuously. -- PAR codes contributed by Dominick Roman Remainder written by Clint Dyer, for Sega of America ************************************************************************ AIR RESCUE TEXT MODE: Turn power on with cart plugged in while holding both buttons on the joypad down. When intro starts, rotate pad clockwise until you hear a sound then release the buttons. Press 1 for Text Mode. (What is text mode?) -- Written by Dominick Roman ************************************************************************ ALEX KIDD: HIGH TECH WORLD LOCATIONS OF THE MAP PIECES: These are in no order, and can be found in any random order (I.E. piece number one is not the first piece you need to get). ONE: Visit Alex's parents on the FIFTH FLOOR. The first piece they give you is fake, so go in again until they give you the real piece. TWO: See James on the FOURTH FLOOR, then proceed to the THIRD FLOOR to take the test with Mary. THREE: Return to James upon completing the test. He will give you a burnt piece of the map: Don't touch this piece. Get Rockwell's number out of the phone book (123-4321), call him an proceed to the FIRST FLOOR. Enter the empty room to the right of the clock five or six times. When Rockwell appears, he will give you a potion to fix the burnt piece of the map. Return to James, use the potion and take the piece. FOUR: Go to the kitchen on the FIRST FLOOR. You will find a piece of the map and a piece of cloth (in a blue vase). FIVE: Go to the servants room on the FIRST FLOOR. Complete the test and receive another price of the map. SIX: On the THIRD FLOOR take the stairs to the far left, to the attic. There is a tiny ladder hidden in a blue vase. Get the ladder and return to the clock on the THIRD FLOOR. Change the time (push forward on the Directional Pad) and you will receive another piece of the map. SEVEN: Go to the library on the FOURTH FLOOR and talk to John. Then, proceed to visit Barbara on the second floor. After talking to her, go back and see John, he will give you another piece of the map. EIGHT: See Tom and Mark on the SECOND FLOOR. If you go in and out of the room approximately 15 times, they will appear and give you a piece of the map. GETTING OUT OF THE CASTLE: Once you have all eight pieces of the map, proceed to the FOURTH FLOOR to the tower on the right. Take the ladder up to a room to find a key. Once you have the key, proceed to the FIFTH FLOOR, across the bridge, to the ATTIC. Take the ladder up to a room with a safe and you will find a Hang Glider. Go to the bridge and jump off. ANSWERS TO THE TESTS MARYS TEST: A) Capital of Japan Tokyo B) Space Harrier's Scene Vicel C) Grams in a pound 450 D) First Olympics Athens E) 1+2+3+4. . .etc. 5050 F) Number of bones 206 G) Stars on flag 50 H) Italian money Lira I) Amadeus composer Mozart J) Light from the sun 5 SERVANTS NAMES: 1) Linda 2) Betty 3) Janet 4) Cindy 5) Susie 6) Kate NINJA FOREST: The forest takes a lot of timing. When you get to the water, shoot before you jump and that will take care of most of the Ninjas. Note: Walk back and forth in the forest to make the Wizard appear and give you a special message. THE VILLAGE: When you get to the Village go the the Fortune Teller. If you have seen the Wizard, he will give you a message. Go in the shops and buy the Back Scratcher. Later, you will be able to sell it for 1000 GP. To leave the city, you must obtain a Travel Pass. To get the Travel Pass, go to the church and pray one hundred times. After that, go to the burger shop at two o'clock for a nice surprise. Note: Do not pick up the gun. If you do, you will be put in jail and the game will be over. THE ANIMAL FOREST: Travel through this long forest carefully, while defeating the Ninjas and animals. Defeat the Red Ninjas and you are on your way to the High Tech World. EXTRA GOLD: Keep a lookout for the yellow clouds on the Ninja section. Shoot these little babies five times to reveal a box worth 200 gold pieces. -- Written by Clint Dyer, for Sega of America Extra Gold tip from Sega Power ************************************************************************ ALEX KIDD : MIRACLE WORLD Continue Feature: When the words "Game Over" appear on the screen, press and hold the Directional Pad UP and press BUTTON TWO eight times. This will enable you to continue, but only if you have $400 or more. Bonus Round: When you get to the first Octopus, punch out the tentacles or buy the TALCUM POWDER and become invincible and punch him in the face two times. Then, put Alex's stomach on the chest and move left and right while holding DOWN on the Directional Pad, until you go underground to a BONUS ROUND. First Stone Head: Rock, then scissors. Scissors Head: Scissors, then paper. Paper Head: Rock, then paper. The Ox: Punch the Ox six times. Mt. Kave: The pink boxes will not break, just punch them and move on. To get the TELEPATHY BALL, you must fall down the hole and keep the Directional Pad pressed to the right and the passageway will open up. Blackwoods: Buy the CANE OF FLIGHT at the shop. Use it in the middle of the woods. It is best to take your time over the spikes. Grizzly Bear: Buy the "A" capsule and Alex's friends will beat him. You can also use the BRACELET. After the forest you should buy the PETICOPTER and beware of the lightning. The "B" capsule will help you if you should lose the peticopter. Bingoolowland: The Radactian Castle When first entering the castle, run past the spikes, jump over the pink box and climb up the ladder to your right. You will enter a room with a fireball and a bat. Climb to the top left of the screen and make your way up to the next room. You are now in a room with a frog and spikes on the ground. Punch the frog and make your way to the right. You will then be in a room where the floor is empty, and a bat is present. Keep going to the right to get a FREE ALEX. You should then go back to the room where there is no bottom. Fall to the second level of that room, next to the two spikes and the bat, then go right. You will then be in a room with two bats and four money bags. Punch the grey blocks and take the ladder going down. You will then enter a room with two pink boxes. Punch the grey blocks located on your right and continue right. You will then enter a room with sixteen more grey blocks. Punch the bottom bricks and climb down the ladder on the right. You will now find Alex's brother Egle. Punch the pink boxes to set him free. Go back down the ladder and go back two rooms to the left, continue down the ladder. You will now enter a room with three fireballs. Jump over them and make your way to the left where you will enter a room with three fireballs and six ladders. Take the top ladder on the right to get the PERSONAL LETTER. Get the letter and go back down to the room with the ladders. Then go down to the bottom ladder on the left and take that all the way down. There will be a room with a scorpion. Punch the scorpion and make your way to the right. Run past the falling spikes and continue right. Punch the grey blocks and enter the next room. Watch out for the fireballs, wait until they are across the room, then make your way to the left ladder, and your out. Second Stone Head: Paper, then scissors. Punch his head three times. Second Scissors Head: Rock, then rock. Punch his head three times. Second Paper Head: Rock, then scissors. When his head flies off, go to the left side of the screen and punch. Magic Castle: When on the draw bridge, get the two stars. Jump down and go all the way down to the right. Go down the first ladder, jump over the flame, then go left and punch the gold boxes. You can use the bracelet at this point. Keep going left and jump between the open bricks and try to get the star and the money. Move to the right and take out all the gold bricks. Pass the next ladder you see. Enter the room with several gold boxes and two star boxes. Get the money in the boxes and take the ladder going down. Go along the top of the room, making your way down to the right into the gas chamber. Pass the spikes, moving right to the frog room. Take the frog out, keep going to the right into the room with two question boxes, a scorpion and a flame. Take the ladder located in the top right of this room and you will enter an U shaped room. Break the gold boxes, this will enable you to make you way up. When you are at the top, go left. On the other side of the room is a room with two question boxes and spikes hanging in mid- air. Do not attempt to break the boxes, just jump past the spikes and the question boxes while moving left. The next room has bricks, plants and water. Take the ladder on the left side of the room and go up. At the top of the ladder go left to a room with only one star box (this box contains a FREE ALEX). Take the ladder all the way up and go left. You will enter a room with four ladders, three flames and a question box. Take the ladder at the top left of the room. You will enter another gas room with a pink fish box on the left side. Punch it quickly two or three times and run to the right side of the room. Go up the ladder and you will enter a room with three frogs. Take them out and exit at the top right portion of the room. The next room contains spikes hanging from the ceiling. Cross over the bottom of the room and jump over the section of floor that opens when you walk on it. Punch the gold box at the end of the room and drop down to another room. This room contains one fish box and two spikes. Punch the fish box twice, take out the scorpion and head towards the right. This room has a question package, but watch out because the floor drops out. Use the CANE OF FLIGHT to float to the top of the room and take the ladder in the top right of the screen. You will enter a room with scorpions, a frog and a pink fish box. Punch the fish box five times and go to the right, into the next room. In this room, there will be a frog and moving flames. Use your question package and jump past the frog. Go down the ladder that is second closest to the wall on the right hand side. Jump down, watching out for scorpions and flames and go right. Janken The Great: Watch out, he cheats! Use paper then paper and punch him in the forehead twice. Once you have defeated him, there will be a present at his feet. Take the present and exit the top left of the screen. Cragg Lake: You must run over the floor in the following sequence: SUN-WAVES-MOON- STAR-SUN-MOON- WAVES-FISH-STAR-FISH. After completing the sequence, a crown will appear on the ledge. Grab the crown and read the message. -- Written by Clint Dyer, for Sega of America ************************************************************************ ALEX KIDD : SHINOBI WORLD ROUND 1: KABUTO Scene 1-1: Continue right, picking up all the chests. Scene 1-2: Proceed right, and kill the two green ninjas. Climb the stairs, all the way to the top. Then, go right and all the way down. To the left, there are two walls that are close to each other. Use the jumping technique (p. 8 of instruction manual) to get to the top. Then, go down and to the right and you will see a bar. Stand under it and jump while holding up on the Control Pad. Then, press and hold Button #1 to use your fire magic. Once at the top, you will see the exit. Scene 1-3: Kabuto To defeat Kabuto, continuously shoot darts at him until he turns small. Then, duck down and shoot him some more! ROUND 2: RAID OF HELICOPTERS Round 2-1: Continue right, killing all the green and yellow ninjas. When you come to a door with a red dot over it, enter. Follow the pathway, using the fire magic to the two chests at top. Then, head back to the door. Once out, proceed right to the door, and follow the passageway to the exit. Round 2-2: Move right. For first time players, it will probably be easier to stay at the top of the water by jumping on it. For more advanced players, try killing all the Barracudas (this does take a lot of practice). Then, when you come to two chests, either continue right or drop down the hole. If you choose to go right, follow right until you see a door, and enter it. If you drop down the hole, continue right. On the next screen, the middle passageway leads to the exit, and the passage on the right leads to a chest. SECRET ROOM: Before exiting, head to the door on the left (the same door you would have taken if you went right), jump up on the ledge and head to the right. There will be a secret room with a chest. Round 2-3: Heli Stand on the left hand side of the screen and continuously shoot until the helicopter pictures at the top of the screen all disappear. ROUND 3: THE JUNGLE Scene 3-1: SECRET ROOM #1: >From the entrance, go right and drop down the hole. Get the chest on the left first. Then, get the one on the right (Ninja's Crystal Ball) and go up through the hole. SECRET ROOM #2: Continue up the ropes until you see an opening on the left hand side. Position Alex to the right of the opening, and use your fire magic into the opening. A secret screen with three chests will appear! In this round, it is easiest to walk on the logs and kill the birds. But, be sure to remember which logs fall and which don't! After all the secret rooms have been found, continue all the way up to the top, and exit to the right. Then, when on the next screen continue all the way to the right to the exit door. Scene 3-2 SECRET PASSAGE: When you first start this round, jump on the first ledge and jump towards the left. if done correctly, you will land behind the scene, and can bypass all of the enemies on the ground. After you get the two chests, you can go back to the left, back to the original starting position. Continue to the right, and the Bamboo spikes will have disappeared! Then, after you get the chest, you can either go back to the beginning, or continue to the right. SECRET ROOM: Continue to the right until you see four fire droplets. Go past them, and get on the rope. Move to the top of the rope and use the fire magic to the right, and you will be in a secret room. If you fall down the rope to the next level, jump on the orange carts and proceed all the way to the right and drop down the hole. Wait for the rock to come out of the lava, then jump on it. Wait for the rock to drop until it's almost in the lave, then jump to the next one. If the next one isn't out of the lave yet, jump straight up when the rock is almost all the way in the lava. If timed correctly, you will land on the rock again, without getting hit by the lava. Keep moving all the way to the right to find the exit. Scene 3-3: Robster Wait for him to jump. Right after he jumps, jump and shoot him with the darts. If you don't have the darts, wait for him to come down a little, then run and hit him. Continue these procedures to defeat him. ROUND 4: BATTLE WITH THE DARK NINJA Scene 4-1 Move all the way to the right. If you drop down, continue right and watch out for the spikes overhead. When you reach the guy on the ledge, jump and hit him until he dies. Then, continue right to the bar. SECRET ROOM: Drop down the bar, and duck down while moving to the right. You will walk behind the scene, and be in a room with a bar. Use the fire magic on the bar, and go to the left. Once back at the bar, use the fire magic and go up. The door is right there. Once on the other side, jump to the right, killing the birds (this takes a lot of practice). If you fall down, continue all the way to the right. GETTING THE CHESTS IN THE AIR: If you manage to stay on the top part (with the logs), you will come across two chests that seem to be impossible to get. To get them, jump to the left of them and you will walk on air! Then, continue to the right until you see two more chests in a similar position. Do the same thing to get these. Then, continue right to the exit. Scene 4-2: Go right and wait for the arrows to come out. Then, climb the stairs and wait for the arrows to come out again and drop down. Enter the door, and you will be faced with Kabuto. To beat him, hit him four times, while avoiding his fireballs. Then, when he turns small, duck and hit him three more times. Continue right and enter the door. Proceed right and wait for the block to get almost all the way up. Then, jump to the right, get the chests and wait for the block to go almost all the way up again. Enter the door and you will be faced with Robster. To defeat Robster, wait for him to jump, run underneath him and hit him. Repeat this until he is defeated. Enter the door and you will be in a room with blue pyramids floating in the air. Jump over them and wait for the red ledge to appear on the far right. When it appears, jump up on it and follow the red ledges that appear. When the ledge appears in the upper right hand corner, next to the door, jump to it to exit. Scene 4-3: Hanzo The first guy you face is the Glowing Ninja. To defeat him, perfect timing is necessary. When he jumps, get so you are almost touching him, then wait approximately three seconds, and stab him. Repeat this four times. Then, once he is defeated, he will turn into Tornado Ninja. To defeat him, stand in the same place, waiting for him to come to you. When he comes to you, stab him and he will back off. Repeat this until he is defeated. Once he is defeated, he will turn into Jumping Ninja. When he jumps, he will leave a white shadow, so kill it, then jump in his direction and hit him. -- Written by Clint Dyer, for Sega of America ********************************************************************* ALEX KIDD : LOST STARS Rounds 1 & 8: Toy world If you walk on the ground (instead of using the trolley line), you will save time and life. Try to keep the Jump Star as it will help you get through the round! TO GET PAST THE GIANT TEDDY BEAR: Time your jumps on the spring blocks to avoid the notes. Rounds 2 & 9: Machine world Be careful in timing your jumps, one wrong jump, and you could die. TO GET PAST THE ELECTRICITY BARS: Study their pattern, then jump when they are turned off. Rounds 3 & 10: World of Make Believe Try to stay on top of the pods, it saves life and time. TO GET PAST THE JUMPING FACES: try to have the Jump Star and when they land, jump over them. Rounds 4 & 11: Water World Use the Cloud shots sparingly in these rounds, because the special star "S" seldom shows up. Try to stay at the top or bottom of the screen because most of the enemies are in the middle. TO GET PAST THE JELLYFISH: Stay at the top of the screen and try to avoid them. Rounds 5 & 12: Monster World Just before the cave, when you are on the floating blocks, let them carry you to the top. Then, jump from them to the top of the cave. TO GET PAST THE VOLCANO: Run and jump over it. Rounds 6 & 13: Giant's Body Timing is everything in this round! Rounds 7 & 14: The Shrine of Jiggarat Avoid the enemies, instead of shooting them. Keep in mind that you can jump longer and higher now. TO GET PAST JIGGARAT: When you see Jiggarat, immediately run past him. If you try to fight him, you will be most likely be unsuccessful! MISCELLANEOUS TIPS: While the graphics are identical in the repeated rounds, the game play is not. The special Stars and special items found in the first seven rounds may show up in different places-or not at all the second time around. Also, there will be more enemies that you will need to get by. Therefore, you will need to be more cautious in rounds eight through fourteen and conserve your life meter. The game has a continue feature that can be used throughout the entire game. Those of you looking for a little more challenge might try limiting yourselves to three continues! -- Written by Clint Dyer, for Sega of America ********************************************************************** ALF GET ALL THE ITEMS: Go to the left, to the kitchen. Get the SALAMI FIRST, then jump up and get the cat. Then, continue left to the next screen with three doors in it. Enter the first door, and you will be in the childrens bedroom. Once in here, press the PAUSE BUTTON, then hold the UPPER LEFT corner on Control Pad #1, and press BOTH BUTTONS. NOTE: In order to get the space suit, you will need to sell the pearl. HELPFUL HINTS: When in the kitchen, jump up and get the CAT. Open the refrigerator (press Button #2) and get the SALAMI. Proceed to the left to the hallway with three doors. Open the middle door and proceed down the stairs. Release the cat and he will kill the rat. Jump and turn the light on and proceed left to the cave. While going through the cave, beware of rats on the floor and stay on the top as much as possible. Use the Salami to ward off the bats. Hit them when they are at elbow height. At the end of the cave there is a shack containing a GOLD NUGGET worth $50.00. Work your way out of the cave and go to the street. Beware of the Alien Task Force and the bicycle riders. Notice that only one Alien Task Force member can appear on the screen at a time. Therefore, the best technique for walking the street, is to stay on the sidewalk and allow the Task Force member to follow you closely. Proceed to the general store and buy a KEY for $50.00. Return to the house with the key and open the closets. One closet contains a killer bug and the other contains a SWIMSUIT. Be careful because the objects are not always in the same place. Now go to the living room and go through the door on the right. This door will lead to the lake. Jump into the lake and proceed down to the bottom. The water is treacherous; try alternating sides while swimming down to avoid the Frogmen floating about. On the way down you will find a TREASURE CHEST with $100.00. At the bottom, you will find a GIANT OYSTER. When the oyster's mouth is open, get the PEARL. Proceed back up to the surface and return to the store. Sell the PEARL for $200.00 and buy the LADDER (in the General Store) and LANTERN (in the Five & Dime). Return to the cave. Go through the cave, it will be about twice the length as the first time. At the end will be a shack with the FUEL. Again, work your way out of the cave to the beginning screen. Climb the Trellis to the SCOOTER and press button #1 to accelerate up into the sky. Proceed up through the various atmospheres, while avoiding the planes, until the spaceport appears. Accelerate the scooter to the top of the screen and release button #1. A shop will appear where the SPACESUIT can be purchased for $100.00. Continue up through outer space until the moon appears. When the moon appears, avoid the green things and space ships and when his mouth opens, jump in it to receive the REPAIR KIT. -- Written by Clint Dyer, for Sega of America ************************************************************************ ALIEN 3 INFINITE LIVES: Play a two-player game and make sure that both players get a high-score. Next, when the first player dies and has to enter his or her name on the high-score table, enter it as ALIEN. That player should now have infinite lives. -- >From Sega Power ************************************************************************ ALIEN SYNDROME Temporary Invincibility: Collect the question mark boxes from the ships when the counter reads 272, 267, 232, 222, 171, 161, 131, or 121. When you do this, you will be invincible for a short period of time. Extra Points: In the ships, there are rooms with Green faces on the floor. If you kill them, you get 500 points. Eventually, they will appear again, and when they appear again, kill them and receive an additional 500 points. ROUND 1: CALLIOPE - SQUIME BOSS Using the fireball, aim for the red area below the creatures mouth. As he moves, you should also move. When he is at the top right portion of the screen, shoot diagonally up from the lower corner, while avoiding the fireballs he spits at you. ROUND 2: CLIO - AARGH BOSS Shoot at him when the back portion of his body is straight. Using the fireball take out the two gold spiralling objects first. Then, stay at the bottom of the screen and shoot up at the creature. ROUND 3: ERATO - TACAPY BOSS Using the fireball, aim for the eyes and the worms that come from them. You can move faster than he can, so use that to your advantage. ROUND 4: EUTERPE - MASHER BOSS Using the fireball, aim for his underside where the worms are released. Shoot when his front legs are open. Try moving along the outer perimeter of the screen continuously firing. He spits in sets of three, so watch out! ROUND 5: MELPOMENE - HAGGAH BOSS Using the fireball, aim for the spot right below his mouth. Keep firing from the bottom center of the screen. Avoid the fire that comes from his mouth and the three balls that come from the left side of his head. ROUND 6: THALIA - MINOSAR BOSS Using the fireball, aim for the green face. The best place to stand is either in the upper or lower right corners. He will shoot three balls at you for a while and then he will spit at you. ROUND 7: URANIA - MR. MIMI Using the fireball, shoot at his mouth when it's open. Avoid the spiraling objects coming from his mouth and the balls that come from his ears. Extra Hints: Throughout the ships there are green faces on the floors. Shoot the faces until they become white, then they will be safe to walk on. In Round 3, watch out for the holes in the floor and be careful going along the catwalks. Try to remember where the fireball appears before entering the bosses room. If you have the fireball, when going against the bosses, it will help out greatly. -- Written by Clint Dyer, for Sega of America ************************************************************************ ALTERED BEAST Additional Life Meter: On the title screen press the UPPER LEFT corner and BUTTONS ONE and TWO simultaneously. Continue Feature: There are four continues possible in the game; they are as follows: 1-UPPER LEFT and BUTTONS ONE and TWO 2-LOWER LEFT and BUTTONS ONE and TWO 3-LOWER RIGHT and BUTTONS ONE and TWO 4-UPPER RIGHT and BUTTONS ONE and TWO DEFEATING THE BOSSES: ROUND ONE: AGGAR Dodge the heads by moving back and forth, while shooting fireballs at his entire body. ROUND TWO: OCTEYES Kick the poisonous spores that are thrown at you, while using the laser at his head. ROUND THREE: CROCODILE WYRM Run up to the creature and shoot fireballs at the base of his body. Move back and jump to avoid his shots. Run underneath him, or stay on the side of him and use the bouncing flame. ROUND FOUR: RHINO When the Rhino charges you, use your Flaming Arrow once. Move back and jump over him, while you are still in the air shoot him with your fireball or squat down and use your fireball. -- Written by Clint Dyer, for Sega of America ************************************************************************ AMERICAN PRO FOOTBALL TRICK TACTICS: On all levels, choose post, corner or bomb passes. However, don't go through with those strategies -- run instead. You'll win the games easily with these tactics. -- Contributed by Clint Dyer ************************************************************************ ASTERIX Pro Action Replay codes: 00CD A295 Infinite time EXTRA BONUSES: On level 3-3, on the moving platform, collect all three coins. Don't jump back onto the platform. Instead, jump straight up some Asterix is off screen. Walk to the right, and you'll pick up some bags. Next, go thru the door and smash away at the pot for extra bonuses. -- PAR codes contributed by Dominick Roman Extra Bonuses contributed by Dominick Roman ************************************************************************ ASTRO WARRIOR GET YOUR OPTIONS: When the screen says, Galaxy Zone, Asteroid Zone, or Nebula Zone, rapidly alternate BUTTONS 1 and 2. This will allow you to start with the two red companions. This must be done just right to make it work. Keep practicing. GAME STRATEGIES: Shoot at everything. You will notice there will be ships coming straight down the center of the screen that you cannot destroy. These are weapon supply ships. If you fly over them, they will increase your firepower or speed. You will also notice sometimes little purple spheres that you also cannot destroy. If you fly over these, they will join your ship in fighting against the powers of evil. These helpers will not die until you do. When attacking the Mother Ship, you must attack and destroy the outer defenses first. There is a time limit of about 45 seconds to destroy the Mother Ship. If you don't destroy it in that amount of time, the ship will dive at you until you are destroyed. -- Written by Clint Dyer, for Sega of America *********************************************************************** AZTEC ADVENTURE SELECTING ROUNDS: On the title screen, when the scroll containing the words "Aztec Adventure" is closed, press the Directional Pad UP five times. Then, when Nino throws money to the other characters, press the Directional Pad to the RIGHT, three times. Then, when Nino walks to the left, and is followed by the other characters (so everyone is walking to the left), press the Directional Pad to the LEFT once, and DOWN once. If this procedure is done correctly, a mini version of Nino's face will appear next to the Aztec Adventure scroll. Below Nino is a square containing two numbers, choose your rounds by moving your Directional Pad. As soon as you do so, you will advance to the round selected. SOUND TEST: Press the START button. You will then see a screen with a rainbow and names, as well as faces of the characters in the game. Here is where you will access the sound test. When the faces are on the screen, press the Directional Pad to the LEFT once, and twenty times to the RIGHT. Be sure you do this accurately, because if you don't do it just right, it will not work. When done correctly, a mini version of Nino's face will appear on the screen to the right of the Rainbow. Above Nino's head is a square with numbers in it. To listen to the music, choose a number from 1-7, and then press BUTTON #1. To exit, choose 00, and press BUTTON #2. HELPFUL HINTS: FOREST SCENE: The Ghost Flowers: Defeat them by hitting them in the stem with the Sword or the Fire Ball. UNDERGROUND WATERWAY SCENE: The Bat: Hit him with the Sword or Spear. DESERT SCENE: Masked Rabbit: Hit him, with the Sword, on the opposite side of the shield. MARSH SCENE: Waterman: Hit him with the Sword or Spear. RUIN SCENE: Hidden Well: Kill everything on this level. In the room with two vases, move towards the upper right hand corner. When there, toss anything but money at the corner, then toss a bag of money. If done correctly, a special fairy will appear to replenish your energy. ROCK LION: Hit him with the Sword or the Dynamite. MISCELLANEOUS CHARACTERS: TURTLE WITH HORNS: Defeat it with the Sword. YUNGA: The Iron Ball will not defeat it. RANBAIKE: Hit it with the Sword or Spear. If you defeat it, Nino will gain one life. OPENING FLOWER: Use the Fire Ball on it. You can pass by it, when they are closed. NUMBING TREE: Use the Fire Ball on it. ANTS' HELL: Crush it with the Waterspout. LADY: Give her money (just like PUPE and POH), and she will not harm you. -- Written by Clint Dyer, for Sega of America ************************************************************************ BACK TO THE FUTURE PART II STAGE SELECT: Press Pause, Up, and Down in that order to see the next level. -- Contributed by Dominick Roman ************************************************************************ BART VS. THE SPACE MUTANTS ACCESS CODES: Floor Code 1 14 2 32 3 11 4 41 5 21 -- Contributed by Clint Dyer ************************************************************************ BATMAN RETURNS LEVEL SELECT: On the title screen, hold UP and BUTTONS ONE and TWO for 2 seconds. A blue screen will appear and you should get a level select menu. -- Contributed by Clint Dyer ************************************************************************ BATTLE OUTRUN Pro Action Replay codes: 00C1 9F96 Infinite time -- PAR codes contributed by Dominick Roman ************************************************************************ BLACK BELT Unlimited Men: Push BUTTON #1 to begin the game. The red screen showing the number of players you have will appear. On this screen, press and hold BUTTON #1, until a blank screen appears. On this screen, press and hold down the RESET BUTTON until you see Riki appear in the upper left hand corner. Riki will die, and then his life meter will fill up. Once this happens, release the RESET BUTTON, and the game will start. NOTE: If this code is done correctly, the graphics WILL be semi-scrambled for the first round. Seventh Level: After you defeat Wang and the princess is saved, but before the screen turns red, wiggle the Directional Pad and press BUTTONS ONE and TWO, and you will enter the secret seventh level. DEFEATING THE BOSSES: RYU: Jump and land on him while using repeated punches to the face and the body. Do not attempt to high jump. HAWK: Avoid the stars he throws, and kick repeatedly in the face until he dies. GONTA: Wait until he attacks, then make a high jump to the right. Then, force him into a corner with kicks to the face. Don't kick him while he is in the air, because he will sit on you if you do. CHAPTER IV: To defeat the red character with the whip, use repeated jump kicks to the head. Avoid letting him hit you with his whip as you will be unable to get away. ONI: Back up against the left wall and kick him every time he punches you. It may look as if he will beat you because he gets in the first hit but he won't so keep at it. RITA: The only way to defeat Rita, is to kick in the air while she is descending at an angle towards you. When you kick her in the air, she will stay suspended above the floor for a few seconds. Then, punch her (you should be able to get in five or six punches before she returns to the ground). You will need to repeat this process several times before you defeat her. WANG: Right after you kill Rita, the screen will change and you will be attacked by Wang. Get in the left corner and squat down. He will jump in the air and land on top of you. Punch until his power meter goes down as far as it can. Then, stand up and give him one more punch to the face. NOTE: THE RED FLYING SIGNS WILL RENDER YOU INVINCIBLE FOR TEN HITS. THE FLYING SUSHI IS AN ENERGY BOOSTER, USE THE SUPER JUMP TO CATCH IT. -- Written by Clint Dyer, for Sega of America ************************************************************************ BLADE EAGLE 3-D ROUND SELECT FEATURE: On the Title Screen, press the Directional Pad DOWN, RIGHT, UP, LEFT & DOWN. If this is done correctly, a small white number will appear just to the right of the word "Eagle". You can choose from 0 to 8 (0 is the first level). ROUND 1-1: SPACE Stay high, dodge the planes and constantly fire. ROUND 1-2: PLANET Change your altitude frequently, and constantly fire. ROUND 1-3: TRENCH Stay low until you see approaching fireballs, then change your altitude. ROUND 2-1: SPACE Stay high, dodge the planes and constantly fire. ROUND 2-2: PLANET Volcano like planet, stay low the entire time. ROUND 2-3: TRENCH This is a tough area, fire constantly and change altitudes frequently. HOW TO STAY ALIVE AGAINST ROBO MASTERS: The Robo Masters give you your power ups. Kill these guys immediately while dodging their fire. Don't wait too long, these guys will eventually retreat and you'll have missed your power up. The best weapon in the game is the Annihilator. -- Written by Clint Dyer, for Sega of America ************************************************************************ BOMBER RAID ROUND SELECT: On the Title Screen, using Control Pad 2, press and hold the UPPER LEFT corner of the Directional Pad, and BOTH BUTTONS. On Control Pad 1, press BUTTON 1 or 2 twice. After completing this procedure, you will be able to select missions 1-5. ROUND ONE: Shoot as quickly as possible, staying in the center of the ship. If you do not have a powerful gun, use the Cluster Bombs. ROUND TWO: Once you defeat the first tank, there is a second small tank. Use your Cluster Bombs. ROUND THREE: Guns on the small ships are not flexible. You can avoid them without killing the whole ship. Shoot the big bomber in the center. ROUND FOUR: Use the Cluster Bombs at the two main bosses. ROUND FIVE: The main boss is in the Aircraft Carrier, just keep shooting. Make sure you have several power ups. TIPS ON THE GAME: You cannot continue until you have passed the first round. That is where the big battleship is. Make sure you pick up all the power you can. The more power you pick up, the fewer shots it will take to destroy an enemy. Don't pick up too much speed. You do not want to pick up anymore thAn 5, because your plane will be too hard to control. The best formation to use is number 3, except when you get to round four. In that round you will want to use either the Sideways Shots or the shots that shoot down and diagonally. Cluster Bombs are more effective if you have more than one plane flying with you. The Phoenix is the most powerful weapon you can pick up, not even bullets can penetrate it. -- Written by Clint Dyer, for Sega of America ******************************************************************** BONANZA BROS. INVINCIBILITY: Get to a location with a rake. Time it so that as you step on a rake and faint, you get hit by an enemy bullet. You will be invincible until you pick up treasure. LEVEL SELECT: Plug the joypad into port two and hold UP and BOTH BUTTONS, then turn the system on. The story pictures should now be different when you start. Go into the game as normal and select your character to activate the level select. -- Contributed by Clint Dyer ******************************************************************** BUBBLE BOBBLE STAGE PASSWORDS: Round 48: IEWABURN Round 100: IE7CB72V STAGE SELECT PASSWORD: 3V35NLLE A SURPRISE: On the title screen, move the cursor down to passwords. Press Pause. Now press 1, left, down, up, 1, up, 1, up. (Anyone know what the surprise is?) SURPRISE DOOR: Reset the game and select one player/two player start. When you start playing level 1, bubble the 3 baddies but don't burst them. After awhile they'll turn red. When this happens, bubble them again. Keep doing this even when Baron von Blubba appears. After awhile, a door will appear. Enter it for lots of surprises. (Anyone know what surprises are?) -- Surprise Door & Stage Passwords contributed by Dominick Roman Remainder from MASTERminds #6 (edited by Todd Lintner) 'BUSTER' DOUGLAS KNOCKOUT BOXING SKILL RATINGS First build your power to the MAX. Then build up your speed, then, recovery last. Don't worry about building up your footwork it's not important. SUPER PUNCH Use your powered up punch to knock out your opponents when their stamina meter is low. To do the super punch, Hold both buttons and wait until the meter at the bottom is filled up, then release the buttons. SLOW & FAST GAME PLAY Beginners should play at the slow speed. Experts should use fast. BASIC HINTS In most cases you'll want to win by T.K.O. (3 knockouts). FOR MATCHES 1-4 1 B. SANTANNAMATCH 2 T. WHITEMATCH 3 M. WILLIAMSMATCH 4 R. BERNARD To eliminate the first four boxers; Hold the upper right corner on the directional pad and use button #2, attack with the right straight punches, and the right upper cuts. If they give you any problems, jab them all the way to the ropes, then use the right punches (above). MATCH 5 Charge K. Gibson and hit him with the jabs until he's up against the ropes. Once he's on the ropes hit him with the straight punch right uppercut combo. It he starts hitting you with sets, back off and jab him, or hit him with the super punch. T.K.O. Gibson to win the belt and become the new heavyweight champion. -- Written by Clint Dyer, for Sega of America ************************************************************************ CAPTAIN SILVER BOOK CORRECTION: There are only four rounds in this game, and there are only three bosses. The Joker, The first Pirate, and Captain Silver. The other creatures do not appear, except in the Canadian version of the game, which is no longer made. DEFEATING THE BOSSES: STAGE ONE: TOWN OF BARREN THE JOKER: You can avoid him by walking underneath him while he jumps in the air. If you do choose to fight him use full sword attacks, while avoiding the musical notes he throws at you. To get over the fountain, get as close to the edge of the water as possible and wait for the water sprite to come all the way down, then jump to the right. Repeat this proceedure all the way across. STAGE TWO: THE PIRATE SHIP PIRATE: Repeatedly shoot or stab. When he jumps, go under him. Do not let him jump on top of you. STAGE THREE: THE ISLAND There are no main bosses in this round, but to kill the natives, hit them with your sword or the stars three or four times. STAGE FOUR: THE CAVE CAPTAIN SILVER: Run up to him and stab. When he jumps up, run underneath him, while stabbing. Watch out for his fireballs and don't let him jump on top of you. Repeat until he is defeated. UNLIMITED (???) CONTINUES: To continue after you've died, press Up and buttons 1 and 2 at the same time. -- Unlimited (???) Continues from MASTERminds #12 (edited by Todd Lintner) Remainder written by Clint Dyer, for Sega of America ************************************************************************ CASINO GAMES ACCOUNT NUMBERS: Mr. Sega, Account #:9991839999. Mr. Sega, Account #:8314853112. SPECIAL SCREEN: If you keep folding in the poker game, you will see a Dinosaur appear on the screen. This is only part of the graphics, and will not help or harm you in any way. POKER: Easiest character to play against: Nancy Generally if the character takes 4 cards, then stays, bet it all (as much as possible), and he/she will fold, giving you all the money. -- 831485... account number from MASTERminds #6 Remainder written by Clint Dyer, for Sega of America ************************************************************************ CASTLE OF ILLUSION: STARRING MICKEY MOUSE BONUS POINTS: On levels 4 and 5, finish the levels without collecting the gems. Then when you go back in to get them, you'll get two huge point bonuses. -- >From MASTERminds #12 (edited by Todd Lintner) ************************************************************************ CHAMPIONS OF EUROPE EASY GOALS: Kicking the ball into your own goal will register against the other side! BUGS EVERYWHERE: Get to the semi-finals and make sure it's nil-nil at half-time. Now go to the quit sign and you'll automatically go straight through to the finals. -- Easy Goals contributed by Dominick Roman Bugs Everywhere from Sega Power ************************************************************************ CHOPLIFTER ROUND SELECT: On the first title screen, move the Directional Pad UP, DOWN, LEFT, and RIGHT and press BUTTON ONE. On the second title screen, press BUTTON ONE. You will see the words: "SELECT ROUND 1". The numbers will rotate from 1-6. When the desired round number is displayed press start button to begin the game. GAME STRATEGIES: While you are rescuing hostages, on the ground or from a submarine, press up lightly on the Directional Pad just enough to make the hostages turn away from you. This will stop the Tanks and Gun Boats from coming and you will be able to rescue all of the hostages. If you rescue all of the hostages without killing any of them you will receive a 100,000 point bonus. When the helicopter is shot, press both buttons and move the Directional Pad up and down. This will enable the hostages to eject out of the helicopter. ON ROUNDS 1 AND 4, shoot 10 Space Mines and Superman will appear. This will enable the hostages to run faster. ON ROUNDS 2 AND 5, shoot the Radio Towers on the boats and Jaws will come out of the water. ON ROUNDS 3 AND 6, enter the caves backwards and the fireballs can't kill you. ON ROUND 4, for every 16 hostages you rescue, with none being killed, you will be given a special surprise. -- Written by Clint Dyer, for Sega of America ************************************************************************ CLOUD MASTER Defeating the Bosses: Round One: Mt. Gogzo- The Phoenix If possible, use the Three-Way Shot and aim for the beak. Round Two: The Koh River- Kappa When fighting Kappa, aim for the red blinking spot on his head. Avoid the lightning bolts by continually moving up and down. Round Three: The Great Wall- The Giant Buddah When fighting the Giant Buddah, aim for the red blinking dot above his sunglasses. NOTE: Try to get as close to his face as you can, while moving back and forth. Round Four: Mt. Tai- The Dragon If possible, use the Double Red Bullet and aim for the red spot on his head. Round Five: The Buddah's Heaven- Shogun To defeat Shogun, shoot at the white blinking spot on his body. -- Written by Clint Dyer, for Sega of America ************************************************************************ COOL SPOT EXTRA LIVES AND SHIELDS: On the options screen, move the arrow to the music option but don't select it. Using the D-Pad, press the following: LEFT, LEFT, RIGHT, RIGHT, RIGHT, LEFT, RIGHT, LEFT, RIGHT. You should now be able to select extra lives and shields. -- Contributed by Clint Dyer ************************************************************************ CYBORG HUNTER Game Hints: Any items you pick up, like bombs, psycho power, and life power, will reappear when you enter and leave an elevator. So when you are low on power, go back to area A, go in the first elevator in the middle of the area that leads to levels 2 & 3. On level 2, you'll find psycho power to the right of the elevator. On level 3, life power is to the left. You can continuously enter and exit the elevator (you don't have to change floors), grabbing the power-ups until you're at full strength. You'll have no problem beating the game this way. In Area C, you can use the Ray Gun, but not on the boss creature. In Area C, the light gun acts like a Flare Gun (Lights up the area). Jet Pack: Use the Jet Pack to fly across the top of the levels. This way, you can skip the un-important creatures, and save your energy for the boss creatures. Boss Count: The number of main guys left in the game appears on the screen in white numbers. Control Pad 1: Enables you to move and shoot. Control Pad 2: Enables you to access your inventory screen. Objects & AREAS: AREA A: SHIELD AREA B: RAY GUN & JET PACK AREA C: I.D. PASS AREA D: LIGHT GUN & PSYCHO GUN AREA E: I.D. CARD AREA F: I.D. CARD -- Written by Clint Dyer, for Sega of America ************************************************************************ DEAD ANGLE GAME STRATEGY: Keep your eye on the scope. Place the scope over your enemy and fire. In order to pick up the special items, place your scope over item, such as the first aid kit or the machine gun, and fire. Don't assume that the enemies are dead just because they're on the ground, continue to shoot them until they vanish. SPECIAL ITEMS: During the game, you will come across certain objects. If you shoot them, you will be rewarded in various ways. These include: THE FIRST AID KIT- This heals you. One of these kits will be needed for each wound you receive. THE MACHINE GUN- Allows you to have rapid fire. LEVEL SELECT: Plug in both joypads. Move both pads left and right until you hear a sound effect (at title screen). Press any button on joypad 1 and you'll be on a later stage. -- Level Select from MASTERminds #12 (edited by Todd Lintner) Remainder written by Clint Dyer, for Sega of America ************************************************************************ DONALD DUCK: THE LUCKY DIME CAPER Pro Action Replay codes: 00C1 2112 Make Donald float in air 00C0 6903 Infinite lives 00C1 3E01 Infinite energy and weapons 00C0 8805 Maximum hammer power POWER-UP TIP: Whenever you come to a pot that bounces, break it open to reveal a power-up. Collect the bonus and then walk back a bit (about a screen width), and then return. The pot will be back with another power-up. Repeat this whenever you need to stock up. LEVEL STRATEGIES: STAGE 1: Keep hitting the bees and mushrooms for extra lives and bonuses. To beat the bear, face in his direction, stand your ground, and keep hitting him. With four stars, you shouldn't have a problem. STAGE 2: To beat the Lion, stay in the middle of the screen and jump over him when he runs at you. When he is on your left, jump on his head, and he'll rush back to his starting position. Repeat until he's defeated. STAGE 3: Break the vases to get extra lives. On the section where you have to jump across the platforms with spikes below, try to get 5 stars. You should be able to rush across half of this tough section, and for the rest, jump from platform to platform, avoiding the blue cubes. Try to have a hammer or frisbee at the end of the level. With the hammer, hit each statue twice and then whack the yellow shape that comes out of them. With the frisbee, fire upwards at the statue about 8 or 9 times. Then fire at the yellow shape as usual. No weapon? Good luck... STAGE 4: Try to get the Frisbee during this level. To defeat the boss, stand in the middle of the screen. When the black duck appears, jump up and fire the frisbee at him. He moves to the left -- turn, jump and fire. Repeat until he's defeated. STAGE 5: Inside the pyramid, there are several bonus rooms -- enter them for extra lives. Collect the key in the room second to the last at the left end of the pyramid. This key opens the door at the right side of the pyramid. Boss: Keep jumping up and whacking the black duck until he falls. STAGE 6: Choose any route in the caves, and the path should eventually lead to the end boss. Keep whacking him until he falls. STAGE 7: When you're on the green lift section, don't stay on the lift too long -- you'll be killed by spikes. To defeat Magica de Spell, keep jumping on the round object in the center of the room. --- Contributed by Dominick Roman ************************************************************************ DOUBLE DRAGON UNLIMITED MEN (4TH ROUND): On the very beginning screen, do 20 - 30 Leaping Reverse kicks. There is nothing to indicate that you have unlimited men. TO CLIMB THE WALLS: Use two players, go to the corner of the wall, and press up on the Directional Pad. TO PUT ENEMIES IN A HEADLOCK: Anyone, but Abobo, can be put into a headlock. Knock the enemy down three times, when he gets up, run up to him, so that you are touching him. Then run back and forth in front of him, and you will automatically put him in a headlock. ROUNDHOUSE KICK: Press Button 1 repeatedly. UPPERCUT PUNCH: Press Button 2 repeatedly. HEAD KNEE SMASH: After you have placed an enemy in a headlock, press button 1. SHOULDER THROW: After you have placed an enemy in a headlock, press button 2. LEAPING REVERSE KICK: Press buttons 1 and 2 simultaneously. JUMP KICK: Press buttons 1 and 2 simultaneously, while holding the Directional Pad either left or right. ELBOW SMASH: Press button 2, while holding the Directional Pad in the opposite direction that you are facing. HEAD BUTT: Push the Directional Pad left or right twice. BOSS STRATEGIES: Mission One: Abobo Stand still and punch him four times and then throw the oil drum at him. Continue until dead. Mission Two: Jeff Use your flying kicks, as well as throw the box at him. Mission Three: Green Abobo Use a four punch attack coupled with throwing the boulder at him. Mission Four: Willy Follow Willy around the screen, punching him endlessly -- don't give him a chance to attack. Be very careful of his machine gun bullets. --- Boss Strategies contributed by Dominick Roman Remainder written by Clint Dyer, for Sega of America ************************************************************************ DYNAMITE DUX ROUND ONE: FIRE BOSS: Pick up the fire extinguisher and keep firing. THE SPINNING ROCK: Repeatedly hit each rock five or six times, try not to concentrate on the center rock. Kicks and super punches work well. ROUND TWO: Beware of the creature that appear in the ground. SPINNING SILVER BALLS: Take your time, use upper cut on each ball or use non-stop kicking. When ball is cracked super punches work well. SPINNING CLOUDS: If you have bombs use them otherwise use non-stop kicks and punches. ROUND THREE: STAR CREATURE: Using your bazooka shoot at the star until you wear the star down, avoid the mini-stars. FIRE CREATURE: Use the same techniques as the Fire Boss. ROUND FOUR: KING PENGUIN: If you still have the bazooka use it until it runs out. Avoid the ice cubes and keep hitting the king while jumping in the air. SPINNING ROCK CREATURES: Use the same techniques used against the Spinning Rock. ROUND FIVE: Beware of the creature that come up from the floor. GREEN JOKER: Shoot at him while using the bazooka. He will then turn into a cloud and then come back to life use the power punches on him then. -- Written by Clint Dyer, for Sega of America ************************************************************************ E-SWAT ROUND 1: RESCUE LITTLE CINDY! Walk to the right, while ducking and shooting the enemies. BOSS 1: Stand up, so he'll shoot fire at you. Then, when he's shooting fire, duck down and hit him. Do this until he starts spinning. Once he does, jump over him and continue this procedure. He takes 11 shots to destroy. Continue to the right, shooting the guys above and to the right. BOSS 2: Jump and time your shot so that you hit your enemy in the head but miss the girl. You can duck under the boomerang. He takes 6 shots to destroy. ROUND 2: ENTER THE ENEMY ZONE! Go right, shooting all the enemies. BOSS 1: Stand up and shoot. Once you shoot, duck down and avoid this fire (sometimes, he will shoot low). If you can save the special weapon and use it to beat this guy quickly. After you beat him continue to the right. If you fall of the edge you will die so be careful. BOSS 2: Pick up the special weapon from the previous part, and use it on him. When he gets close, jump over him. Move to the other side of the screen then shoot at him again. ROUND 3: PERIL AT PIER 36! When you reach the cars go quickly to the right. Do not stop to shoot the Air bikes and they will not hit you. Continue to the right past the ship and you will face several ninja's. Stop only to shoot at them as you continue to the right. BOSS 1: Use your special weapon on it to take out the majority of things firing at you. Once you have done that continue to hit him until he explodes. Take the next part very slowly. Alot of stuff will come at you at once. Keep an eye out for the gun turrets in the ground, they will pop out and shoot at you. BOSS 2: Use your special weapon on him. Other wise, shoot and then jump over him. ROUND 4: UNFRIENDLY CONFINES! Look out for the things above you. They will shoot at you, it's a good idea to take these out as soon as you can. BOSS 1: Shoot at the head, use your special weapon. Don't use all of your special weapon because you'll have a hard time defeating the second boss if you do. Each head takes 10 to 15 shots to defeat. Walk to the right taking out everything in your path. There will be plenty of Ninja's and air enemies. BOSS 2: Shoot at the guy until he gets close to you. Then jump over him and continue the process. After you've hit him with about 8 shots he will turn into a green jumping guy. You'll need to keep shooting, while avoiding his missiles, until he dies. There are two of these bosses to defeat. ROUND 5: (FINAL ROUND) Walk to the right taking out all of the enemies in your path. BOSS 1: Use the special weapon on this boss right at the beginning of the fight. Then take out everything that is shooting at you. BOSS 2: Take out the green balls first with regular shots. Then the final boss will appear. The final boss will have a shield around him, to take out the shield use your special weapon. Once the shield is gone shoot him while standing then when he shoots duck, then stand and shoot again (continue this until you defeat the boss). -- Written by Clint Dyer, for Sega of America ************************************************************************ ENDURO RACER SELECT ROUNDS: During the Title Screen, move the directional pad UP, DOWN, LEFT, and RIGHT. After doing this, a small number will appear on the top-right portion of the Screen. The numbers range from 1-10, these are the rounds that appear in the game. Move you Directional Pad up, to select the desired round. GAME HINTS: When you are at the top of a jump, press the Directional Pad down, then up, and your speed will remain at 200Kmph. When you go off a jump, going 200Kmph, push the Brake Button (#1), then just before the motorcycle hits the ground, push the Accelerator Button (#2). The result is that your jump will float a little longer. This trick can considerably lower your times. -- Written by Clint Dyer, for Sega of America ************************************************************************ F-16 FIGHTING FALCON SELECT ROUNDS: Push BUTTON 1, on Directional Pad 1. When Level 01 appears on the screen, press up or down on the Directional Pad and the Levels will rotate. When starting the game, be sure you are using both control pads. To accustom yourself to the game, start out by using Auto-Pilot (explained on pg. 13 of the instruction manual). -- Written by Clint Dyer, for Sega of America *********************************************************************** FANTASY ZONE EXTRA MEN: During the demo mode press the Directional Pad 50 times or more (any direction) and then start the game. Collect $10,000 before going into any shop; and then enter a shop. You will be able to buy 9 ships for $9,000. ROUND ONE-PLANET OF GREENERY: Shoot the mouth of the wood-shaped creature as he shoots leaf bullets at you. ROUND TWO-PLANET OF FIRE: Use the Seven-Way Shot to shoot the three rotation shells through the gap between the outside shell. Ten shots are required to destroy each cell. ROUND THREE-PLANET OF SAND: Use the Heavy Bombs or the Twin-Shot to destroy the Batteries. Try destroying the bottom two batteries first; then work your way up. ROUND FOUR-SUPER PLANET: Shoot the tongue with the Twin-Shot or Laser Beam 30-40 times. ROUND FIVE-PLANET OF ICE: Shoot the creatures with the Wide Beam in order of their size, from smallest to largest. The creatures will take 2, 4, 16, and 32 shots respectively. ROUND SIX-PLANET OF CLOUDS: Keep moving while dropping 32 Heavy Bombs on the creature's head. ROUND SEVEN-PLANET OF WATER: Escape and wait for the head to take shape, then shoot the face approximately 65 times. ROUND EIGHT-PLANET OF EVIL SPIRITS: Defeating the six small creatures will take 8, 16, 24, 32, 40 and 48 shots with the Twin-Shot. ADDITIONAL TIP: If you buy four engines and then buy a weapon, you will be able to keep that weapon until you die. -- Written by Clint Dyer, for Sega of America ************************************************************************ FANTASY ZONE II Continue: Be sure to purchase the "continue" for $20,000.00. Then, when you are killed, press the start button between the "Game Over" screen and the Title Screen. Level One-Pastaria: Log Creature: Follow the path through the logs and keep shooting at the log creature with the Laser. Level Two-Sarcand: Red Bottle: Bottom of the screen, left of the shop. Totem Pole Creature: First, shoot him below the head with bombs or the twin shots. Then, shoot the lower part with the 3-way shots. Level Three-Hiyarika: Hidden Shop: 2nd or 3rd area. Blue Bottle: Next to the shop. Clock: Under red warp. Block Creature: With the twin shot, aim for any part of his body, especially the center. Level Four-Bow Bow: Blue Bottle: 1st screen, left of the shop. Dragon Creature: Aim for the dragon's head witht the 7-way shot. Another Dragon boss strategy: 1st: Get the fastest engine you're comfortable with. I use the 2nd most powerful engine, but whatever floats your boat. 2nd: Get twin bombs NOT heavy! Heavy don't always register when you hit! I learned that the hard way. 3rd: After you destroy all the bases you'll find a series of warp gates starting from the shop which sells the Laser to the boss gate. 4th: Buy the laser. 5th: Fly like hell through said gates to boss. You should only lose about one tick off the timer. 6th: Shoot boss in head flying over him when he attacks. Once the Laser's out, twin bomb till dead. Level Five-Chaprun: Chubby Cheeks Creature: With either the heavy bombs or the 7-way shots, attack this creature when he is at his largest size. Level Six-Fuwareak: Blue Bottle: 1st screen, left of the shop. Hidden Shop: In the Mountains (extra ship for $100.00). Multiple Eyed Creature: There are six sections to this creature. Attack him the same way you attacked the Totem Pole Creature-with the 7-way shots. Level Seven-Sbardian: Clock: Screen with a green cactus in the background. Red Bottle: On the right side of the Red Warp, shoot the base, then shoot towards the Warp Door. Cylinder Creature: Use your 7-way shots when his head is at an angle, not when he is looking directly at you. Level Eight-Wolfin: House of Blackhearts: You face all the boss creatures once again. After all seven are destroyed, you will be faced with a creature, that looks like yourself. Try to force him to the bottom of the screen where you have a better chance to attack him. Level 8 end boss tip: Make sure you have the Big Shot and Big bombs. The Clock: A clock will appear from time to time. It adds twenty seconds to the time you have your weapon. --- Level 8 End Boss Tip from MASTERminds #12 (edited by Todd Lintner) Another Dragon Boss Strategy from MASTERminds #12, written by Ralph Dula Remainder written by Clint Dyer, for Sega of America ************************************************************************ FANTASY ZONE III : THE MAZE Helpful Hints: When you only have one coin left to pick up, wait for the enemies to come close to you, then pick it up. That way, you will be able to get the money that's left when you finish the round. When you die, be sure to collect the coins that are left from the enemy that ran into you. -- Written by Clint Dyer, for Sega of America ********************************************************************** FIRE AND FORGET II Pro Action Replay codes: 00CE 7F05 Infinite lives 00CD 5724 Infinite flying 00CD 561F Infinite fuel 00CD 5E0D Infinite rockets -- PAR codes contributed by Dominick Roman ********************************************************************** FLINTSTONES LEVEL SKIP: On the title screen, press Up, Right, Right, Down, Down, Down, Left, Left, Left and Left. Now start the game as normal. but as soon as it starts, press pause and then hold down Buttons 1 and 2. Now press the D-Pad in one of the following directions to get a level select cheat: Up Level 1 Right Level 2 Down Level 3 Left Level 4 -- >From Sega Power ********************************************************************** FORGOTTEN WORLDS INFINITE CONTINUES: If when in two player mode, one of the players dies, press START a number of times and you'll get the continues you need. -- Contributed by Clint Dyer ********************************************************************** GAIN GROUND OPTIONS SCREEN: Before you power up your machine, hold down Buttons 1, 2 and Up on the joypad. Now turn on the power and wait to access a secret options screen. ********************************************************************** GALAXY FORCE Fly in a circular motion to dodge the enemy firepower. Carefully watch the color change in your shield, indicating how much protection is left. When your shield is weak, fly more defensively. In the tunnels, watch the directional arrows carefully, and try not to oversteer when coming out of a turn. A rapid fire controller works wonders in this game. -- Written by Clint Dyer, for Sega of America *********************************************************************** GANGSTER TOWN CONTINUE: When you die, simply shoot off your hat before it's done for you, and you can continue from where you left off. --- >From MASTERminds #12 (edited by Todd Lintner) *********************************************************************** GAUNTLET DOUBLE YOUR CREDITS: Switch to the other joypad when you've gone thru your third credit. You'll be reincarnated as the other player. TREASURE ROOM TWO-PLAYER TRICK: Let one player exit first. This leaves the second player unlimited time on the room to collect all the chests. --- Contributed by Dominick Roman *********************************************************************** GHOST HOUSE THE FOLLOWING IS THE FORMULA FOR KILLING THE DRACULA'S: Round 1: Punch him 5 times or stab 3 times. Round 2: Punch him 7 times or stab him 5 times. Round 3: Punch him 9 times or stab him 7 times. Round 4: Punch him 11 times or stab him 9 times. Round 5: Punch him 13 times or stab him 11 times. Round 6: Punch him 15 times or stab him 13 times. NOTE: If you use the formula and Dracula comes back to life, you have punched or stabbed him too many times. After you have killed all the Dracula's in the round, look for a glowing fireplace. Stand in front of it with Mickey facing towards the wall. This will allow you to go to the next round. KILLING DRACULA: On Round 1, there are five Dracula's to be killed. Each one has a jewel hidden in his coffin. In order to open the coffin, find a key by killing the various monsters. Once a key is used, find another one to open the next coffin. FREEZE THE ACTION: At various places in the corridors, there are overhead lamps that can be touched by Mickey's head. When he jumps up and hits the lamp, it will cause all the monsters and Dracula to "freeze" for about four seconds. Since Dracula can only be destroyed in human form, it is best to "freeze" the action when he is in bat form flying through the corridor. Then, maneuver close to him and begin your attack after the flashing ends. GETTING THE KNIVES: If you jump up and hit the candles on the walls, a knife will come out. EXTRA POINTS/POWER BOOSTER: Located throughout the mansion are small red and gold glowing question boxes. These boxes will boost your energy and give you extra points when you run over them. -- Written by Clint Dyer, for Sega of America ************************************************************************ GEORGE FOREMAN KO BOXING Pro Action Replay codes: 00C1 28AD Infinite energy 00C1 1104 Infinite strength 00C1 1304 Infinite recovery 00C1 1204 Infinite footwork 00C1 1505 Infinite Super-punch -- PAR codes contributed by Dominick Roman ************************************************************************ GHOSTBUSTERS SECRET ACCOUNT NUMBER: AA 1173468723- This account number will let you start the game with almost two million dollars! RECOMMENDED TOOLS: Ghost Bait $400 High Capacity Trap $2,500 Super Anion Beam $3,000 Super Ghost Vacuum $3,200 Common Car $6,000 Laser Confinement System $8,000 PREPARING TO BUST THE GHOSTS ---------------------------- SELECTING YOUR CAR: Use the pink arrow displayed to the left of the cars to choose the desired car. Using the Directional Pad, move the arrow next to the desired car and press Button #1. RECOMMENDED CAR: Common (holds 11 tools) $6,000 SELECTING YOUR EQUIPMENT: Using the Directional Pad, move the Forklift up or down to the desired tool. Press Button #1 to pick up the tool and rutn the Forklift around. Press the lower right corner of the Directional Pad to move the forklift with the tool towards your vehicle. Press Button #1 to unload the tool into your car. Repeat this process until all the desired tools are chosen. RECOMMENDED TOOLS: Ghost Bait $400 High capacity trap $2,500 Laser confinement system $8,000 Super anion beam $3,000 Super ghost vacuum $3,200 ROUND ONE: Once you have finished your shopping, the next screen you will encounter is the map screen. There are three main points of interest on this screen; Zule, the Shop, and GHQ. Locate those places on the map and remember where they are. It is necessary to return to GHQ to restore slimmed men to duty, to empty traps, to restore the Ion beam and to obtain "extra" men. Stay away from the Gatekeeper and the Master of the Key, they take money from your account. When a building starts to flash, go to the side and press towards the building while pushing Button #1. This will allow you to enter the street. Avoid the obstacles and trap the ghosts. The number on the bottom corner of the screen is the distance from the building. The lower the number gets the closer you are to the building. Once at the building, you will see your guys. Use the Anion beam to trap the ghosts. ROUND TWO: After the city's energy reaches maximum, and you have $10,000 in your account, you will be sucked into Zule, where you have to get past the MARSHMALLOW MAN. To get past him, you need to get your character over on the right side of him and sneak him past when he moves to the left. You need to sneak two of them past him. ROUND THREE: The roamers are pretty easy to beat. Watch out for the slimmers, you must anticipate their moves. If they look like they are going to attack, shoot. ROUND FOUR: GORZA The best way to fight Gorza is to stay on the opposite side of the creature and to continue firing as you cross over. It takes 5 to 6 shots to kill him. TWO MILLION ACCOUNT NUMBER TRICK: Switch the last two digits of any account number for $2 million dollars. -- Two Million Account Number Trick by Mike Cukan Remainder written by Clint Dyer, for Sega of America ************************************************************************ GHOULS 'N GHOSTS SLOW MOTION/INVINCIBILITY: Press pause, and hold down the 2 button. The game will play in slow motion, but you'll be invincible. CHEST TIPS: Don't open the first chest. Only open the 2nd chest with armor on (you'll get the Golden Armor). The 3rd chest will give you a weapon. 4th chest -- armor (if you need it) or a weapon. WEAPON TIPS: Swords aren't good -- you can't throw them, so are only effective at close range. With a magic power-up, however, it proves to be quite valuable. Same for the Fire Brand -- unless magically powered, it's not a great weapon to use. The Axe is nice, as it'll keep cutting thru one or more villians, but it's slow firing rate (only one allowed on screen at any given time) reserves it for use in less populated levels of the game. The magic power-up limits the axe to a short range -- but powerful -- explosion. The Lance is great as a long range weapon (especially powered). The discus is by far the best weapon available -- it's faster than the lance, and will "hug" the ground if you duck, making it ideal for fighting on unlevel terrian (which is common in this game). Avoid powering up the discus -- it'll be changed into a VERY close range magic wall which destroys enemies (you'll have to wait for them to come to you, instead of hitting them at a safe distance). -- Contributed by Dominick Roman ************************************************************************ GLOBAL DEFENSE 3-D Helpful Hints: The game is easier if you use two Control Pads. To play with two Control Pads, press and hold right on Control Pad #2, and press Button #2 twice. Playing with two Control Pads is very difficult at first, but once you get used to it, it will boost your scores greatly! Offensive Halves: Stay about in the middle of the screen, only moving to pick up the "P's" and avoid the enemies coming at you. Defensive Halves: Shoot as many of the missiles that you can when they are little blue dots in the background. The more you shoot there, the less you have to fend off. They are harder to hit once they are white arrows. When on the hidden planet, concentrate on surviving when you have the yellow "P". There is only 1 in this round! -- Written by Clint Dyer, for Sega of America ************************************************************************ GOLDEN AXE EXTRA CONTINUE: After you've used your last continue, press up while holding button 2 during the game over screen. Works only once per game... EXTRA CREDIT: When the screen says game over, press UP, LEFT, and button 1 at the same time. MISCELLANEOUS HINTS: Day 1: The Forest Kill all of the creatures until you see a ledge. Jump up on that ledge, and wait for the Amazonian Warrior on the Sweep Dragon to hop up on the ledge. Then, hit her, and get on the Dragon. Use the dragon to defeat the two guys. Then, go to the right and hit the dwarf to get a Magic Power bag. Then, jump down from the ledge, and hit the other dwarf several times. Continue to the right until you get to the two green Hammer Giants. Fight these guys one at a time and don't let them get on both sides of you. The run and Shoulder block works well on these guys. Day 2: Proceeding to Turtle Island Move to the right and fall down off the ledge to the next level. Be careful, because if you fall off towards the bottom of the screen, you will die. Then, stand right in front of the ledge and continue to swing your sword. You will hit the guy above you. Continue to the right and shoulder block the Amazonian Warrior on the Fire Dragon. Then, use the fire creature on all the remaining guys. There is no real boss on this round, only a Skeleton and an Amazonian Warrior Day 3: Leaving Turtle Island When you see the Amazonian Warrior on the Fire Dragon, knock her off. This dragon is very hard to use, so it is best to let her get back on and knock her off until the Dragon runs away. Continue right until you reach a hole in the ledge. Getting over the ledge: Getting over this ledge takes a lot of practice. In order to get over it, run and at the last second, jump. You will land on the other side of the hole and be faced with two green Hammer Giants. Killing the Hammer Giants, made easy: Get up on the ledge that you landed on, and wait for one of the Giants to jump up with you. Move to the right, so that he is on your left. Then, either run and shoulder block him, or hit him. If done correctly, he will fall off the ledge and die! Be careful though, because they can do the same to you! After you have killed them, there will be two dwarves, so be ready for them to stock up on the Magic Power bags. Continue to the right, and you will be faced with an Armored Knight and an Amazonian Warrior. To kill the Armored Knight, run and do shoulder blocks into him (he is almost defenseless against them). If you try to attack him with your sword, he will kill you. Day 4: Proceeding to Eagle Island Move to the right and jump up on the ledge. Stand there and constantly swing your sword. They guys on the left will jump up and you will hit them every time. They take a little longer to kill this way, but they will not be able to harm you! Once you've killed the three guys, continue to the right and you will be faced with two Skeleton Soldiers. Try to get them on the lower ledge. Wait for them to jump up. When they jump up, run and do a shoulder block to knock them down again. Repeat this until they are dead. Continue to the right and fight the three guys (2 Skeleton Warriors, and 1 Club Swinging Attacker). These guys are very difficult, so try to take them one at a time. When you hit one, move so you don't get boxed in by the other ones. There are two sets of these to defeat. Day 5: To the Temple Balcony Use the jumping and slashing technique on the two Skeleton Warriors at the beginning. Then, continue to the right and you will fight 2 sets of 2 Club Swinging Attackers. After defeating them, there will be two Armored Knights. To defeat them, run and do a shoulder block. When they start hitting you, change to the jumping and slashing technique. After them, you will be able to receive Magic Power bags. Then, you will be faced with a green Hammer Giant and Club Swinging Attacker. Use the jumping attack on both of these guys. After them, you will be faced with 2 Skeleton Warriors. Use the jumping attack on these guys also. Then, the final confrontation with one Skeleton Warrior and Death Adder. BEATING DEATH ADDER: Right when you come on the screen, the Skeleton Warrior will appear. Death Adder is not on the screen yet, so take advantage of this time. Get in as many hits on the Warrior as possible. Then, when Death Adder comes on the screen, start moving around the screen. When you come close to him, hit him, then move. Continue this procedure until he dies. ANOTHER DEATH ADDER STRATEGY: He attacks in set patterns -- when he unleashes his fireballs, jump and swing your sword downwards. Do this twenty times and he'll be defeated. MISCELLANEOUS HINTS: When on the Dragons, hit and move. This way, you won't get boxed in. When faced with two enemies, hit one at the top of the screen, then move to the bottom of the screen and hit the other one. Then, alternate between the two. When faced with three enemies continually hit one, then move. This will make it so you don't get boxed in. When you get a chance to attack an enemy more than once (there is only one enemy standing), hit it until the other enemies get up and come after you. When you knock down an enemy, run and do a shoulder block. If you time it just right, you will hit it right as it gets up, and it won't be able to harm you. There are places that you can throw or hit an enemy off a ledge! Move to the right slowly when you see the Go! arrow. Sometimes instead of facing two or three enemies at once, you can take on one or two! -- Extra Continue, Extra Credit contributed by Dominick Roman Another Death Adder Strategy contributed by Dominick Roman Remainder written by Clint Dyer ********************************************************************** GOLDEN AXE WARRIOR WORLD MAP: Key: A = Save % = Thunder Magic ! = Transporter & = Earth Magic @ = Transporter * = Fire Magic # = Transporter ? = Water Magic D = Desert Area E = Starting Area 1-10 = Mazes 1-10 G = Money Game H = Heart a = Long Sword I = Information Person b = Plate Armor M = Magic Pot Refiller c = Dragon Shield P = Magic Pot d = Flame Sword S = Shop e = Dragon Mail T = Town + = Money Person (gives you money) - = Money Person (takes money away) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ------------------------------------------------------------- A | 4 | I | | G | R | | - | | H | | ! | 7 | | H | | ------------------------------------------------------------- B | | A | T | M | | I | | b | | 8 | | | * | | T | ------------------------------------------------------------- C | I | | P | I | S | | # | | | | | I | ! | | I | ------------------------------------------------------------- D | - | I | | + | | | | | | 5 | I | | c | | S | ------------------------------------------------------------- E | a | | A | S | - | T | | T | | | | + | G | + | S | ------------------------------------------------------------- F | + | | 3 | | I | - | | | | | d | | | @ | | ------------------------------------------------------------- G | | S | S | | | I | I | D | | | | M | | + | | ------------------------------------------------------------- H | + | - | I | | | | I | # | |10 | | 6 | I | S | + | ------------------------------------------------------------- I | - | I | S | | T | E | @ | | | | | | | | + | ------------------------------------------------------------- J | | + | - | & | | S | + | G | | | ? | I | + | R | | ------------------------------------------------------------- K | | e | | I | - | + | I | | S | 1 | | I | | + | | ------------------------------------------------------------- L | P | | | M | | I | | T | | H | | | | I | T | ------------------------------------------------------------- M | | | | | + | A | 2 | S | | | I | + | M | - | G | ------------------------------------------------------------- N | | | + | | - | M | % | + | | | | 9 | P | | + | ------------------------------------------------------------- O | T | - | S | | + | R | - | | | S | A | I | S | | T | ------------------------------------------------------------- BASIC HINTS: Use the rope on the mountains with a flat surface. They're tough to locate, but usually lead to something important. Nearly every screen has a hidden entrance; a "hole." If you've searched everywhere, and find nothing, most likely you need a certain item before the hole will appear. In the volcanic world, use the Ice Bell to turn the lava to ice. To get through the desert area, go Southeast, North, Northeast, South, and North. Magic is only half as powerful as your weapons, so use it wisely. MAZE HINTS: Push the flames in each room. They will sometimes open a door. If you have the money, buy keys from shops, so you won't have to search the mazes in order to locate them. The smooth blocks in the mazes can be destroyed by a Level 2 Earth Scroll. Theses blocks often make up puzzles that need to be solved. Defeat all the enemies in a room. Sometimes a key will appear, or a door will open. Shutter doors (doors that close behind you after you've walked into a room) can be reopened by defeating all the enemies in the room. In later mazes, you'll encounter Magician enemies. It's usually wise to fight these guys if you're low on magic, as they're very liberal in giving up Magic Pots upon defeat. Once you have the item of the maze, exit the maze and save your game. This way, you'll still have the item if you die fighting the boss of the maze. WALKTHRU: Here's a basic walkthru of the game, with maze maps. Key: B = Boss room E = Entrance/Exit K = room containing a key t# = transporter to another t# # = room with an item in it * = nothing. Begin the game by searching around, adjusting to the play mechanics and collecting money (horns). While doing so, be sure to stop by two towns, one located at 1O, the other at 8L. Also search 10L to find a Heart. Save your game and proceed to 10K, the first maze. MAZE 1: B | * - * | K - 2 | * - * | * - * - * - 1 | | * K | * | E - K Go to room 1 and find the chest containing the Battle Axe. Proceed to room 2, push the left flame, and the door will open. Now work your way to the boss, defeating it by hitting the baddie 6-10 times with your sword. Once you've completed the maze, save your game and head for 1O. Use your axe to chop the trees, revealing a shop that sells Golden Apples. Buy one, go to 7N, and give the guy in the hole the apple in exchange for the Thunder Magic Scroll. Defeat enemies until you have 250 horns. Go to 10A, and enter the hole to find a shop. Buy the Knight's Shield, save your game, and then make your way to 7C, the second maze. MAZE 2: 1 | K - * | | K K - * - * | | * * - K * - B | | | * - * - K | K - * | E Go to room 1 to find the torch. Proceed to the boss, and defeat it by hitting it 10-12 times with your sword. There is a relatively "safe spot" where you can stand at the bottom of the screen, just to the left of the boss' head, where you can fire your magic without having to worry about being hit. When you run out of magic, run up and hit the boss with your sword when you have a chance, retreating to the safe spot after doing so. After finishing the maze, save your game and work your way to 3F, the third maze. MAZE 3: B | K * | | T1 - 2 | | * - * - 3 K | T1 * | | * - * - E - * Work your way from the entrance to the teleporter (T1). Head right and open the door by either pressing a flame or killing all the monsters. This will allow you to go to the room 3, which contains the Rope. Backtrack to the boss. Defeat it by using the same method as the Maze 1 boss. Once you have the rope, you can access new areas of the world map. Save your game and find your way to 1F. Find the "flat" in the mountainside where you can use the rope, and move up to 1E. Enter the hole to get the Long Sword. Work your way to 3K and use the rope to move to the next screen. Head right to 4J and chop down the green tree with the Axe. Enter the hole to obtain the Earth Magic Scroll. Proceed to 1A -- the fourth maze. MAZE 4: B * - K - * | | | * - * - T1 K K 2 - T1 | | | * - * - * | | | * K - * | * - * | * - * | | E - K Fight the long fight to room 2 to obtain the Canoe. Once you have it, go right to find a teleporter (T1). Enter it and continue on to the boss. Using your most powerful weapon, this boss with take 15-20 hits to destroy. Once the maze is completed, save your game and work your way to 3I for a heart. For another; 9A. For the Plate Armor: 8B. Make sure you have 100 horns and go to 4J, where you'll receive a magic power-up. Now proceed to 7B for another. Next stop: 10D (the 5th maze). MAZE 5: T1 - 3 - * * - 2 | | | T1 B * - * - * | | | | 4 - 5 - * * | E Upon entrance, shoot the blocks with the second earth magic -- they'll disappear, and a door will open. Proceed to room 2 for the Speed Shoes. Head for room 3 and press the flame in the upper lefthand corner. A bridge will appear, allowing access to the lower part of the screen. Loop around, back into room 3, and head left towards the teleporter (T1). Once you've teleported, push the flames to enter room 4. In room 5, kill all the monsters and press the flame on the right -- a door will open, making it easier to return to the entrance (instead of backtracking). Proceed up to enter the boss room. Hit the boss' outer rings 'till they disappear, and then whack the face 15-20 times in order to defeat it. Once you've finished the 5th maze, a bridge will appear just outside the maze entrance. Save your game, and then cross the bridge to the next area. Explore the area, finding holes and earning horns. When you're ready, work your way to 12H, the 6th maze. MAZE 6: 1 K - T2 B K - * - * | | | | | | * - * - * - * * * * | | | | * - * - * * - T2 - * | | * K - * - * T1 - K - T2 | | * * | E - T1 Work your way to T2, which will take you to the second part of the maze. Head right, and press the right flame to open the doors in the previous room you were in. Fight your way to the room 1, to find the Crystal Bell. Now battle your way to the boss, defeating it by using magic about 15-20 times. You can easily exit the maze afterwards, by using the Teleporter (T2) closest to the boss' chamber. Save your game and proceed to 13D to find a town. In the lower left broken house, you'll find the Dragon Shield. Find your way to 14A (from the left) and break the blocks with the second magic to find a hole; inside, you'll receive a heart. Next, go to 13B and hit all the trees to reveal a hole. Here you'll get the Fire magic. Next stop -- maze 7, located at 12A. MAZE 7: B | * - T2 - * T2 T2 - 1 - * - * - * | | * - * T1/K | | 2 - * E | T1 >From the entrance, work your way to the bottom-left corner of the maze. Push the left flame to open a door. Go thru the door to find the Ship. Exit the maze, save your game, and explore the land, using the Ship at all the docks you find (including the dock at the lower-left portion of maze 7). You'll find some powerful items, including the Flame Sword (at 11F) and Dragon Mail (2K). When you've found the items, head back into the maze. Find the room with the T2 teleporter, and work your way to the boss. To defeat it, hit the green fireballs until they rearrange themselves, then attack. (The boss is somewhat difficult, as there's no indicator as to whether you've made a hit or not.) When you've won, head back thru T2, head down and left to T1. This is a shortcut back to the beginning of the maze. Save your game. If you haven't already done so, go to 11J for the Water magic. Now work your way to 13C, and talk with the woman you'll find in a hole. Walk the stairs, go three screens left, one screen up, and you're at maze 8 (10B). MAZE 8: B * | | T3 - T4 1 - T2 T4 - * - * | | T3 - * * | | T2 E - * - * Travel upwards from the entrance two rooms, go left and fight the green giant mini-boss. Continue left and enter T4. Push the button in the room you teleported to, plus a button in the room to your right (T3), and then go back thru T4, and fight your way to T2. Enter T2, go up and push a button, back into T2's room, and right to find the Thieves Key. Back into T2, go up and left into T3. Go up and defeat the boss. Work back into T4 -- a shortcut to the entrance. Save your game, go to 12L, use the bell, and head towards 12N, the 9th maze. MAZE 9: 1 - * - * - T2 | | | * B * - * | | * - * - * | T2 * - * | | T1 - * * | | * * | | T1 - * - E - * - * Find your way to the topmost T2, and head left. After defeating the Red Giant mini-boss, continue left until you find a room with 5 chests. Open the chest at the far left for the Balloon. Head back into T2, go up, and press the left flame in the room to open a door to the right. Thru the door, press the right flame, then return to the previous room to find the top door open. Thru the door, you'll find the boss of the maze. To win, constantly move -- circling around him -- using the first magic to get your hits in. His boomerang is dangerous, so try your best in avoiding it. Once you've finished the 9th maze, save your game and find your way to 13B, where you'll recieve a Fire Magic power-up. Next, 12H, the 10th and final maze. MAZE 10: T3 - * * - T4 1 - * | | | | | * - T4 * - * - * - * To get to the boss: T1-T2-T5-T6 * - * - T5 * - T2 | | | | To get to 1: * - * - T6 B T1 - T3 T1-T3-T4 | | * - * - T6 -* * * - * | | | | T2 * - T1-* - * | | | * - T5- * * - * | | | | * - * *- E - * 1. Head up two rooms from the entrance, and push the left button. 2. Go back down to the entrance, head right, then up, and work your way until you reach the room with the button again. This time, go left to T1. 3. Take T1, and head right to T3. 4. Take T3, go down and to the right to T4, go left. Push the button, and T4 will appear. 5. Take T4, go down and push the right button to open the right door. Go back up and to the left, and then down and to the right. 6. Continue right until you reach the Red Magician mini-boss. Defeat him, then go right into a room containing five chests. Open the chest in the upper-left corner to find the Golden Axe. 7. Once you have the Golden Axe, exit the maze and save your game. 8. Back in the maze, proceed to T2, the down as far as possible, go right, and up to T5. 9. Go right, push the right flame in the room, and then back to T5 (via the long route). 10. Take T5, head to T6 (from the top entrance), and push the right flame. 11. Go back up, left, down, and then right to T6. 12. Take T6, go right, down, and then right for the final boss, Death Adder. 13. To defeat Death Adder, constantly run around him, hitting him when you can. You should have a full life meter (if not, use the Water magic) and an apple. It'll take some time... -- Written by Jeff Bogumil, based on Sega of America cheat sheets Cheat sheets written by Clint Dyer, for Sega of America Cheat sheets provided by Brett Carver ASCII maps by Jeff Bogumil Original maps by Clint Dyer ***************************************************************** GOLFAMANIA TIP: When you're in Stroke Play or Tournament mode, and you keep shooting into the rough, press RESET when the "In Rough" message is displayed. This will take you back to where you shot from so you can shoot the stroke over. -- Contributed by Dominick Roman GOLVELLIUS : VALLEY OF DOOM BOOK AND GAME CORRECTIONS: The following creatures are listed as they appear in the manual and in the game. MANUAL GAME Desba Desba Saipa Rolick Taruba Bachular Fosbus Fosbus Waruso Warlick Jaspa Crawky Heidi Haidee Golvellius Golvellius NOTE: The Ring of Invisibility, as said in the game, is incorrect. It is actually a Ring of Invincibility. The Ring does not make you invisible, it allows you to break rocks with your sword. PASSWORDS: W4KQ AH85 LD5X KNGF Q5N7 2K3L 7TSE QKQL Code gives you: All the items, 19 Life Potions, the Purple Mea and 7 Crystals. All you have to do is find the last old lady, and then find Golvellius. ME4X 23AY R2FM ZNLC 6E5U BBVQ S7XL TGJR Code gives you: All the items, 17 Life Potions and 7 Crystals DQOX 3XLH O4BG YCLG 6RQO NLLZ A63K E2UJ Code gives you: Everything but the Rem. Shield and the Ascent Boots, 15 Life Potions and 5 Crystals ZC3Y E4XF 76JQ CU63 AAQ6 CFL5 2Q86 28G4 Start with over 500,000 gold. VRKX A725 FMNM CDNF SQX4 CWVS YP5L QLUL "Warps you all the way to the end of the game" QQQQ QQQQ QQQQ QQQQ QQQQ QQQQ QQQQ QQQK "For a really crazy cheat..." COMPLETE LIFE REFILL: Pay a visit to Randar and when he replaces your energy, just hold a button down, and all 47 bars will zoom up to full capacity. VALLEY SWORD WARNING: Don't buy the Valley Sword, it resets the game. SOUND TEST: When Kelesis is walking to the hole in the beginning, hold the UPPER LEFT corner of the Directional Pad and press BOTH BUTTONS. INVINCIBILITY: If you gather all 19 potions and both herbs, you will turn invincible after you lose all of your energy. When you become invincible do not try to get your life replenished by Randar, Enni, or Energy Pellets. If you do, you will turn normal again and have to collect both herbs to become invincible. INTRODUCTION: At the end of the cave you will fight a giant snake. To defeat it, stand on the ledge closest to it and stab repeatedly. When you have killed it be sure to collect the blue Energy Pellets. NOTE: The blue bubbles (Energy Pellets) will appear from time to time throughout the game as you defeat enemies. If you collect them, they will partially replenish your life meter. THE VALLEY / RANDAR / DESBA: You have access to nine screens in The Valley. In the upper right corner, find a hole where you can buy a life potion. In the lower left screen you will find Randar. In the middle screen kill a bee or snake and a hole will appear. Follow the passage staying on the upper portion of the screen. You will encounter a huge blue bat. Once past the bat you will encounter Desba. To defeat Desba, stab repeatedly when he is not throwing the snowflakes. FIRST CRYSTAL: After defeating Desba, go one screen to the right and a hole will appear where you can buy the First Crystal. >From there, go directly north one screen and the rock blocking the way will disappear. Cross the bridge into the Desert. THE DESERT / SAIPA: Purchase more bibles and life potions. To the left there will be a screen with blue rocks in the pattern of two diamonds. Ignore the larger diamond and go to the bottom of the smaller diamond. Go to the right, and up one rock. Stab the rock and a hole will appear. Enter the hole and follow the cave to the right. At the end of the cave, you will encounter two giant snakes. Once they are defeated you will face Saipa. To defeat Saipa, stab while it is not spinning. SECOND CRYSTAL: Once Saipa is defeated, go to the most northeastern screen, which is filled with animal skulls. A hole will appear where you can buy the Second Crystal. Go to the most northwestern screen and a bridge will appear. Cross the bridge and enter the Graveyard. THE GRAVEYARD / ARUZASU'S SHIELD / TARUBA: Explore the Graveyard, purchasing more bibles and life potions. Once you can carry $8,000 return to the desert. Go to the entrance of the Desert, right one screen and up one screen. On this screen in the hole you can buy the Aruzasu's Shield for $8,000. Return to the Graveyard. Head up and to the right from the entrance. You will find a large black crevice that you cannot walk on, so walk around it. On the left side of the crevice there is a bridge over the river. Once across the bridge, the first screen has tombstones and crosses. Stab the most northern cross twice and a hole will appear. Follow the passage to the blue bats. Once past the blue bats, you will face Taruba. To defeat Taruba stab while avoiding the fireballs he throws at you. THIRD CRYSTAL / VALLEY SWORD: Return to the entrance of the Graveyard. One screen to the left and one screen up a hole will appear where you can buy the Third Crystal. From the screen where Taruba is located, follow the river all the way to the left. You will come to a screen with one skull, one cross, and skull knights. Hit the cross to make a hole appear. In the cave you can buy the Valley Sword for $12,000. Go back to the entrance of the Graveyard. Go west, then south. If you follow the river, you will come to a red brick pathway. Follow the path south and a passage will open. Continue down the path into the Meadow. THE MEADOW: Buy more bibles and life potions. On the left side of the Meadow, there is another red brick pathway. If you have the ability to carry $20,000, go to the Beach. THE BEACH / AQUA BOOTS: Head south, following the river to the bridge. Cross the bridge and head northeast. There you will find, as you travel, two lakes with Rats roaming around. You will come across the small lake first, and further northwest, a larger lake. Move to the north side of the larger lake and you will be on a screen with a strip of sand, a palm tree, and three rocks. Hit the lower right side of the palm tree and a hole will appear. There you will be able to buy the Aqua Boots for $20,000. Be sure to use the Aqua Boots EVERYWHERE you can. It should open the game up quite a bit! THE SWAMP / RING OF INVINCIBILITY / ARESTA'S PENDANT / FOSBUS: Return to the Meadow and head south to the area filled with dead trees. This is the Swamp. Follow the pathway through the dead trees, southwest. In the most southwest corner there will be a small lake. In the center of the lake, find an island with a patch of bricks in the center. Kill some creatures and a hole will appear. There you can buy the Ring of Invincibility for $10,000. Return to the Meadow and head north to the most northern screen. You will be in a screen filled with grey rocks. Break the rocks until a hole appears. There you can buy the Aresta's Pendant for $10,000. Head south to the Swamp and go one screen down from the entrance. The screen has half of an island with one bush. Hit the bush and enter the hole that appears. Proceed to the right and you will encounter Fosbus. To defeat Fosbus, avoid the balls she is throwing at you while continuously stabbing. FOURTH CRYSTAL: After defeating Fosbus, proceed one screen north and a hole will appear where you can buy the Fourth Crystal. THE OCEAN / WARUSOS: Cross The Ocean to the far left side and you will find an island covered with grey rocks. Start hitting the rocks on the right side of the island and a hole will appear. Enter the hole and follow the screen up. You will then encounter two Warusos. To defeat the Warusos, go to the row of tiles second from the bottom, on the left side and stay there. Let them come to you, then stab them repeatedly. FIFTH CRYSTAL: Head south to the island. In the southwest corner of the island, a hole will appear where you can buy the Fifth Crystal. Above the lake where you got the Aqua Boots, a passage will open to Crawky's Forrest. CRAWKY'S FORREST / REMEDIA'S SHIELD / LEGENDARY SWORD: >From the entrance to Crawky's Forrest, go up one screen, left one screen, and follow the path down and to the right. Hit the rock and a hole will appear. Enter the hole and you can purchase Remedia's Shield for $40,000. Head to the north edge of the forrest. The top center screen has two small ponds side by side. The pond on the right has a tiny bridge. Kill some of the creatures to make a hole appear at the top. Enter the hole and you can buy the Legendary Sword for $50,000. Follow the river right and enter the Pine Forrest. PINE FORREST / MIRROR / ASCENT BOOTS / RAMARUSA'S PENDANT / JASBA: Two screens to the right of the entrance to the Pine Forrest, will be a screen with two red rocks, one in the upper right corner and one in the lower left. Hit the rock in the upper right corner and a hole will appear. Enter the hole and you can buy the Mirror for $25,000. Head to the northwestern corner of the Pine Forrest. You will find a screen with grey rocks, trees, and one bush. Hit the rocks and the deathlords floating around and a hole will appear. Enter the hole and you can buy the Ascent Boots for $70,000. Return to the Graveyard. To the right of the Graveyard is the black crevice. With the Ascent Boots in your possession, you can now walk on the crevice. In the middle of the crevice there is an island with rocks and one skull. Hit the skull and a hole will appear. Enter the hole and you can buy Ramarusa's Pendant for $25,000. Go back to Crawky's Forrest. One screen to the right of the Pine Forrest is a screen with a river running through it. There is a bridge over the river connecting the upper and lower parts of the screen. On the lower half of the screen are two rocks. Hit the right rock until a hole appears. Enter the hole, proceed to the right and you will encounter Jasba. To beat Jaspa stab continuously while avoiding the rings of fire that he throws at you. SIXTH CRYSTAL / HEIDI: Travel all the way to the northwestern corner of Crawky's Forrest. There you can buy the Sixth Crystal. Return to the Pine Forrest. In the southern portion of the forrest is a large lake with an island in the center. Go to the bottom half of the island and hit the grey rocks until a hole appears. Enter the hole and follow the pathway up. At the end, you will encounter Heidi. To defeat Heidi, repeatedly stab her. SEVENTH CRYSTAL / GOLVELLIUS: Travel to the northeastern corner of the Pine Forrest. A hole will appear and that is where you can buy the Seventh Crystal. In the middle of Crawky's Forrest is a barren area. The screen has green trees on the left, one dead tree in the center with two red rocks in front of it. Hit the red rock on the right and enter the hole that appears. Follow the passage to the right and you will encounter Golvellius. To defeat Golvellius, you will need all seven crystals, the green and purple meas, all eighteen life potions, the pendants, swords, and shields. To destroy him, keep running around him so he follows you, while hitting him with your sword. MISCELLANEOUS HINTS: If you hold the attack button longer, you will do more damage to the enemy you are attaking. For example, if you are fighting a character that will take four sword stabs to defeat normally, it would only take 2 extra long sword stabs to beat it. When your Life is low, learn the screen before you enter (go back and forth between screens). That way, you will be able to get through the screen without having many monsters appear. -- ZC3Y... password & Complete Life Refill contributed by Dominick Roman Valley Sword Warning contributed by Dominick Roman VRKX... and QQQQ... passwords contributed by Dominick Roman Remainder written by Clint Dyer, for Sega of America ************************************************************************ GREAT BASEBALL MANUAL CORRECTION: You are unable to select your catchers, as it states on page 4 of the manual. GOOD TEAM: St. Louis, with Wurtz throwing Sliders, with a Stamina of 3. HELPFUL HINTS: Left handed batters: Move all the way into the plate, and the pitcher will hit you most of the time. BALKING: To prevent balking, throw the ball to the base the player is running from, not running to. POP-UP: After popping-up, press button 2, so the player doesn't get thrown out. CATCHER: When a player is trying to steal a base, the catcher can throw the ball to the base the player is running to. To do this, push UP and BUTTON 2, and the catcher will throw the ball. Use the directional pad to direct the ball. -- Written by Clint Dyer, for Sega of America ********************************************************************* GREAT BASKETBALL DIRECTING THE BALL TO A SPECIFIC PLAYER: When the ball is in the air, hit the pause button to hold the ball in mid-air. Hit the pause button again, and be ready to direct the ball to a specific player. SLAM-DUNKING: When you are just past the net (carrying the ball), jump up and press button #1. If this is done correctly, it will say, "Nice Shot." THREE POINT SHOTS: When at the other goal, jump up, and right before you touch the floor, press button #1. When you're in the middle of the court, shoot. The ball will be thrown into your basket, scoring three points, instead of two. -- Written by Clint Dyer, for Sega of America *********************************************************************** GREAT GOLF TO PUTT: Look at the flag, there's a person standing right next to the dots on the flag pole. Count the number of dots from the person's head up (3 or 4), then use that number to gauge the number on the power grid. EG: If there are three points above the person's head, use a power of three on the power grid! When you land on the green, the game says "nice shot". Hole 6: Use between a 5 or a 7 iron to chip to the islands. To get to the last island, use a 3 or lower iron, and aim for the sand trap. -- Written by Clint Dyer, for Sega of America ********************************************************************** GREAT ICE HOCKEY When using the Sports Pad, spin the ball to make the Puck go faster. When shooting towards the goal, the puck will glide towards the goal faster, if you spin the ball FAST, then release it. -- Written by Clint Dyer, for Sega of America ************************************************************************ IMPOSSIBLE MISSION ROBOTS TIP: As you go along in the game, draw a map of the bunker, marking off the rooms you've completed. If a robot in a room is too hard, don't mark it off. Return later when you have a "robot snooze" to help out. Also mark the musicial rooms and the main control room with different symbols. You'll be able to easily find them again once you've collected the proper gear. PUZZLE TIP: Search every room for pieces of the puzzle. Attempt to put it together after you've collected every 3rd or 4th piece. GENERAL TIPS: Always keep track of time. Use lift resets and robot snoozes wisely. Keep track of puzzle pieces. Think logically. -- Contributed by Dominick Roman ************************************************************************ JAMES BOND: THE DUEL CHEAT SCREEN: Firstly, you'll need two pads to do this cheat. If you've only got the one pad, then you might as well stop reading here, 'cos the rest of this cheat will be absolutely useless to you. Hold down Up and Left - together with both the buttons - on the second joypad. If you now press Button 1 on the first pad, you'll go to a cheat screen, packed full of adjustable goodies. ************************************************************************ JOE MONTANA FOOTBALL DEFENSE: The computer mainly passes and your front line can pick up running plays, so concentrate on pass defenses To tackle, run into the player you want to tackle, and you will automatically tackle them. PASS DEFENSE: When you determine what receiver is going to get the ball, press button #1 to get your closest player right on him, and then press toward the receiver to tackle him! To intercept, get your player between the ball and the receiver and as the ball gets to you, push the Directional Pad towards the line of scrimmage. With a little bit of practice, you will be able to perfect intercepting! OFFENSE: RUNNING PLAYS: When choosing a running play, the running back will have a marker, and you should look for it. Make sure he is reasonable close to you before you pitch it. Once he's got the ball, follow your blockers for the maximum yardage! PASS PLAYS: Choose the receiver quickly, and throw to him as quickly as possible, or else, you'll get sacked before you get a chance to throw! KICK-OFF'S: When kicking off, wait until your players get close to the ball carrier, then press the Directional Pad towards him, and press button #1. BEST PLAY: Use the "Pray For Rain" play against Minnesota - they'll always fall for it. What a bunch of thickies! -- Best Play from Sega Power Remainder written by Clint Dyer, for Sega of America ************************************************************************ KENSEIDEN ROUND SELECT: Before turning on the system, press and hold BUTTONS ONE and TWO. Turn on the system, and continue to hold them down until the Title Screen with the figure appears. Release BUTTONS ONE and TWO, and hold the UPPER LEFT corner and BUTTON ONE. A round select screen will follow. PREPARING TO FIGHT: This game offers training sessions (Rounds 5, 6, 8, etc.). Use these sessions before you begin to battle the levels. If you are able to get through these, you will not only be ready to fight the Warlocks, but you'll receive a lot of energy, and possibly an additional life! HIDDEN ITEMS: To enter the secret room in the round 2, make your way to the room with the Buddha. Jump up to his head, and press up and then jump. In this room, you will find a Gourd of Life. Once received, exit the room, and proceed left. When on the Balcony, use the red steps towards the left. Keep moving left to another balcony, enter the door here, and proceed as before to the Buddah's room. Here too, there is a secret room containing a Gourd of Life. In round four, go up four levels, and in the upper-right hand corner platform, and you will find Kokeshi (a Wooden Doll) on the platform. She will give you one additional life. WARLOCKS: Fire Wheel: Jump and hit it, 8-9 times, when you are on the left side, and away from the wall a bit. Avoid the flames that he shoots at you, and move to the right side of the screen. When it is destroyed, you will receive the High Jump technique. Benkei: Move your character to about the middle of the word "power", on the top of the screen, kneel down and use sword attacks to his knees 9-10 times. He carries a club, so watch out!! When he is destroyed, you will receive the Helmet Splitting Sword (with this sword, you can use it without jumping). Larva Fly: When she flies, stay in the left corner. Kneel down and use the Helmet Splitting Sword towards the tail area 9-11 times. When it is destroyed, you will receive the second Helmet Splitting Sword. Two Headed Creature: Use the Helmet Splitting Sword, and attack the lower head first. It takes 6-7 shots to kill the first head. After that is destroyed, use jumping attacks with the Helmet Splitting Sword to finish it off. It takes 7-8 hits to kill the second head. When it is destroyed, you will receive the Air-Cutting Sword (will let you walk and swing the sword). Putrid Eye: Jump and use the Helmet Splitting Sword at the center of the Eye 6-8 times, while avoiding the Acid Tears. When it is destroyed, you will receive the Wild Wheel Sword. Death Head: Use the Wild Wheel Sword and attack 15-16 times, while in the large form. Try to stay on the other side of the screen, when he changes to the Swarm. When it is destroyed, you will receive the Sword of the Dragon. YONENSAI, THE MASTER - THREE STAGES: A. When you enter the castle, go up staircase number four. When you are at the top of the stairs, there is a Warlock, throwing Fire Balls. Use the Helmet Splitting Sword to slash downward toward the Fire Balls. There are about 5 to 6 sets of Fire Balls. Once they are all taken care of, the Warlock will vanish. They take about 6-7 shots each. B. Next is the Warlock in Armor. Hit him in the head 6-7 times, using the Helmet Splitting Sword. Jump up and slash down at his face. Hit him enough times, and his face will turn into a skull. If it doesn't turn into a Skull, his meter will not go down. Watch out for the falling rocks. This time, when you have beaten him, his face will change to a blue color. C. The Final Battle! When he has changed to a Skull face, use the Helmet Splitting Sword, 10-12 times, to his face. This guy's meter will start to go down right away (the two prior stages, his meter didn't move). When defeated, he will blow up. -- Written by Clint Dyer, for Sega of America ************************************************************************ KINGS QUEST GOLDEN WALNUT / BOWL / PEBBLES / FOUR LEAF CLOVER: Explore the forest and look on the ground for Golden Walnut, a Bowl, Pebbles (discoloration near a river), and the Four Leaf Clover. POUCH: Look for a screen with two tree stumps, one upright, and one sideways on the ground. Look into the upright stump, and you will find the Pouch. DAGGER: Look for the screen with the single grey rock. Stand below the rock, push it, look in the hole, then take the Dagger. CARROT: Go to the garden above the castle and get the Carrot. GOLDEN EGG: Near the garden is large tree. Climb the tree to get the Golden Egg. NOTE / CHEESE: Find and enter the candy house and take the Note and the Cheese. NOTE: If the witch is home, push her in the fire, then take the Note and the Cheese. FIDDLE: Go to the log cabin and give the woodcutter the bowl. Fill it for him, and he will allow you to take the Fiddle. MUSHROOM / LEPRECHAUN'S DEN / MAGIC SHIELD / SCEPTER: Go to the screen with the large cave and wait for the bird to appear. Jump on his back and he will fly you to a screen with a hole. Go one screen to the left and find the Mushroom. Return to the screen with the hole and proceed down the hole. When approached by the rat, give him the cheese and go through the door. This is the Leprechaun's Den. If you have the clover, the leprechauns will not hurt you. At this time, play the fiddle and enter the throne room. The king is unguarded and you can take the Magic Shield and the Scepter. Go through the door and carefully climb the stairs. At the top of the stairs is a small door. Eat the mushroom here to exit. Go to the pen with the goat in it. Show him the carrot and lead him to the bridge with the troll. He will knock the troll off, and let you by to see the gnome. RUMPLESTILTSKIN / GOLDEN KEY: Go visit the gnome (Rumplestiltskin) on the other side of the bridge. If you guess his name incorrectly three times, he will give you the Golden Key. Take the key to the door in the mountain side and carefully climb the stairs to the land in the sky. SLINGSHOT / CHEST: In the land of the clouds, go one screen down and look in the tree, and you will find a Slingshot. Take the slingshot and find the giant. Use the slingshot on the Giant to kill him, then take the Chest. Go back down the stairs. WELL / BUCKET / DRAGON / BOULDER / MIRROR: Find the Well, stand on the right side of it and cut the rope with the dagger. Get the Bucket, lower the rope and climb down the rope. When in the well, fill the bucket with water and enter the Dragon's Lair. Get close to the dragon and throw the water at him when he breathes fire at you. This will make the dragon push the Boulder and leave. Get the Mirror and return to the King. When you return to the castle, bow to the King, talk to him, then walk up and touch tthe wall. -- Written by Clint Dyer, for Sega of America ************************************************************************ KRUSTY'S FUN HOUSE LEVEL CODES: Level 2 BARNEY Level 3 MARTIN Level 4 SQUISHY Level 5 ELFMAN EVERY DOOR CODE: Entering the code: HPKEITH on the password screen will open all the doors. This has the advantage of allowing you to enter any of the levels in the game. ************************************************************************ LAND OF ILLUSION: STARRING MICKEY MOUSE TREE CHEAT: In the forest, don't go up the tree. Instead, bounce off the snake just beside the door and keep pushing right. Climb up the vine and you'll be at the top of the tree! -- Contributed by Clint Dyer ************************************************************************ LEMMINGS LEVEL CODES: Tricky: Taxing: Mayhem: 1. RCEOJTHOD ECWMZTGM GGFOYQBC 2. YQSDGNSU ZSFKUJSF FLWNCXPG 3. JTHPGFDY LXPGFDYR FECWMYRD 4. RDHPGFEC CFKVKUJT HOEBVKUI 5. WMZSEJTG GMYRCFKU QBCEJSEI 6. MZTHPGGF JTHPFECX RDHPGGFE 7. DZSEIRCE PFDZSFLX CXOEBVKU 8. IQSCFKVL DECWMZTG IQABDHPF 9. WMYRDGMY NBUJSFLW DYRCEJTG 10. RDGMZSFK MZSFLWMY NCXOEBUJ 11. VLXODZTH RLFKUJSE THOECXPF 12. PFECXPFE IRCEJSEJ DYRCEIRD 13. BUJTHOEC SEJTHOEC GNBUJTHO 14. XOECWNBU WMYQBOGM DZSFLXPF 15. JSFKVKUT YQAAAAAB DZTHODZS 16. THODZTGM DHODYROG EJTHPFDZ 17. YQBCEIRD NCWNCWMY SFKVLWNC 18. HPFDZTHP QAABDHPG XPFDYQBN 19. FEBVLWNB GGGFDYQA GNCWMZTH 20. UJTHPFEC AABDGMYR ODYQBCFL 21. WNCWNBLL DHODYQAB XDECWMYQ 22. WMYRCEJT DHODYQBD BCFLXPGF 23. GNBUIQAA GNCXPGGG EBVKVLWM 24. ABDGMZTA GFDZTHPG YRDGNBVK 25. ODYRLEJS GFECWMYR VKUJSFLX 26. FKUIQBDG CEIQABDG PFDZTHPF 27. NBVLXPGG NCWYRCE DZTHPGFD 28. FDYQBDGN IROHDDZS YRCFKVLW 29. BVLWMZTG EJTGMYQB NCWNCWNC 30. NBUIRDHO DHODZTHP WMZTHPFE GENERAL TIPS: The most important thing to remember about Lemmings is: DON'T PANIC! If you feel that everything is moving too quickly, you can slow down the rate of Lemmings, and that should give you a bit more time to think. The first couple of times you play a level you're not sure of, turn the second Lemming into a blocker - to hold back the rest of them, and just concentrate on the first Lemming that came out. This way you don't have to worry about 30-odd Lemmings all at the same time. Very often any problem on a level is more obvious than it looks. Look at the amounts of the various characters that you've been allocated, and work it out from there. Remember: You can select the characters (builder, digger etc.) while the game's in pause mode. This will help the more nervous players out there. LEVEL SELECT: When the Sega logo comes up, hold down both Buttons and rotate the joypad in a clockwise direction until you hear a bell sound. (It should come up after about 20, or so, rotations.) When the options screen appears, choose your difficulty level, then go on to the new level box and press Right (or Left) to increase (or decrease) the starting level. Now simply press Button 2 to return to the menu screen. -- >From Sega Power ************************************************************************ LIGHT CORRIDOR PASSWORDS: 0622, 2008, 3212, 7328, 1015, 2602, 3305, 9932, 1825, 2819, 6811 -- Contributed by Clint Dyer ************************************************************************ LIGHT FORCE EXTRA LIFE: On level one, find the two cell walls close to the large brain and fire through the second one at the top to reveal an extra life. -- Contributed by Clint Dyer ************************************************************************ LORD OF THE SWORD When in the villages, enter all possible buildings twelve times. This will replenish your life meter, and the people will give you messages. VILLAGE SEQUENCE Village Description Of The Action ------- ------------------------- Harfoot Starting Village. Amon Visit the Wizard, and receive the BOOK. Ulmo Forest Talk to the Tree several times. Amon Talk to the Wizard. Namo Forest Defeat the Tree Spirit, and get the LEAF. Cram Bog Defeat the Swamp Spirit. Ithile Receive the BOW OF BRAVERY. Amon Visit the Wizard. Dwarle Replenish life meter Lindon Replenish life meter Falas Island Defeat the Pirate, and rescue the Mayor's Daughter Elder Castle Defeat the 5 Bodyguards, and get the HERBS. Lindon Replenish life meter Dwarle Replenish life meter Mt. Morgos Defeat the Fire Creature and destroy the book. Amon Visit the Wizard. Mt. Ozgual Defeat Medusa (statue of evil). Amon Visit the Wizard. Varlin Castle Visit the Wizard. Amon Visit the Wizard. Pharazon Defeat the Goblin. Do not get the sword when it appears. It is the TEZUMA SWORD, and it is weaker than the sword you are carrying (you should have the LUNA SWORD). Lindon Talk to the Mayor's Daughter. Shagart Defeat the Demon Lord Ra-Goan. DEFEATING THE BOSSES: TREE SPIRIT: Keep him over on the left side of the screen, and use constant sword attacks. SWAMP SPIRIT: Shoot the mirror on his chest with the bow and arrow, and attack the "Ninja" Ants with your sword. PIRATE: You should get up on the island and use full sword attacks to the chest, when he is about to throw the Boomerang. CASTLE BODYGUARDS: 1. The Ripper: Do not waste your time duelling with him. Use non-stop standing sword attacks to the body. 2. Stone Hammer: You will need to use a combination of standing sword attacks, and shots from your bow. Keep you eyes out for the Hammer. 3. Golden Guard: This guy loves to kick! The best technique is to corner him on the left side where he is almost completely off the screen. Stand and use constant non-stop sword blows to his body. 4. Court Jester: (This guy is not in the book). Hit him while he is in the air. Don't let him touch you, and avoid the balls he throws. 5. Paradin: Jump in the air, stick out your sword, and aim for the tip of his spear. NOTE: During the battle, the action slows down to allow the player to savor all of the action packed moments of these fights! Red Fire Beast: Use the same techniques as used on the Pirate. Watch out for the Fire Balls. Medusa: In order to fight her, you must have the HERBS. Goblin Dark Suma: Fend off his Skulls, and attack with your Bow and Arrow. Demon Lord Ra-Goan: Use a combination of full sword attacks, to the chest and legs. Dark Suma: The best thing to do is to corner him on the left hand side of the screen, using constant sword shots to the body. ADDITIONAL INFORMATION: You will not use the SHAGART SHORT CUT until you are at the last phase of the game when you have talked to the Mayor's Daughter. When you do use it, you will go from Lindon to Shagart. Once at Shagart, a house will open. Enter it, to find another Temple. At the far end of the entrance, is the FOE-SLAYER ARROW. -- Written by Clint Dyer, for Sega of America ********************************************************************** MARBLE MADNESS STAGE SELECT: Go to the options screen and select Test FX 2 and Test Music 5. Now go to the Select Level screen, and you'll be able to start on any level you want. -- Contributed by Dominick Roman ********************************************************************** MASTER OF DARKNESS LEVEL SELECT: On the title screen, press UPPER LEFT and keep both buttons held down until you see the cheat screen appear. -- Contributed by Clint Dyer ****************************************************************** MAZE HUNTER 3-D CONTINUE: You can continue unlimited times, until level 4-4, by holding the UPPER LEFT hand corner of the Directional Pad, and BUTTONS 1 and 2 simultaneously. The number of the round you are continuing on will appear in the upper right hand corner of the screen. EXTRA MEN: Right after you pick up the pipe, you do a test swing with it. If you hit a monster with that test swing, you will hear a bell noise, and get an extra man! -- Written by Clint Dyer, for Sega of America ********************************************************************** MICK & MACK: GLOBAL GLADIATORS LEVEL SELECT: To get a juicy level select for this version of the green game from Virgin, firstly select the second option from the the menu screen. Then, using the joypad, press: L, R, L, R, L, L, R, R, L and R. -- >From Sega Power ********************************************************************** MIRACLE WARRIORS You begin the game at the castle of Arasia, on the continent of Arukas. In order to collect your three companions, you must visit the ancient Sage Kosama. He is located on the continent of Arukas, above the mountains, in the Austel Providence. He will let you begin your quest. COMPANION ONE: GUY Guy is your first companion. To awaken him you will need the SWORD OF WARRIOR. This is found in the forest, south of the city of Orcho, on the continent of Marula, in a hidden castle. You will also need the spell "AWAKE GIANT". This is also found on the continent of Marula. If you head to the south-west corner of the Baton providence, you will find a city that is not on the map. It is here that you will buy the Spell and get your first companion. NOTE: Buy the spell (Awake Giant) in the shop that sells Healings, Spells and Herbs. SPECIAL WEAPONS: Guy's special weapons are located on two continents, Marula and Apheidas. The TUROS SWORD is located in a castle, in the mountains, surrounded by the forest, to the left of the Dirke providence. The ARMOR OF TITAN is located on the peninsula of Kadmos, off the continent of Marula, in the mountains. While on the peninsula of Kadmos, go to the village, and you will be able to purchase the first ship for $30,000. NOTE: This ship will NOT cross the Stormy Seas. The SHIELD OF HECTOR is located on the continent of Apheidas. It is in the forest, in the Idmon desert. COMPANION TWO: MEDI Medi is your second companion. She is located on the continent of Eratos in the city of Doris. To get Medi you must have the ARMOR OF LEGEND, which is located in a cave in the mountains, on the continent of Apheidas. SPECIAL WEAPONS: Medi's special weapons are located on the continents of Eratos and Arukas. The EROS SWORD is located in the castle of Elatoria, on the west side of Eratos. The ARMOR OF ATHENA is located in a cave that is in the forest, next to the mountains, on the continent of Eratos. The SHIELD OF CELENE is located in the mountains, to the left of the city of Galia, on the continent of Arukas. COMPANION THREE: TREO Treo is your third companion. He is located on the island in the middle of the peninsula of Iphis. To get Treo, you must have the SHIELD OF ULYSSES, which is located on the island of Ikaros. SPECIAL WEAPONS: The HALBERD OF BABEL, ARMOR OF KASO, and SHIELD OF KIMAIRA are all located in the monument on the northern tip of Iphis. NOTE: To get into this monument, use the spell "TREO HAS COME". In order to use the spells, when the spell screen comes up, pull down on the Directional Pad until the arrow on the left is next to the correct spell. Now that you have Treo, your party is complete. You should have all of their weapons and spells by now. From here, venture to the island above the Gorphonos desert, on the continent of Apheidas. This is where you will get the ship that will cross the Stormy Seas. >From here, venture South and sail through the Stormy Seas, to the continent of Areos. This is the continent where you will find the keys needed to enter the Gorkis shrine. THE KEYS: The keys are hidden in three secret shrines on the continent of Areas. To find them start from the town of Tegea. Move 16 spaces South, press BUTTON TWO, and use the spell "COME, IASON" NOTE: This procedure will be the same for all keys. Proceed through the maze and you will find the KEY TO HEAVEN. >From there, move 16 spaces West, and enter the shrine to find the KEY TO EARTH. From there, move 10 spaces North, enter the shrine, and you will find the KEY TO HELL. Finally, move 6 spaces West, and you will enter the GORKIS SHRINE. Proceed through this three level shrine with care, because if you take a wrong door, you will end up in a different shrine, in a different area, and you will have to find the Gorkis Shrine again. If you make it through the shrine, you will find the stairs that lead to TERRARIN, THE DARK LORD. TERRARIN, THE DARK LORD: To defeat Terrarin, you will need to be at full power, and have the following items: THE WHITE SPHERE: This is found in the middle of the Kithairon Desert, in a village. THE STAFF OF EARTHQUAKES: This is found South of Eratos, on the island of Karme. THE SACRED NUTS: You will get the nuts by killing the Liphants, in the forests, on the continent of Marula. RESURRECTION POTIONS: To get these, you will need to kill the Sea Dragons, off the coast of Areos. To fight Terrarin, use your magical items first, then attack until your power bar is almost gone. Then, use the Resurrection Potion, and continue to fight. Use the Potion only when the need is dire. OTHER ITEMS OF INTEREST: The VILLAGE OF RESTORATION is located in the mountains, surrounded by a forest, above the Penteus providence. The MANTLE and CRYSTAL are located in a monument, in the Silvius desert, on the continent of Eratos. The HELM is located in a monument, in the Julus forest, on the continent of Marula. The STONE OF PROTECTION is located in a village, on the eastern tip of the Iphis peninsula. ADDITIONAL HINTS: When you first begin the game, only attack the Evil Merchants. They have a lot of money, and are easy to kill. DO NOT attack the Villagers, Travelers or White Monks, talk to them, and they will help you with your quest. Return to the villages frequently to replenish your strength. Save the game often. "POWER OFF" CHEATS: As you know, killing Liphants in the forest just north of the Castle Arasia will earn you the Sacred Nuts. At first I could only collect 3 nuts and had to use them before I could collect more. Then I found that if I collect 3, then save the game, and turn it off and back on that I could collect 3 more. You can do this once more for a maximum of 9 Sacred Nuts. They come in handy when you go to fight Terarin. I THINK the same is true for Resurrection Potions. I got 1 and turned the game off and got another and fought Terarin carrying 2 potions. That was all I needed to beat her (along with all the other the magical items, of course). The Resurrection Potion comes from killing a sea creature in the rough seas. It will cost you 1000 character points to get it, but it's worth it. RAISING EXPERIENCE TIP: When you use the Sacred Nuts or the other magical items, ALL of your characters gain experience at the same time. This saves time building experience. ********************************** SILVIUS MONUMENT * S **** * * ******** **** **** ****** * S = Stairway * **** **** **** ****** * C = Crystal ***** **** ** * M = Mantle ***** ******** **** ***** ***** ************** **** ***** * ** ** * * ****** ** ** ** ******** * * ** ** ******** * ************* ****** ** * ***** C **** ** **** * * ******** **** ** ** * * ************ ** * * ****** **** * ***** ****** **** ** * ***** ****** ** M * ********************************** ********************************** ERATES MONUMENT * ** * * ** ******** ****** * S = Stairway * ** ** ** * K = Key of Earth * ** **** ** ***** *** ** ************ *** *** ** ** K * ***** ************ ** *** * ** ** ** ** * * ******** ** **** * * ** ****** * *** ** ** ******** * ******* ** * *** ********** S * * ********** ** ** * * ** ** ******** * * ****** * ********************************** ********************************** JULUS MONUMENT ******* * S = Stairway * ******** ********** * F = 100 Fangs * F ** W * H = Helm * ** ******** ********* W = Writing * ****** ** * * ******** ************ * * ** * * ************ ** ******** * * ** ** ** ** * ***** ********** ** * * ** *********** * ** ************ * * ** ** * * ************ ** H * * ** ** * * S ** ************** * ********************************** --- Power Off Cheats and Raising Experience Tip by Tony Lacau ASCII maps by Jeff Bogumil Original maps by Clint Dyer Remainder written by Clint Dyer, for Sega of America *********************************************************************** MISSILE DEFENSE 3-D Helpful Hints: Western and Eastern Missile Bases: When there are more than one missile on the screen, shoot the one that is coming towards you. The other ones are important, but they won't take a laser from your stock when they escape. -- Written by Clint Dyer, for Sega of America ************************************************************************ MONOPOLY TO NOT BUY PROPERTY: Be sure to set the game up with a computer charge. Set the price to "0", and then you won't have to buy the property. -- Written by Clint Dyer, for Sega of America *********************************************************************** MOONWALKER Pro Action Replay codes: 00C0 6703 Infinite lives 00C5 7608 Infinite magic and invincibility 00C0 9012 Infinite hat LEVEL STRATEGIES: ----------------- ROUND 1: CLUB 30 Open windows and doors to find the hidden children. SCENE 1 Total number of Children: 4 1st Floor: 2 Children, life-up 2nd Floor: 2 Children INTERMISSION Kneel down next to the pinball machine. Continuously punch while the gangsters walk into your blows. SCENE 2 Total number of Children: 6 1st Floor: 1 Children, life-up 2nd Floor: 1 Children 3rd Floor: 2 Children 4th Floor: 1 Children, life-up 5th Floor: 1 Children, hat INTERMISSION Kneel down in the center then throw your hat left and right to take out the gangsters. SCENE 3 Total number of Children: 9 1st Floor: 2 Children 2nd Floor: 2 Children 3rd Floor: 2 Children 4th Floor: 2 Children, life-up 5th Floor: 1 Children INTERMISSION Kneel down right next to the table and throw your hat as fast as possible. Let the gangsters run into your hat. ROUND 2: PARKING LOT Open all of the car trunks to find the children. Watch out for bombs. SCENE 1 Total number of Children: 6 1st Floor: 2 Children 2nd Floor: 2 Children 3rd Floor: 2 Children INTERMISSION Kneel right in front of the yellow car and punch left and right to take out the thugs. SCENE 2 Total number of Children: 6 1st Floor: 1 Children 2nd Floor: 2 Children 3rd Floor: 2 Children 4th Floor: 1 Children INTERMISSION Kneel down in the center and punch left and right to take out the thugs. SCENE 3 Total number of Children: 7 1st Floor: 2 Children, hat 2nd Floor: 3 Children 3rd Floor: 2 Children, life-up INTERMISSION Kneel down on the far left side and continuously throw your hat to kill the dogs. ROUND 3: WOODS Check the bushes and tombstones to fine the children. Zombies: To kill the zombies walk toward them. When they jump in the air back off and kick them when they land. SCENE 1 Total number of Children: 6 Tombstones: 4 Children Bushes: 2 Children, life-up INTERMISSION Kneel down on the far left side and continuously punch the zombies. Kick the zombies that don't jump close to you. SCENE 2 Total number of Children: 8 Tombstones: 7 Children, life-up Bushes: 1 Children, hat INTERMISSION Kneel down on the far left side and continuously throw your hat to send the zombies back to the grave. SCENE 3 Total number of Children: 8 Tombstones: 6 Children, life-up, hat Bushes: 2 Children INTERMISSION Stand in the center and throw your hat left and right to kill the zombies. SCENE 3 Total number of Children: 8 Caves: 3 Children Spiders: 5 Children, life-up INTERMISSION Jump onto the ledge on the right. Wait until two spiders are walking below then jump off, kneel down and punch. Repeat this procedure until all the soldiers are defeated. ROUND 5: THE ENEMY HIDEOUT This round can get confusing so try memorizing where each ray D-8 (transport beam) pad leads you. Destroy the computers to turn the lasers off and open up the gates. SCENE 1 Total number of Children: 6 INTERMISSION Stay on the left side and kick the soldiers. When the soldiers appear on the right side run over and kick them. Repeat this procedure until they are all destroyed. SCENE 2 Total number of Children: 6 Drop through the trapdoors in the floor to reach some of the doors (children). INTERMISSION Stay in the center and throw your hat left and right to sweep out the soldiers. SCENE 3 Total number of Children: 7 INTERMISSION Stay in the center and throw your hat at the soldiers that appear out of the ray D-8 pads. When you throw your hat at the soldiers kneel down first. ROUND 6: MR. BIG SCENE 1 Destroy 30 monkeys. Move left and right shooting the robots. Make every shot count. Try to get a rhythm down where you can destroy two on each side. SCENE 2 To destroy Mr. Big's cannons concentrate on destroying one at a time. It takes 3 hits to destroy each cannon. Figure out how to dodge the laser beams. -- PAR codes contributed by Dominick Roman Written by Clint Dyer, for Sega of America *********************************************************************** MONTEZUMA'S REVENGE LEVEL 1 Go one screen right and one down. Get the red and white key. Then go back to where you began and go one screen left and go one screen down (you should be in a room with disappearing platforms to your left). Go one screen left and one down (you'll be in a room with one skull, a sword and one forcefield). Proceed two screens right and get the two blue keys. Go one up, on left and climb down the rope and get a blue and red key. Then go to the left side of the room towards the disappearing platforms. Jump up the first 2 platforms then stop and wait for the platforms to reappear then jump to the top till you get to the top. Go one screen left and go one screen down. Go left and use all your keys to open all the doors (2 red & 2 white doors). Go one screen down (grey room with 2 diamonds). Continue one screen left (grey room with 3 skulls and 2 diamonds). Jump over the first skull and go to the first ladder to get the diamond but watch out for the second skull or ignore the diamond and jump to the left to get to the second ladder, go down one screen ( a violet room with bouncing skulls). Proceed down one screen (you should now be in a gold room with 2 ropes on the left). Go one screen left and grab the white key then go right one screen. You should be back in the gold room with 2 ropes. Climb almost to the bottom of the right rope, jump to the right nd go one screen down. From this room go 3 screens right and you'll be in a room with one spider and one white key. Ge the key then go one screen right (with 2 bouncing skulls, one skull is faster than the other so watch out) and one screen down. Now you should be in a screen that dark except for the fire and a long disappearing platform. Go 3 screens right (you should be in a room with eleven diamonds in the center). Jump towards the diamonds trying to get as many as you can (don't worry, you can't get all the diamonds). LEVEL 2 - BONUS STAGE - HINT: You have plenty of time to get all the treasure so take it slow! Get the white key and go one screen right. Continue one screen down, get the two white, go one screen down, get the two diamonds, go one screen down and get the red and blue key. Go one screen right, jump to the two ropes, get the sword and jump left to the platform with the spider between a red and blue door. Open the blue door, kill the spider, open the red door, and go one screen down. You'll now be in a room with 10 or ore platforms on the right side are two swords. Get the two swords and go one screen down and one screen right, kill the two skulls, go up one screen and get the torch. Then go back down one screen, one right and 2 up. Then go one screen right and two screens down. You'll be in a room with two ropes on the left. Jump left and grab onto the rope. Go almost all the bottom of the rope and jump to the right towards the platform with a skull on it. Go one screen down and take the two blue keys. Open a blue door and go one screen down (in a room with only two snakes) then go two screens to the right. Get the red key and open the red door and go down one screen (in a room with only two white doors). Go screen left. LEVEL 3 - BONUS STAGE - same as first To get the torch use the same pattern as level 1. Once you find the torch go down one screen right one screen up one screen and right one screen (you should be in a room with one rope and a spider). Go 2 screens down and you should be in a room with 2 ropes ont eh left side, one spider and a skull. Jump to the left onto the rope, then climb down almost to the bottom (be careful, all ropes have fire at their tips and the longer you stay on it the shorter it becomes) and jump to the platform with one skull. Continue one screen down to a room with 2 blue doors and keys. Get a blue key and open one door and go one screen down to a room with 2 snakes. From here proceed right one screen. Open one blue door and go one screen up to a room full of red keys. Take a red key and go one screen back down. Now grab one blue key and go one screen right. Open one red door, take another red key and go one screen down and four screens right to the end of level 3. LEVEL 4 - BONUS STAGE - Take what you can but get out fast. Get white key and go one screen right. Continue one screen down get two white keys, go one screen left and one screen down; get blue key. After you get the blue key proceed one screen up and one left. Open the blue door and ge a sword and a blue and red key. Go 2 screens right and 2 screens down. Continue one screen right where there is a spider trap between a red and blue door. Get the sword between the ropes and jump left to the platform, open the doors, kill the spider with sword, and go down one screen. You'll be in a room with many little platforms. Get both swords then go one screen down kill the skull, jump over snake, and go one screen right. In this room kill the skull that bounces and jump over the second one. Go one screen up and you'll find the torch. Follow the same pattern for the 3rd level except that you must get here with a red key because there aren't any to be found. LEVEL 5 - BONUS STAGE - Don't' get any treasure; run like hell. To get the torch follow the same path as level 3. The exit is the same as level 3 except when you find the room with 2 ropes on the left go down 2 screens an 2 screens to the right. Open the red door before you go one screen down make sure you have at least 2 white keys and one red and blue key. After you go down one screen go 4 screens right to the exit. LEVEL 6 Use the same pattern from level 5 to find the torch. From the torch go one screen down, one screen left, then one screen down. Continue one screen left (look out because there are 2 skulls that are side by side so if you run and jump you should be able to leap over them with no problem). Continue one screen down. You'll now be in a screen with a right or left exit and 2 spiders. Proceed 4 screens right and grab a blue key. Go one screen right, get red key, and continue left. Go 2 screens right. Proceed one screen down and one right to the exit. LEVEL 7 - BONUS STAGE - Pay no heed to greed; just exit. WARNING: Monsters don't leave after you hit them. Get the white key, go one screen right, and one screen down. Get the 2 white keys and continue 2 screens down. Get one red and one blue key. Go one screen right and jump towards the rope on the right side of the screen. Once on the rope move down and jump towards the spider trapped between 2 doors (blue & red). Open the doors and kill the spider and go one screen down. You'll be in a room that's dark and you can only see a pole to the left, 2 disappearing platforms, lots of treasure. From here go one screen dow, one right, and one screen up for the torch. >From this screen go one down, and one right (you should be in a room with one 2 spiders and one skull) and continue one screen down and one right. Jump over the 2 skulls and go down one screen. Go 2 screens right, one screen up and one screen right. You'll now be in a room that has a giant gap in the middle with no possible way to go right. What you do is run and jump to the right. You'll fall diagonally down and to the right. You'll fall one screen down to a platform on the right then go one screen right to the exit. LEVEL 8 To get the torch follow the same pattern as that of Level 7, but be careful because there are more dark areas. The exit is the same as level 7. LEVEL 9 Same as Level 8 but with more dark areas. LEVEL 10 The torch is found in the same way you locate it in level 9. When you get to the area with 2 spiders on the left & right side, go left and continue to find a blue and red key, plus 2 white keys (which you should have gotten in the beginning). Once you fine one blue and red key the proceed back to the area with the 2 spiders. From that screen advance 2 screens right, go up one screen and 2 screens right. You should now be in a screen that has a giant gap. Run and jump from the middle of the floor (not from the edge) and you'll land one screen down on the right side of the screen. LEVEL 11 This level is just like the last only it's entire level is dark. -- Written by Clint Dyer, for Sega of America ************************************************************************ MORTAL KOMBAT Pro Action Replay codes: 00C4 8848 Infinite energy BLOOD CODE: 2, 1, 2, Down, Up, during the ethics screen. TIP: Play your usual game with one-player mode. When you reach the point where your opponent usually kills you and the "Finish Him" message flashes up, press the start button on joypad two, which takes you to the two player mode. Beat your opponent up on the two player mode and let the timer run down, so that you'll return to the one player mode. You'll keep all your credits and a big score. SPECIAL MOVES: Johnny Cage: Flame Blast B, F+1 Shadow Kick B, F+2 Split Punch ??? Sonya Blade: Leg Toss D+1, 2 Flying Punch F, B+1 Energy Blast B, 1 Liu Kang Concord Kick F,F+2 Flame Bolt F,F+1 Rayden Radioactivity D,F+1 Torpedo B,B,F Teleport D,U quickly Scorpion Rope Spear B,B+1 Teleport move D,B+1? Sub-Zero Ice Blast D,F+1 Power Slide B,B+2 FATALITIES: Johnny Cage: Stand right in front of opponent, F,F,F+1 Sonya Blade: F,F,B,B+1 Liu Kang B,B+D to start spinning. Followed by an uppercut Rayden: F,B,B,B+1 Scorpion: B+1 to block, hold 1+U, U quickly Sub-Zero F,D,F+1 -- Codes contributed by Dominick Roman Remainder written by Dominick Roman ************************************************************************ MY HERO EXTRA MAN: When you are fighting the Bull Dogs, take on the first three, jump over the last one and kick him from behind. This will give you one extra man. GAME STRATEGIES: Keep moving to the right. The enemies attack in patterns. Jump and walk quickly, watch out for the flying balls, they will kill you. To kill the Frogs, use kicks and punches. However, there are some frogs that are invincible. The falling Bottles you can either outrun, or jump up and kick them, to get extra points. -- Written by Clint Dyer, for Sega of America NINJA Pro Action Replay codes: 00CD C002 Infinite lives 00CE A301 Invincibility (turn off Replay to collect scrolls) EXTRA MEN: The first screen in Level one has a round tree on the right portion of the screen. Kill the first Ninja you come upon. Then get as close as you can to the tree. Shoot the tree for about 15 minutes (the Genesis Arcade Power Stick helps greatly). Then go on to play the level. If you achieve 0% at the bottom right of your score screen, you'll receive 10 extra men and thousands of points. NOTE: This is very difficult, so if it doesn't work, keep trying. SCROLLS: Blue Scrolls: Enable you to move faster. Red scrolls: Give you stars and weapons. FINDING THE SCROLLS: FIRST SCROLL: Located on screen #1. Kill the transforming Ninja. SECOND SCROLL: Located on screen #4. Shoot the Dog Statue on the far left, 5 times. THIRD SCROLL: Located on screen #6. Go to the first Samurai House surrounded by a Moat, on the left hand side of the screen. Cross the footbridge and go to the top right corner. Shoot the corner (to the left of the bush) of the house. FOURTH SCROLL: Located on screen #8. Go through the entry way to the open field. Shoot the last bush towards the back wall. FIFTH SCROLL: Located on screen #9. Crawl up the wall (disappearing really helps), staying on the right side as you make your way up. When you reach the falling rocks, you can stop them from falling, by shooting the rock hole at the far right side 46 times (this is not necessary to find the scroll). Go up, past the rock holes, and start fighting the main boss of the round, but do not kill him. Leave him and go to the far right side of the screen (on the same walkway the main boss is on) to get the scroll. Once you have received the scroll, go back and kill the boss. SCREEN TEN: Walk along the middle of the stone grey walkway to the stairs. This will place you onto another walkway. There will be bushes on your right, and bushes with round grey statues on your left. Go up to the last grey statue and punch it three times, then disappear three times. A message will appear, and you will move on to the Maze Round. MAZE ROUND: When you first enter the maze, go left. Make a right at the first passageway. Shoot and disappear a lot here, allow the bad guys to chase you. Be sure to watch your back. Stay along the right until you reach the first opening. Make a right between the middle pillars (there will be eight on both sides). Then get ready to fight the main boss! -- PAR codes contributed by Dominick Roman Remainder written by Clint Dyer, for Sega of America ************************************************************************ NINJA GAIDEN Pro Action Replay Codes: 00DF C814 Infinite energy 00DF C704 Infinite lives 00DF C3E7 Infinite weapons 00DF B106 Infinite time -- PAR codes contributed by Dominick Roman ************************************************************************ OUTRUN SOUND TEST: Press the start button. When you see the hand on the Radio knob, press RIGHT, LEFT, DOWN, UP on the Control Pad. Then move your pad to the desired song, and hold it there. To keep your song, press BUTTON ONE. If you do not choose a song, you will only hear Wave Sounds, and the game will begin. SONGS: Magical Sound Shower - Left Passing Breeze - Center Splash Wave - Right BEST ROUTE: When you get a choice of route, always take the right-hand turn - you'll find the going a lot easier. And you'll have more time to complete each stage. -- Best Route from Sega Power Remainder written by Clint Dyer, for Sega of America ************************************************************************ PACMANIA SECRET LEVEL: On level one, eat all of the pills (except the power pills) and then collect the special bonus object in the centre of the maze. You'll now be transported to the secret maze. -- >From Sega Power ************************************************************************ PENGUIN LAND There are fifty levels in all. To get to level fifty, you must finish 1-30. After you have reached level #31, you will automatically be able to return to this level later. The computer will allow you to choose level #31. If you would like to review each level before you begin playing, press the PAUSE button, and press the Directional Pad DOWN. -- Written by Clint Dyer, for Sega of America ************************************************************************ PHANTASY STAR HOW TO GET STARTED: The cave in the upper right-hand corner contains a treasure chest with 50 Mesetas. (This cave is also called a warehouse.) TRANSFERS: You need to have a transfer, when you go to fight Lassic. That way, you don't have to worry about Myau dying. LACONIAN POT: You can get the Laconian Pot in the house in the upper-left corner. (It will automatically be given to you.) ROAD PASS: If you have attained 200 Mesetas (by killing Sworms and Scorpions), head for the town of Scion, which is right of Camineet. Go to the secondhand shop that sells secrets, and try to purchase secrets three times. The third time, you will receive the ROAD PASS. Return to Camineet, and replenish your hit points (HP) in the rest house. Remember, the rest house is where you can be replenished for free. PASSPORT: Head left to the spaceport, and purchase a PASSPORT for 100 Mesetas. MYAU / ALSULIN: Fly to Motavia and find the shop that sells rare secrets. When asked if you want to buy a rare animal, say "No", you will then be asked if you want to trade. Say "Yes", and you will receive MYAU in trade for the Laconian Pot. Myau has the ALSULIN around her neck (check her item screen). ODIN / COMPASS: Return to Palma, and exit Camineet. South of the fortress is a cave where you will find ODIN (he is turned to stone). Use the Alsulin on him, and he will awaken. Also in this cave, you will find a treasure chest with the COMPASS. The Compass will allow you to enter the Eppi Forest (South of the cave). Note: "Use" Flash. DUNGEON KEY: Talk to the leader in the Eppi Forest and he will tell you where to find the dungeon key which enables you to enter locked dungeons. To find the dungeon key, go back to the "Warehouse" (the same cave you found the original 50 Mesetas). There will be another chest with the DUNGEON KEY. SWEETCAKE: Exit Camineet and head North to the coast line (far North of Scion), and enter the cave. Four levels down you will buy a SWEETCAKE for 1,000 Mesetas. GOVERNOR / LETTER: Return to the city of Paseo on Motavia. Enter the cave guarded by the 2 guards. Give the larger one the Sweetcake, and he will let you pass to see the GOVERNOR (Follow the Gold hallway to the Governor's Mansion.) The GOVERNOR will give you the LETTER. NOAH: Return to Paseo and exit the city in the upper left corner. Walk around the Antlions to the left, and follow the mountains, eventually, you will arrive at the Mahara Cave, in the upper left of the mountains. There you will find NOAH. If you give her the Letter, she will go with you. GOTHIC: Return to the spaceport. In the lower left corner, go down the orange manhole. On the other side of the tunnel, you will arrive in GOTHIC. DR. LUVENO: Exit Gothic and head south to the Prison in the mountains. Here you will find DR. LUVENO whom you will need to see several times before he agrees to accompany your group. ASSISTANT: Return to the tunnel connecting Gothic and the spaceport. Take the branch to the right, in the tunnel, and on the other side of the door is Dr. Luveno's ASSISTANT. If you have the Doctor, the Assistant will accompany you. POLYMYTRL / LACONIAN POT: Return to Gothic, and exit to the right. Head down to the coastline, and go left and up around the mountains. Cross the Lava pit on the sides (be quick, don't stop and fight!) Immediately to the left is the Bortevo Junkyard. Above Bortevo, is a tunnel that will take you to the other side of the water. Follow the coastline around to the right, and you will find the City of Loar (Replenish yourself after the Lava pits.) Proceed up to the left and around the mountains. There you will find the City of Abion. In Abion, you will find the POLYMYTRL in the first Food shop. Also, on the left side of the city, there is a cave (like the one in Camineet.) Go in and kill Dr. Mad, and you will receive the LACONIAN POT for the second time. HAPSBY THE ROBOT: Return to Bortevo Junkyard, and go to the house with the blue door. Use the Polymytrl in front of the junkpile, and you will receive HAPSBY THE ROBOT. SPACESHIP: Return to Gothic. The two houses in the middle (not destroyed) of Gothic have Dr. Luveno and his assistant. See Dr. Luveno 3 times, and the third time he will have built the Spaceship. To the left of Dr. Luveno's lab is a Monk. He will now let you by, and to his left, you will see the completed SPACESHIP. AMBER EYE / LANDROVER / HOVERCRAFT / FLUTE: Fly to Uzo on Motavia and head southeast. There you will find the Casba Cave. Enter and kill the Casba Dragon, and you will receive the AMBER EYE. On the other side is the City of Casba. There you can buy the LANDROVER and you will talk to a villager, who will ask you if you have ever heard of the HOVERCRAFT. You must tell him "Yes," and he will tell you where it is. Return to Uzo, and talk to the villagers, one will tell you where the FLUTE is buried. Return to Bortevo Junkyard, and enter the very first house on Alis' left. Go in and "Search", and you will automatically receive the HOVERCRAFT. Return to Gothic. Go to the bottom left corner and at the dead end with one tree, use "Search", and you will receive the FLUTE. GAS SHIELD: Return to Palma. Go down and to the right from Scion, using the Hovercraft. You will find a floating island. Enter the city on the island, and find the Dungeon. In the dungeon, you will find a shop where you can buy the GAS SHIELD. MIRROR SHIELD: Return to Motavia. Head up and to the left, to the Poison Gas field. In the middle, is the city of Sopia. The leader will tell you about the MIRROR SHIELD, which is used against Medusa. To find it, leave Sopia, and head left to the lake. In the middle of the lake, you will find an island with one Antlion, and a few cacti. Head down from the Antlion, to the first cactus, and use "Search." You will then receive the MIRROR SHIELD. LACONIAN AXE: Return to Palma and go to Gothic. Exit Gothic, and head down to the mountains. Left of where you found Dr. Luveno is Medusa's Tower (red inside). At the top of the tower, fight Medusa. Once she is killed, you will receive the LACONIAN AXE. LACONIAN SWORD: Return to Scion, using the Hovercraft. Directly to the right of Scion, there is a floating tower. Kill all the Red Dragons you come upon, and when you kill the correct dragon, he will leave you a chest with the LACONIAN SWORD in it. ICE DIGGER: Go to Skure on Dezoris. Make your way through the three tunnels, directly to the left of Skure. Once the last one is exited, proceed right, to find another tunnel. Go through it, and once you have exited, you will come upon a Dezorian Village. There you can buy the ICE DIGGER. The Ice Digger can only be used in 2 places. One is to get to the Altiplano Plateau (Laerma Nut Tree), the other is to get to the Prism. PRISM: Go through the three tunnels that lead away from Skure. Proceed left. You will find a place, all the way to the left, where you can use your Ice Digger to dig South through the mountains to a lone cave. Make your way through the cave, killing all the Titans. When you kill the correct one, there will be a Chest containing the PRISM. TORCH: Exit the cave, proceed North, and you will find the tunnel leading to the Corona Tower (dark red inside). Make your way through the Tower, and eventually, you will find a Dezorian, who will ask you if you want to trade the Amber Eye for the Torch. Tell him "Yes," and you will receive the TORCH. LACONIAN ARMOR: Proceed back through the tunnel. Exit the tunnel, head North, and you will find the Guaron Morgue (everything you fight in here is Zombies!) Make your way through the Guaron Morgue, using Noah's "Tele" spell. There is a pit trap in front of one of the doors. Stand before it and use Myau's "Trap" spell to disarm the trap. Enter the door to find the Chest, which contains the LACONIAN ARMOR. LACONINA SHIELD: Head down around the mountains to the left, from the Morgue and you will find another tunnel. Go through the tunnel and find the LACONAIN SHIELD. LAERMA NUTS: Go back to where you exited the third cave (from Skure), facing North. Turn left, and move a few spaces, then turn left. Then use your Ice Digger. A whole will open, which you can follow to a tree that is all by itself in a circular clearing. Use the Torch on the tree, and you will receive the LAERMA NUTS. FRAD MANTLE: Return to Motavia. In the mountains, South of the lake where you previously obtained the Mirror Shield, is a cave (pink inside). Find Tajima and fight him. Once he is beaten, you will receive the FRAD MANTLE. CRYSTAL / MIRACLE KEY: Return to Scion. North of Scion is the Baya Malay Tower, surrounded by a wall. Enter the tower with Noah's "Open" magic. Answer "No" when the Robot Cop asks you if you have your pass, then kill him. When you exit the tower, you will be on the other side of the wall. Head left and up to the cave. Go through the cave and you will be at a Lava Pit. Use the Hovercraft to cross the Lava Pit, and down to the Left will be the Baya Malay Tower (Refer to map for instructions.) On the first level, there are two sets of stairs that head up. If you take the back stairs and go up three more levels, you will find, behind a door, Damor, The Soothsayer. Answer "Yes" to all his questions, until he asks you if you believe everything he has said, then say "No." Then he will ask you if you are calling him a liar, say "No," and he will give you the CRYSTAL. NOTE: You can't actually use the Crystal. It will protect you without using it. Head back to Level one, and take the stairs heading up in the lower right corner. Follow the instructions on the enclosed map. If you explore the levels, you will come upon the MIRACLE KEY. Once you have gone through Level thirteen, you will be on the roof of the Baya Malay Tower (You'll see blue skies, forest, etc.) Use the Prism, and then use the Laerma Nuts, and Myau will fly to Lassic's Castle. Find and defeat Lassic (when you find Lassic's Shadow, you are very close!) Once you have beaten Lassic, you will be instructed to go to the Governor's Mansion. In order to do this, Myau must be alive, or you must have a Transfer, to return to Palma. When you enter the Mansion, you will fall through a Pit Trap. Follow the corridors, and you will eventually fall through two more Pit Traps. You will find yourself facing a two-way hall. Go right and go around two corners. Take three steps and face the wall on the left- a secret door will be revealed. Enter and follow the corridor to a Magical Door. At this time, heal yourself with Burgers. When you enter the door, you will be faced with the last enemy, Dark Falz! To beat him, we suggest this technique: ALIS - "Fire" MYAU - "Help" to Noah ODIN - Attack with Laser Gun (found in Skure) NOAH - "Wind" -- Written by Clint Dyer, for Sega of America ************************************************************************ POPULOUS PASSWORDS: Level Code 0199 KILLMEHILL 1999 ALPDEEND 2999 SADENG 3999 SUZLOPDON 4999 KILLOGOAL -- Contributed by Clint Dyer ************************************************************************ POSEIDEN WARS 3-D CONTINUE FEATURE: On the game over screen, press the Directional Pad DOWN 4X, RIGHT 3X, UP 2X, LEFT 1X. SOUND TEST: In the beginning of the game, when start descends down on the screen, press UP 1X, LEFT 2X, DOWN 3X, RIGHT 4X on the Directional Pad. GAME STRATEGIES: Go for the planes first, do not be distracted by the ships. In round three, AWACS fly by, they reduce the number of planes attacking you, and reduce your damage. -- Written by Clint Dyer, for Sega of America ************************************************************************ POWER STRIKE CONTINUES: On the Title Screen, press DOWN, RIGHT, DOWN, DOWN, LEFT, RIGHT, UP, RIGHT. This can be done ten times, and only after you have died! EXTRA LEVEL: You need to first, finish the game, then once you have done that, press Select, then Continue. This will start you at Level 00, a previously unseen screen. Pick up a number (weapon), then continue to pick up that same number to increase the power of your weapon. Keep picking up the yellow power capsules to increase the power of your primary Laser. -- Written by Clint Dyer, for Sega of America ******************************************************************* PREDATOR 2 LEVEL CODES: Level 2 SPOCGURD Level 3 ROTADERP Level 4 SEGATSOH Level 5 NAGIRRAH Level 6 LAICIFFO -- >From Sega Power ******************************************************************* PRINCE OF PERSIA LEVEL CODES: Level 11 QIJLGI Level 12 TKIOIR End Fight ODFICQ Princess PDCICO If you enter the code: PHEJEX on the password screen, you'll start the game on the final level with 30 minutes to spare. -- >From Sega Power ******************************************************************* PRO WRESTLING In rounds 1-5, stay in the corner, and let your opponent come to you. When he comes close, repeatedly kick him, until he goes down, then pin him. In rounds 6-30, you must knock your opponent down three times, before you can pin him. Only the Orient Express can climb the ropes. -- Written by Clint Dyer, for Sega of America ************************************************************************ PSYCHO FOX INSTRUCTION BOOKLET CORRECTION: On page 20 & 21 in the booklet, the words "stages" appear. These words should actually be "rounds". HELPFUL HINTS: ROUND 1: MAD TUMBLER He is easiest to beat as the Monkey. Jump on the gun and shoot at his mid-section. Then, run to the left (he will land wherever you are when he starts to move). Then, run back to the right and jump on the gun again. Repeat this procedure until only his head is left. ROUND 2: ROBO FLY He is easiest to beat as the Monkey. Punch the spray can to the edge of the ledge and stand on top of it. Jump when he comes close to spray him. If he gets behind you, continuously jump to avoid him. ROUND 3: DORAMARU He is easiest to beat as the Monkey or the Tiger. Jump on his head three times to destroy him. After each hit, he starts moving faster, so try to adjust to his speed. ROUND 4: ROBO FLY II Follow the same procedure as Robo Fly. ROUND 5: MAD TUMBLER II He is easiest to beat as the Monkey. Jump to the right, onto the gun. Then, when his body parts start moving to the left, jump. Eventually, his head will move over, so jump on it. he will not move until you do, so move to the left (the further you move, the further he will). When he gets far enough away from the gun, move to the left, then immediately jump to the right. Then, continue the previous procedure until destroyed. ROUND 6: DORAMARU II Repeat the same procedure as Doramaru. ROUND 7: MADFOX DAIMYOJIN He is easiest to beat as the Tiger. Run to the right and punch the launcher. The gun will release bombs that will fly up and hit him (when he's hit, he will stand up). Then, run to the left and avoid his lightning bolts. Turn around, run to the right, and punch the launcher again. Hit him three times to destroy. -- Written by Clint Dyer, for Sega of America ************************************************************************ QUARTET LEVEL SELECT: This secret will work for a two player game only! On the Title Screen, press the PAUSE button 12 times, then hold the UPPER LEFT corner and BOTH buttons on Control Pad #2. SOUND TEST: On the Title Screen, press the PAUSE button 4 times, and press BUTTON #1 on Control Pad #2. WIDE BEAM OPTION: On the Title Screen, press the PAUSE button 14 times, then press BUTTON #1 on Control Pad #1. GAME HINTS: ROUND 1: ITEMS: Crawl under the platform by the exit and shoot the wall to the right ten times. A 10,000 Point-Ball will appear. Then, kill the boss. Once the boss is dead, head to the beginning of the level and a 5,000 Point-Ball will appear. GETTING THROUGH THE ROUND: Go all the way to the right. When you see the Jet Pack, pick it up. When you reach the boss, stay to the left of him, and shoot him 6-8 times, while avoiding the Fireballs he shoots at you. ROUND 2: ITEMS: Shoot just above the first Maback creature you encounter 6 times and an Invincibility Missile will appear. After killing the alien Boss, return to the place where you got the Star-Power and a $10,000 Power Missile will appear. GETTING THROUGH THE ROUND: Exit the warp door located at the right end. This will bring you to a blue world. This world is easily passed, if you stay along the bottom, going left. Get the Jet Pack before you fight the creature. Shoot him 8 to 10 times. Once he is killed, get the key, and go back to the right. Before you exit, pick up the star that is guarded by the three eyes (shoot the top eye, and the Star-Power will appear). ROUND 3: GETTING THROUGH THE ROUND: Jump and shoot away the stone walls. Take out the first flying creature that you opened the walls to expose. Proceed on the same level the creature was on, which is the second level from the top. Get the Jet Pack that is located in the second flying creatures den. Keep going to the right. Exit the first warp door you come across. This will put you into a gold and blue room. Fly and shoot going to the right. Get the clock just below and to the left of the next warp door. Go in the warp door. You will come upon a Dragon. The Dragon sways from side to side shooting bullets at you. Stay on the Dragon's left hand side, and hit him in the head 15-20 times. Once killed, take the key, and go back in the warp door. Go to the left, to find the exit. ROUND 4: GETTING THROUGH THE ROUND: Stay along the bottom going to the right. You will find the Jet Pack located in mid-air, right below a Skull-Head, to the left of the warp door. Fly up to the warp door. Once entered, there will be a slight change of color in the screen. Proceed to the left and get ready to fight the bouncing/flying creature. In order to kill him, hit him 15-20 times. After beating this creature, go back to the warp door that you came through first. Go to the right, staying on the top portion of the screen, shooting the various enemies coming at you. Keep going right to the warp door. Once entered, proceed left, taking out the creatures on the steps one by one. After you have taken them out, go back to the right, to the warp door. This time, it will be guarded by a Snail. Kill the Snail, and enter the warp door. Once entered, proceed left, staying at the top of the screen. When the star appears, grab it. Proceed left to the exit. ROUND 5: ITEMS: In the Underworld, crawl under the bottom right stone under the warp door and shoot five or six times at the wall. Once done, a 10,000 point Power-Missile will appear. GETTING THROUGH THE ROUND: Go towards the right, staying at the top. The clock is located a ways down on the bottom of one of the platforms. Get the clock, and proceed to the warp door, guarded by the Snail. Jump and shoot the Snail, until he dies. Enter the warp door. Go to the left, to a wall, guarded by a moving Skull. On the other side of the wall, you will find the Jet Pack. To get to it, shoot the top portion of the wall, and then enter. Then shoot both sides of the den. A Star will appear, five bricks down from the top. Get the star, and keep flying on the top portion, going left. Fight the creature located all the way down to the left just above the exit door. Shoot the creature twelve to fourteen times (you know you have scored a hit, because you will hear a "ding"). After beating him, make your way to the exit door. You will need to shoot out the bricks then enter it. BONUS ROUND: When you are in the surface world, shoot under the block which is located at the right and down from the warp door. You will find a spot where your bullet hits something. Keep shooting this spot, until your bullet goes through. When it does, enter the above warp door. If it should happen not to work, don't worry, go back through the warp door, and try again! ROUND 6: HOW TO GET THROUGH THE ROUND: Make your way to the right. Get the Jet Pack, which is in mid- air. Continue going right, to find the warp door. Once entered, proceed left, flying along the bottom of the screen. Find and beat the gold creature that flies in a circle. After beating him, proceed left, to the warp door. Once entered, shoot the colorful creatures, to get the key. If you need it, an extra Jet Pack is located to the right of the warp door. Proceed left, to the warp door in the lower left hand corner. Once entered, you are in the Generator room. In this room, there are five main points that need to be hit, concentrate on them one at a time. If you need it, there is an extra Jet Pack to the right of the points. Once you have taken them out, a passageway shall be revealed! -- Written by Clint Dyer, for Sega of America ************************************************************************ R-TYPE CONTINUES TEN TO THIRTEEN: When you have died three times and the continue screen appears rotate the Directional Pad on Control Pad one clockwise. Depending on how quickly you do it, you will receive between ten and thirteen continues. NINETY-FIVE: After accessing the sound test, push and hold BUTTON #1 on Control Pad #1 and hold the Directional Pad to the LEFT. The number 00 will change to 95. Then, rotate the number down by pressing LEFT and BUTTON #1 after each number all the way back to 00. Be sure to pause briefly after each number before changing to the next one. When it gets back down to 00, press BUTTON #1 until the countdown resumes. Then, rotate the Directional Pad clockwise and you will see credits counting up. Then, press BUTTON #1 before the counter gets to 00 or the credits will not count. HIDDEN ROUND IN ROUND 4: To get to the hidden stage in level four, look for two blank spots at the top of the screen. The first blank is the entrance to the stage. Be sure you don't have the Satellite on the back of your ship, then fly into the blank area and back your ship into the left wall and you will enter the secret stage. Directions on how to kill the boss of this stage are located below! INVINCIBILITY MODE: Before you turn on the power press and hold the LOWER RIGHT corner of Control Pad #1 and the UPPER LEFT corner and BUTTON #1 on Control Pad #2. Turn on the power while holding these down and wait until you see the R-TYPE logo appear. If done properly, when you release all the buttons, you will be invincible. SOUND TEST: On the continue screen a countdown will start. Rotate the Directional Pad counter-clockwise until the countdown stops. Release the Directional Pad and you will enter the sound test. THE BOSSES ROUND ONE- FRONTLINE BASE: KRELL: Shoot the satellite at the green face in his stomach, then continuously shoot. It takes 10-20 shots to defeat. ROUND TWO- BYDO CAVES: GOMADA: Position your ship to the left, and right above the creatures blue eye. Shoot the eye 8-10 times, while avoiding the snake coming out of his body. ROUND THREE- MEGA BATTLESHIP: MEGA BATTLESHIP: Shoot everything, satellites are a must in this round. Eventually, the ship will fall. For extra challenge, try going directly under the ship, destroying all of the parts of the ship. Then, when the ship is all the way to the left, move above the ship and continue shooting all the parts that are shooting at you. ROUND FOUR- THE TERRIBLE MECHANICAL CELLS: MONPAIRA: Shoot the green windows when separated on all three parts of the ship. ROUND FOUR- SECRET ROUND: SECRET ROUND BOSS: Continuously shoot all of the colored circles that he shoots at you while shooting the boss. Eventually, he will die (he doesn't show any signs of dying). ROUND FIVE- UNDER WATER CAVES: KRAKEN: Shoot all the rocks that surround the star, then when they are destroyed, shoot the star in the middle 5-10 times. ROUND SIX- WHEREHOUSE LABRYINTH: There is no boss for this round, but to get past it there will be several yellow squares to defeat. To defeat them, stay on the left hand side of the screen and shoot them as they come out of the ceiling. They take two full powered shots to defeat. STAGE SEVEN- THE ERODING CITY: BURANKO: Continuously move right to left, shooting the blue spot on the creature to the right until destroyed. STAGE EIGHT- THE BYDO EMPIRE: BYDO: Wait for the orange protection to disappear, then shoot your droid into the mouth of the creature, while avoiding the blue spirals. -- Written by Clint Dyer, for Sega of America ************************************************************************ R.C. GRAND PRIX RACE 1: You want to finish this race in first place and have about 10 seconds remaining. RACE 2: This race is a bit tricky, you will not want to jump out and get a quick start. Stay in the pack but let them run a little ahead of you, this will allow them to make mistakes and let you pass them by. You should pass the last car near the end of the last lap. You should finish in first place with about 10 seconds remaining. SHOP: you will want to purchase the ultra tires. RACE 3: With the upgraded tires you should be able to finish in first place, just take your time and remember what the track looks like this will allow you to have an even greater advantage over the competition. NOTE: YOU WILL NOT WANT TO ENTER THE SHOP AT THIS TIME. RACE 4: This track is similar to track 3 and the tires help you stay ahead. You should finish this race in first place with about 10 - 15 seconds left. SHOP: You will want to buy the ultra motor. RACE 5: With the ultra tire and the ultra motor the 5th track is a breeze. Stay on the gas and on the track and you should finish in first place with about 30 seconds left and you should have lapped the entire field. SHOP: You will want to buy the ultra battery. RACE 6: Another easy track to complete, just stay in control of your car and you will finish in first place. NOTE: YOU WILL WANT TO STAY OUT OF THE SHOP UNTIL THE END OF THE EIGHTH RACE. RACE 7 & 8: Stay in control of your car and you will have no problems keeping with the pack. SHOP: You will want to buy the ultra suspension. RACE 9: Very tricky to beat the computer in this race, but it can be done if you stay in control of your car, remember what the track looks like, and you do not panic. SHOP: You will want to buy the ultra gears. RACE 10: Your final race, you cannot make any mistakes. You have to complete two laps in two minutes and stay ahead of the other cars. It is important to remember where the turns are, the gears that were purchased before the race will give you a bit of an edge but not much. -- Written by Clint Dyer, for Sega of America ************************************************************************ RAMBO: FIRST BLOOD, PART II GAME STRATEGY: Be sure to collect all the "S" & "L"'s. The "S" allows you to shoot four guys in a row with one shot. The "L" allows your bullets to last longer. LEVEL 1: Two arrowbombs are needed to destroy the tanks. One arrowbomb is needed to destroy the round or square huts, containing the P.O.W.'s. One shot will take care of the ground Guerrilla's. Attack the Guerrillas in front of the wall first, then go for the wall. One Arrow Bomb towards the wall when it flashes. You should only shoot at the wall after you have taken out 90% of the ground Guerillas in front of the wall. Watch out, because when you kill the Guerillas, little "aftershocks", will come after you. Avoid them, or they will harm you. Grenades come out from behind the walls, so watch out. LEVEL 2: Let the ground Guerrilla's come after you, then attack them. As you attempt to attack the Skull Wall of this level, keep shooting the guys in front of the wall, and the sides of the wall first. This will cause the wall to flash. Only when it is flashing, should you attempt to destroy it with one arrowbomb. Watch out for the "aftershocks", and the grenades. LEVEL 3: Attack the Tank with two arrowbombs, while watching out for the "aftershocks". Then attack the Guerrillas in front of the wall. Keep this up until the wall starts flashing. Fire at the X with one arrowbomb to take out the wall. LEVEL 4: The wall of this round is a Skull Face. Attack the guys in front of the wall until the Skull starts to flash. One arrowbomb to the face will take care of this wall. LEVEL 5: If you get three sets of "S" & "L"'s, you will get ninety nine Arrow Bombs. If you collect one "S", one "L", and one "?", without dying, you will get an extra man! The Guerrillas in this level are policeman. On the left and right side of this level are patrol cars. Destroy these cars with one arrowbomb. When given a choice to enter a wall on the left or right side, choose the left! When you come to the bridges, cross the bridge on the left side. The wall on this level looks like a large boulder. Shoot the guys in front of the boulder and keep your eyes out for the guys that jump out at you from the sides. Keep shooting in front of the wall until you have taken out at least 38 Guerillas. Keep your eyes out for the grenades that come at you from behind the boulder. After the wall starts flashing, one arrowbomb to the boulder will take it out. LEVEL 6: A good strategy in this level is to pull back and let the Guerillas come after you. Watch our for the Flame Throwers! The wall of this level is a full Human's face. It is a round old looking face. Take out the Tank with one arrowbomb. To take out the wall itself, use the following methods: 1. Launchers - On the left hand side of the level, are Rocket Launchers (grey). Use your gun to hit the tip of the Launcher 10 times. This will cause the left side of the wall to disappear. Then shoot the right side of the wall four times with arrowbombs. Then, shoot 4 arrow - bombs towards the face. 2. Shoot 5 arrowbombs towards the wall on the left side of the face. Then shoot 5 arrowbombs towards the wall on the right side of the face. Finally, shoot 5 arrowbombs towards the face itself. 3. 1 arrowbomb to the left side of the face, followed by 8 regular shots. Follow with 11 regular shots to the right side of the face. Finally, shoot 10 regular shots to the face. Look out, because the face in the wall, fires at you. -- Written by Clint Dyer, for Sega of America ************************************************************************ RAMBO III ROUND 2: SOVIET VILLAGE Use a grenade when the hostages are coming out of the huts and you will get your grenade back. ROUND 4: PRISON CAMP Use a grenade when the ammo box appears on the screen and you will receive your grenade back. ROUND 5: NIGHT TIME Wait a few seconds, then use your grenade and you will kill several guys. ROUND 6: SERGEANT KOLOFF Kill the sergeant by hitting him in the badge area or using your grenade. ROUND 7: LAST STAND Aim for the front of the helicopter and shoot out the glass. When it is turning, shoot at the blade. -- Written by Clint Dyer, for Sega of America ************************************************************************ RAMPAGE EXTRA POINTS: The manual doesn't tell you that if you catch and hold the civilian in each scene, the longer you hold him (without punching anything), the more bonus points you will rack up. The Ape can grab the lady, the Lizard can grab the young man, and the Wolf can grab the businessman. GAME HINTS: STRONGEST CHARACTER: RALPH THE WOLF WEAKEST CHARACTER: GEORGE THE APE NOTE: George is a good climber, but that is not enough to get through the entire game. The best way to climb a building is to jump, and hold the Directional Pad in the Up direction. This works only if the building has not been demolished on that side. YELLOW WOMAN: On most of the screens you'll see a woman wearing on a yellow dress. On occasions, this woman will give you an extra life if you eat her. -- Yellow Woman from Sega Power Remainder written by Clint Dyer, for Sega of America ************************************************************************ RASTAN UNLIMITED MEN: When the "Sega Master System" logo appears, press the LOWER LEFT corner, and BOTH BUTTONS. If done correctly, the Rastan Title Screen will be Blue instead of Orange. This trick DOES NOT work on the Power Base Convertor, for the Genesis. HIGH JUMPING: Hold the Directional Pad in the UPPER LEFT or UPPER RIGHT corners, depending on which way you want to jump, then press the jump button. JUMP OFF THE WALLS: To jump off the walls, jump towards the wall, and right as you hit the wall press the jump button again. BEATING THE EVIL LORDS OF SEMIA: ROUND 1: KENTOROUS Land on top of him with your weapon pointed downwards. Hit him three times. ROUND 2: SLAYER Stay clear from the fireballs he shoots. When he stops shooting, get close, crouch down, and slash at his knees. ROUND 3: SHUKUMAS Hit him in the head while avoiding his fireballs. ROUND 4: ARYOUS Keep moving, because once you stop, he will attack. Try to stab him repeatedly from beneath. ROUND 5: FEDORAK Hit him in the head six to eight times with your sword facing down. Use high jump, off the wall to gain that needed height. ROUND 6: READ DRAGON Hit him with your sword at the sides of his head. Avoid touching him with any part of your body. Note: when his head stops moving, he is going to shoot. ROUND 7: FLYING DRAGON Aim for the head by jumping up and coming down on him with your sword, or you can slash him from behind. -- Written by Clint Dyer, for Sega of America ************************************************************************ REGGIE JACKSON BASEBALL BEST TEAMS: DODGERS A'S BREWERS RED SOX WORLD SERIES: To get to the World Series, play thirteen games. The thirteen games include all the teams and one computer picked team. PITCH: Try to pitch inside, your pitchers will not get warmed up until about the fourth inning. STEALING: To steal press button one until he leads off and at the last possible moment press and hold BUTTON #1 until he arrives at the base desired. To make the player run faster, continously press BUTTON #2. BATTING: Don't swing at every pitch, because the computer will sometimes throw a ball to get you to swing at a bad pitch! For right hand batters, go all the way to the far end of batters box. For left land batters, go all the way, except one space to the end of the batters box. -- Written by Clint Dyer, for Sega of America ************************************************************************ RESCUE MISSION HELPFUL HINTS: As soon as you spot the land mines, shoot them. If you let your guy get too close, then shoot them, they will still kill your man! When your man goes off the screen, continue to shoot the guys that appear for extra points. When you are not injured and you rescue an agent who drops a First aid kit, wait until the last possible moment to shoot it. That way, you can kill the most guys with it! -- Written by Clint Dyer, for Sega of America *********************************************************************** ROBOCOP VS. TERMINATOR WEAPON SELECT: Start the game as normal, then press pause. Then, press UP and BUTTON 1, DOWN and BUTTON 1, UP and BUTTON 2, DOWN and BUTTON 1, DOWN and BUTTON 1, DOWN and BUTTON 2. After this, you can cycle through the weapons. EXTRA LIVES: Start the game as normal, then press pause. Then, press UP and BUTTON 1, DOWN and BUTTON 1, DOWN and BUTTON 1, UP and BUTTON 2, DOWN and BUTTON 2, UP and BUTTON 2, UP and BUTTON 1, UP and BUTTON 1. You'll now have 9 lives when you unpause the game! LEVEL SKIP (help, this is KILLING my hands!!! :) Start the game as normal, then press pause. Then, press DOWN and BUTTON 2, DOWN and BUTTON 1, UP and BUTTON 2, DOWN and BUTTON 2, DOWN and BUTTON 2, UP and BUTTON 1, DOWN and BUTTON 2, UP and BUTTON 1. Unpause the game to skip the level. -- Contributed by Clint Dyer *********************************************************************** ROCKY APOLLO: In the training match, the best score to get would be an 85. Typical good boxing techniques will help you against Apollo. LANG: In the sandbag round, try to get a "7", the "7" will also help you against Drago. Lang is a Jelly Belly, so give him several jabs to the Stomach! DRAGO: In the training round, against Drago, your best score should be 80 or over. If you scored a "7" on the sandbag, against Lang, you have a chance of beating Drago. Concentrate on BUTTON #2, and his weakness is the Fifth round. NOTE: The Genesis Arcade Power stick will work well in this game. -- Written by Clint Dyer, for Sega of America *********************************************************************** SAFARI HUNT ROUND 2: If you shoot the apples when they are falling, you will get a quick 2000 points. If you shoot the Bear, he will stand up, keep shooting at him to get the points. ROUND 3: The Cheetah will give you 2000 points, if you shoot him while he is running. NOTE: IT HELPS TO SIT LEVEL WITH THE TELEVISION. -- Written by Clint Dyer, for Sega of America ********************************************************************** SAGAIA BEST PLAYER: Experts show that the best choice of character for this colourful shoot-'em-up is the heroic Tait Young. ********************************************************************** SCRAMBLED SPIRITS Round One: The Aircraft Carrier Shoot continuously at the base of the ship until it separates into three planes. It takes about thirty shots to destroy each plane. NOTE: MAKE SURE IN THIS ROUND THAT YOU TAKE ON ALL OTHER MAIN ENEMIES ONE AT A TIME. Round Two: Army Tanks Four enemy tanks will shoot you from all angles. It will take about thirty shots each to destroy. Round Three: Circle around the screen in a figure eight while avoiding the missiles. Shoot the green bubble that forms and continue to shoot at the base of the ship. It takes about forty to fifty shots to destroy. Round Four: The Blimps There are three blimps shooting from all directions while advancing towards you. Concentrate on one blimp at a time. Each one takes about twenty shots to destroy. Round Five: The Helicopter Shoot at the bottom portion of the helicopter while avoiding the fireballs and bullets. Round Six: The Ship Shoot continuously at the left and right sides of the ship while swaying from side to side to avoid the fire from the ship. -- Written by Clint Dyer, for Sega of America ************************************************************************ SECRET COMMAND CONTINUE OPTION: Both players must hold down BOTH BUTTONS on the D-Pads and continually press LEFT and RIGHT for the continue option to appear. This only works after level 3... ************************************************************************ SHADOW OF THE BEAST WALKTHRU: STAGE 1: At the start of the game, go left past the tree with "HOME" written on it and punch the rock pile to collect the key. Run back to the "HOME" tree and select the key to enter the underground domain. STAGE 2: Once inside, go right, down the ladder, left, down, right, down, left down. Travel left to collect a long jump potion from the chest. Walk down the ladder and jump left to get a secret life potion. Leap back quickly and go right, down, left and drop off the platform. Continue left, and leap over the gap to fight the guardian of the orb. Punch the blue ball he holds, avoiding the flame, until you defeat him. You'll get a plasma bolt punch. STAGE 3: Walk right a little and drop down the gap to get the round yellow key. Go right a little and collect the energy restoring potion and fall down the gap. Run right as far as possible. Go up, right, up, right, up, left (get the red potion to increase your strength), up, left, up, left and up. Walk right to confront Death Skeleton. Keep zapping him as quickly as possible. STAGE 4: Go right, up the first ladder, and left until you reach a lever. Throw the lever, go right and up the previously ignored ladder. Walk left to get the key, go right, down the ladder, down, right, down. STAGE 5: Run right, up the ladder, and right. Go all the way down, then left (jumping over the slime). Go down, right, down, right, down, right, down, left, down, left, down, left, up, left, down, left and then up. Get the green key to the right. STAGE 6: Retrace your steps left and go back down the ladder, right a bit, then down. Go right until you reach Hydrassas the Dragon. Defeat him by punching the horn on the lower head a number of times, trying to avoid the flames. Run right and use the yellow key to enter the well. STAGE 7: Climb the well to reach a position just right of the starting position. Head right, punching rocks to collect energy. (Get a torch for the upcoming castle.) Taking the coin to the well and selecting it will get you an extra life. When you reach King Gargoyle, you'll be transported to the outside of the castle. Use the square white key to enter; you'll need to find the dragon's egg for later in the game. STAGE 8: Once inside the castle, run left a bit, up, right, down, right and then up all the way. Go left, drop down (use the white invulnerability or long-jump potion). Go left, up, then all the way right to pick up a spanner. Return all the way to the left. Walk down, right, down and left to collect a round white key. Go right and fall down (be careful). Travel left, down, right, down and left to the chest marked "BLASTER." Select this and you'll have a weapon to use against the monsters. Go right to the forcefield and select the spanner to disable it; continue on. STAGE 9: Go up, left, down, left and then up. You should have returned to the point where you entered the castle. Run right, down, left and pick up the high jump potion, down, and right to fight Skarlos. Use the high jump potion and shoot him in the eye a number of times to kill him. Continue right and use the round white key to enter the caves. You MUST have the mask and jet-pack selected before you enter (these are in the chest just before the door). STAGE 10: Fly right, hitting the slime on the floor to pick up strength. You should also find the egg that the Gargoyle requested. At the far right, you'll meet Corannis. Fire at its mouths until it is destroyed. This will teleport you back to the castle. use the crucifix in the gravestone here to give King Gargoyle the signal to teleport you back. Run right to Gargoyle and he'll let you pass. Go right all the way, hitting the gravestones for extra potions. You'll reach a giant's foot and a club. Hit the foot a number of times, avoiding the club. Sit back and enjoy the ending sequence. ITEM LOCATIONS: Extra life: Drop the coin down the well (on the start of level three) to get an extra life. Jet-pack: You'll find the jet-pack and mask outside the entrance to level five. Put them on BEFORE entering the room. If you don't you'll be instantly killed. Crucifix: You'll find this handy object outside the castle. Keep it because you'll need it to summon the King Gargoyle. Round gold key: This is to be found on the platform underneath the Orb Keeper on level one. It's used to open the door at the end of level two. Round green key: This key will allow you entrance to the caves on level five. Square white key: In the top lefthand corner of level two you'll find this key. You'll need to use it on the door to the castle. Round white key: This is one of the 'red herrings' left lying around to confuse you. It has absolutely no use whatsoever, so it's best left where you find it. High-jump potion: This mixture will be needed to destroy the monster at the end of level four. (It helps if you have the gun too.) --- Item Locations from Sega Power Remainder contributed by Dominick Roman ************************************************************************ SHANGHAI SECRET GAME: While in the title screen, press the Pause button at least ten times, and then start the game. Select "Game" at the top of the screen. When the menu appears, choose "Start Solitaire." On the next menu, choose "Load Stored Pattern." From the menu of stored patterns, select "Secret Game," (located at the bottom of the choices.) TO PLAY THE SECRET GAME: This game is played like the game "Concentration." All of the tile are blank, and the object is to find the matching tile. Select a tile (when you select a tile, it will not show the pattern, but instead will darken), then move the pointer to other tiles, until a match is made. Once the match is made, both tiles will disappear. NOTE: You can use the "Peek" and "Match" options in this game. -- Written by Clint Dyer, for Sega of America SHINOBI SELECTING LEVELS: When the Title Screen with the face is up, hold the Directional Pad DOWN, and press BUTTON #2. You will be able to select your mission and scene, by rotating the numbers on the screen, with the Directional Pad. NINJA MAGIC: You DO NOT automatically start the game with Ninja Magic. You earn it in the bonus rounds. In the bonus rounds, if you shoot the Blue Ninjas, and then proceed to beat the bonus round, you will get two Ninja Magics, instead of one Ninja magic is not mandatory for beating the game, it just helps a lot. USING NINJA MAGIC: To use the Ninja Magic, press and hold BUTTON #2, then press BUTTON #1 twice. BEATING THE BOSSES MISSION ONE: KEN OH Stay on the left hand side of the screen and continuously jump. When the fireballs get close to you, stop jumping and move to the right. Then, jump and shoot him, in the face. When the fireballs disappear, he will throw another set of them. Continue over to the left of the screen and follow the previous procedure. MISSION TWO: NOTE: The exit for mission 2-2 (the red room), is at the very top of the room on the left-hand side. BLACK TURTLE: Jump and shoot the Helicopter, in the Nose, eight times. Try to hit him five or six times, before the Ninjas come out. That way you don't have to worry about the Ninjas too much. When they start coming, just avoid them, and always remember, your main objective is to hit the Helicopter in the Nose. MISSION THREE: MANDARA Get as close to the rows of statues as you can and start shooting and backing up. Each statue will take four hits to be destroyed. When you have taken out all of the statues, you will come up against a face on a wall shooting fireballs. Jump and shoot the Red "eye", eight times, while avoiding the fireballs. MISSION FOUR: LOBSTER Jump and shoot his head, when his sword is down. Do this as quickly as you can because once he comes after you, you may not get another chance! MISSION FIVE: MASKED NINJA There are four forms of the Masked Ninja. GLOWING NINJA: Shoot him three times when his glowing defense is gone. TORNADO (WHIRLWIND) NINJA: Crouch down and let him come to you. When he comes close enough, kick him. He will back away. Repeat this procedure three times. JUMPING NINJA: Every time he jumps and lands, he leaves a "White Shadow," that will also attack you. When he jumps, you jump and shoot him in the air. He will land (he won't leave a shadow, if you hit him in mid-air), and jump again. Repeat this procedure three times. MASKED NINJA: This guy runs real fast. Let him run past you once (this will drain your life meter a little, so be sure you have enough), then turn and face him, and shoot him as fast as you can. Keep shooting until he is destroyed. ADDITIONAL HINT: The Green Ninja's are easiest to kill by hitting them in the feet twice. -- Written by Clint Dyer, for Sega of America ************************************************************************ SLAP SHOT SCORING GOALS: The best way to score a goal is to skate across the top of the rink, avoiding the other team. When you reach the goal line, press button #2 to pass to a skater closer to the goal, then when that skater gets the puck, quickly press button #1 and angle the shot towards the goal, away from the goalie. There are other ways to score also! Sometimes, you can catch the goalie off guard by shooting the puck from half court (this is the best way to score in a two-player game). The most effective way to do this is to pay attention to where you are when you shoot the puck. Depending on where you are shooting from, the goalie will be standing in different places in the net. After a while, you'll be able to make him stand in a certain corner, and then shoot around him! DEFENDING YOUR GOAL: Once the other team has the puck, hit button #2 to select the closest player to the puck. Bump the player with the puck until either you fall down, or you steal the puck. If your player falls down, press button #2 again to choose the next closest player, and repeat the procedure. If all else fails, and the player gets past your guys, let the computer control all the other guys, and concentrate on your goalie. GETTING IN A FIGHT: To make your player get into a fight, keep bumping the guy with the puck, and eventually, the screen will change and you will be fighting. The fights are very hard to win, so keep practicing. -- Written by Clint Dyer, for Sega of America ************************************************************************ SONIC CHAOS INVINCIBILITY: If you choose Sonic and press UP and JUMP, and continuously hold UP while jumping, Sonic will start glittering. He will be invincible until he stops running his fastest. -- Contributed by Clint Dyer ************************************************************************ SONIC THE HEDGEHOG 2 LEVEL SELECT: Plug the control pad into port two and press UPPER LEFT and BOTH BUTTONS. Turn on the console while holding this. Then, wait until Sonic has run completely across the screen and plug the controller into port one. Press BUTTON TWO twice and the level select screen will appear. -- Contributed by Clint Dyer ************************************************************************ SPACE HARRIER TURN INTO A JET: Go to the sound test screen (on pg. 13 of the instruction booklet (RIGHT, LEFT, DOWN, UP)). On that screen, press the following sequence, following each number, with BUTTON #1. The sequence is as follows: 7 - 4 - 3 - 7 - 4 - 8 - 1. If done correctly, an optoin screen will appear, that will let you turn into a JET and change the difficulty of the game. CONTINUE: When the screen says "Game Over", press UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, DOWN, UP, DOWN, UP. Do not press any other buttons, on the final "UP" command, the game should start from where you left off. Do this for nine "Game Over" screens. SEE THE LAST GUY IN THE GAME: On the Title Screen, press and hold the Directional pad to the LEFT. This should allow you to see "Haya-Oh", the last character in the game. PLANE IN BONUS LEVEL: Get to round 5 (the bonus stage) and instead of getting as many points as possible, try and hit less than three trees and weeds. If you do, at the end of the stage you'll jump off the dragon as normal and a plane will fly across the screen. Shoot it down with your gun and you'll be awarded 10,000,000 points. UNLIMITED LIVES: For unlimited lives, enter eleven X's on the Game Over screen when you're asked to enter your name. -- Plane In Bonus Level contributed by Dominick Roman Unlimited Lives from Sega Power Remainder written by Clint Dyer, for Sega of America ************************************************************************ SPACE HARRIER 3-D INSTRUCTION BOOK CORRECTION: The continue in the instruction booklet is stated incorrectly. The correct continue is: When you die, press UP, then, Buttons 2, 1, 2, 1, 1, on Control Pad #1. SOUND TEST / GAME LEVEL / 3-D TO 2-D: SOUND TEST: Play the game through a first time. When you die, and have placed better than 7th place, put the letters S, O, U, N, D, on the name entry screen with Control Pad #2. The letters will not show up on the screen, but it does register! GAME LEVEL: Play the game through a first time. When you die, and have placed better than 7th place, put in the letters L, E, V, E, L, on the name entry screen with Control Pad #2. The letters will not show up on the screen. CHANGE THE GAME FROM 3-D TO 2-D: Play the game through a first time. When you die, and have placed better than 7th place, put in the letters T, H, R, E, E, on the name entry screen with Control Pad #2. The letters will not show up on the screen. -- Written by Clint Dyer, for Sega of America ************************************************************************ SPEEDBALL Pro Action Replay codes: 00C1 D806 Start with six goals, or replace last two numbers to goals desired. -- PAR codes contributed by Dominick Roman ************************************************************************ SPELLCASTER Instruction Book Correction: The correct way to use a spell, is to continuously press the Directional Pad UP and DOWN, while holding the fire button (B) down. The game begins at Summit Temple. Move to Mt. Enriku. After Tokak dies, report to Summit Temple. Move to Izumo and Talk with Kuma (have some Spaghetti). Then Move to Izumo Temple. Look at the Terrain and yellow square. Move to outside of Izumo Temple. Talk to the Mysterious Enemy and Look at the item he leaves behind. Take the Charm. Move to Izumo, and Talk with Kuma. Move to the Summit Temple, and Talk with Daikak. Move to the Attoro Shrine. Look at the item, and Take the Sword. Look at Jukak, and Take the Fake Sword. Fight the Mysterious Enemy. Move inside to main hall of the Shrine. Kill Wakahiko. Move outside to the Foothills of Mt. Miwa. Move to the Summit Temple. Talk to Daikak, then Move to the Kashima Temple. Fight the Enemy (use Hatten Spell) Look at the item, and Take the Sword of Branches. Move to the Summit Temple, then Move to Shimono-Seki after leaving the Sword of Branches and the Charm with Daikak. Once at the Shimono Port, Look at the terrain. Look at the girl in the water. Use the Hatten Spell, then the Makiri Spell. Once the girl is saved, Talk to her, then use the Kannon Spell. Move to Midori's house. Look at, and Take the Food. Move to the pier. Move to the sea. Move square by square to upper right corner, always moving from the Ghost Spirits. Jump in the sea, kill the Monk (use Kannon Spell), and Take the Lute. After taking the Lute, Use it to kill the Ghost Spirits. >From the location of the Lute, Move Back one square and all the way to the left. Kill the Ghost Spirit, and Jump into the sea to receive the Helmet. >From there, Move Back one square, and all the way right. Kill the Ghost Spirit, then Jump into the sea to receive the Vajira. >From the location of the Lute, Move Left two squares, to the stormy seas, and Use the Lute. Move up to the top center square and Use the Lute. You will receive the String of Beads. Use the Beads, to calm the Whirlpool. Jump in the Sea. While underwater, there will be pits, drop down one. Continue on past Lion Statues, to the Shrine on the ocean floor. Talk to, then use Kannon Spell on the Ghost. Look at, and Take the Real Sword of Kusanagi. Move Back to the boat. When the Iwato family attacks, Use the Sword of Kusanagi. Move to the Summit Temple. Move to Izumo (have some Spaghetti), then Move to the Izumo Temple. Confront Princess Asaka. When she changes into a Dragon, fight and kill her (hit her when her mouth is open.) Move Outside, and fight the Enemy (use Hatten Spell.) Talk to Utsuho, then Use the Ball of Shimazu. Continue to Talk, until Shimazu and Asaka die. Then Move to Izumo. >From there, Move to the Kunomo Shrine. Look at the Terrain. Talk to Utsuho, then Use the Ball of Shimazu. When Utsuho disappears, Move to Kakogen. At Kakogen, go right to the well. Jump on the well, and press down on the Control Pad to get into the well. NOTE: Be sure to access the Makiri Spell right away, because if you don't, you will die. Proceed right, to the grey rock. Stand on the top of the rock, and pull down on your Control Pad. Continue all the way to the right. Look at the Terrain. Look at the object twice. Attempt to Take the Pot Lid, then use Indra Spell. Then Use the Ball of Shimazu. Look at the hole on the top of the Cauldron, then Move Inside. This will put you in the Ameno Spacecraft. Look at the terrain, and at the Blue Handprint. After all the information is received, go back to the grey rock to be transported to the original chamber. This is a perfect place to build up your spell points (they should be up to 990 before you leave!) To get out of this area, use the Makiri Spell to fly to the left ledge. Cancel the Makiri Spell, then set it again, but don't use it. Then stand on the left hand side, run to the right, and jump up and out of the well. If you don't make it, use the Makiri Spell, so you won't die. If successful, you will be on top of the well. Once back on top, proceed left to the Kunomo Shrine. Talk to Utsuho, then Move to Mt. Hinokami. To get through Mt. Hinokami: Fly to the right, using Makiri, shooting the things that come at you. If you get hit by the enemy, you can catch yourself from falling! To do this, hold down the Fire button, while wiggling the Directional Pad UP & DOWN. You will access the Makiri spell again, and catch yourself from falling. Once you are through Mt. Hinokami, Fight Kezeus, and when Diakak appears, use the Hatten Spell. NOTE: You must hit him when his eye is open! Once Diakak is beaten, Look at the Terrain, and the item on the ground. Take the Armored Glove (Armor Bracers.) Move to the Kunomo Shrine. Talk to, then Use the Armored Glove on Utsuho. Then Move to Kakogen. Proceed inside of cockpit, and Use the Armored Glove. You will be taken to the Pyramid. Move to the East side of Pyramid, and Use the Fudo Spell, to find the entrance. Move Inside the Pyramid, and proceed right to the Pyramid Point. Jump and touch the Pyramid Point to get it. Exit the Pyramid, and use the Makiri Spell. Use the Pyramid Point. Then use the Makiri Spell to fly down. Move to the South side of the Pyramid, and Move Inside. TO GET THROUGH THE PYRAMID MAZE: Go right, and up the stairs. Kill the monster and get the Hammer. Go back down the stairs, and to the right, to the second door. Go in the door, and then go three doors to the right. Once on the other side, go right to the Destructible Blocks. Break the top four blocks to find the Leg Armor. Go left to find the Buddha. In his left hand, is the Trident. Go right, and up the stairs, to the second door. Go left, hit the top four blocks of the first set of Destructible Blocks, to find the Body Armor. Keep going left, to the first door. Fight the Ram, kill him, and then follow the passageway to the right. You'll come upon a set of three doors right next to each other, take the middle door. Go one door to the right. Continue to the right, and the stairs are the exit. Once out of the Pyramid, a Demon appears. Demon disappears, and Regina attacks. Talk to her six times. Fight the Demon. Grab Regina, and head for the Ameno Spacecraft. Move to the Summit Temple. Talk to Diakak. Kane boards the Spacecraft, and heads for the Underworld. Talk to the Guard, Use the Sword of Kusanagi, and Talk to the Guard again. Move to the Misty Crossing (Ferryman is asleep). Move to the Gate. Talk to the Guard. Move to the Chizu Sea, and Talk to Princess Toyo. Take the Nectar. Use the Sword of Kusanagi, and Dance. Look at the Bottle. Move to the Misty Crossing. Use the Nectar, and talk to the Ferryman. Move to the Yomotsu Shrine. Go right to the first tree, and enter. When Amano appears, Use the Sword of Kusanagi. Move Outside. Go to the right, and up the stairs to the Izanami Shrine. Talk to Izanami. Move Outside, and go down the stairs. Go right, and up the stairs to Yomotsu Shrine. Talk to the Dog, then Move Outside. Go back to Amano's house, then to Toki Fields. Look at the Terrain. Then, Look at the black crevice under the rock. Go to the Ferryman, and Look at the Oar. Take the Oar. Move back to Toki Fields, and Use the Oar on the rock. Take the Mystic Harp. Go to Toyo in Chizu Sea. Use the Mystic Harp (she shows you how to play the Harp). Move to Misty Crossing, then Move to the Yomotsu Shrine. Go right to the Yomotsu Shrine, and Use the Mystic Harp. Talk to Yomotsu, then proceed back to the Ferryman. Move to the Underworld. Fight the Enemy. If you are fighting him and he flies off the screen, you took too much time to beat him. If this happens, turn the game off, and go back to your last password. Once he is beaten, Jump and take the Sword of Fury. Go back to Yomotsu, and Use the Sword of Fury. Move Outside, and proceed down the stairs, back to Amano's house. Talk to Amano. Move Outside, and proceed all the way to the right. When you see the sword stuck into the rock, Move Right four times. Use the Sword of Fury. Move Inside. Fight the enemy. Once beaten, jump up on the platform, and get the Sacred Mirror. Move Left four times, then Move Outside. Go to the Izanami Shrine, and Use the Sacred Mirror. Head for the Summit Temple, and Talk to Diakak. Take the Sword of Branches, and leave the Mystic Harp. Move to the Kashima Temple, and Use the Sword of Branches. When the Serpent God appears, Use the Mirror. Use the Sword of Kusanagi. Fight the enemies, by shooting at them from the bottom of the screen. TO DEFEAT THE DARK LORD: Use the Fudo Spell on the Eyes, until the screen stops. Then use the Fudo Spell on the three remaining eyes. Once they are destroyed, lightning bolts will come at you. Dodge them, until the screen fades. -- Written by Clint Dyer, for Sega of America *********************************************************************** SPIDER-MAN Pro Action Replay codes: 00DF 7FFF Infinite energy 00DF 9208 Infinite webs 0DDF 7A08 Infinite time LEVEL STRATEGIES: ----------------- LEVEL ONE: Scale the Daily Bugle building and enter the open window. Use webs to ascend; remember that the reporters are trying to club Spidey. LEVEL TWO: Progress thru the warehouse beating up every minion you come across. With the forklift, jump behind it and keep webbing it. Doctor Octopus: walk up and keep punching and hitting! LEVEL THREE: The Lizard's key is hidden in a pit to the far right of the playing area. LEVEL FOUR: Flick the levers to stop the many electrical charges. Quickly progress to the next lever, or the charges will begin again. After beating Electro, you can get his key by webbing your way up thru the generator poles, instead of dodging around. the patterns for the electrical bursts remain the same, so it's possible to figure out when to web up to the next level. LEVEL FIVE: To defeat Sandman, stay near one of the fire hydrants and wait for him to approach. HIDDEN GAME: For a secret game of Pacman, with Spidey as the main man and Venom as the ghosts, start by playing a game in Nightmare mode. Now, when you're on Electro's level - and you've just collected the key, drop down the left side of the screen. You'll see a small Game Gear on your way down. Land on it and go back to Peter's room. You'll now have an option to start the hidden game. -- PAR codes contributed by Dominick Roman Level Strategies contributed by Dominick Roman Hidden Game from Sega Power *********************************************************************** SPY VS. SPY 1ST FIGHT (COMPUTER VS. YOU): To beat Black Spy in first fight, press both BUTTONS #1 and 2 quickly, while pressing the Directional Pad in the direction of the enemy. TO GET THE OBJECTS: Face furniture (tables, dresser, pictures, desks, etc.) that you wish to get, and press BUTTON #2. The object (if there is one) will appear in your Spy's left hand, and on your item screen to the right and below your trap items. The object in the Spy's hand looks like a $ bag. It will keep flashing on your item screen until you find the bag to place the items in. So, your first priority is to find the bag quickly before your opponent does. Then the object will stay solid on the item screen. TO OPEN DOORS: Stand in front of the door, and press BUTTON #2. AIRPORT: Do you want to be able to see the airport door location during your game play? Or, do you want to only see it when you have collected all the items, and are heading for the airport? This choice can be made by pressing the START BUTTON, while on the Title Screen. This will bring up another screen listing: 1. Rounds 2. Computer Level 3. Hide Airport If you want to see the airport, select No. TO SET TRAPS: Approach the object you want the trap set at (Tables, chests, etc.), and press BUTTON #2. Take whatever may be hidden there. This will appear in the form of $ bag, as mentioned before. This does not apply to doorways. Keep facing the object you took the items from, or face the doorway. Press BUTTON #1, and an arrow will appear next to the bomb on the right. When the arrow is next to the trap you want, press BUTTON #2. The trap will appear in your Spy's hand. Press BUTTON #2 again, and you'll notice the object in your Spy's hand is now gone. Your trap is now set. Later, when you or your opponent touches the door, a large "?" mark will appear over the Spy's head, and the Spy will be killed. So Remember where you set your traps! AIRPORT TIP: When you are selecting difficulty and number of players, choose the option so that the airport room can be found from the start. Find the airport room and seal it off with traps and wait in an adjorning room. Wait for the opponent to find all the goodies, then when he tries to come through the door, he'll be killed and you can go and get the lot and head for the airport. -- Airport Tip contributed by Dominick Roman Remainder written by Clint Dyer, for Sega of America ************************************************************************ STRIDER LEVEL SKIP: To skip levels two, press BUTTON ONE when the title screen appears. To skip to level 2, when the next title screen appears, hold UP and BOTH BUTTONS. To skip to level four, wait until the title screen (don't know which one...) appears and hold LOWER RIGHT and BOTH BUTTONS -- Contributed by Clint Dyer ************************************************************************ SUPER KICK-OFF EUROPEAN SQUADS: If you're bored with the English team names, choose a different language on the title screen. Select Italy, for example, and you'll be able to play against teams like Milan. -- >From Sega Power ************************************************************************ SUPER MONACO GRAND PRIX PASSWORDS: 2 - AZNM JDBZ 3 - DHMT VSJS 4 - ZZEE HYOT 5 - EXIP OONJ 6 - JYZH WOEL 7 - CQAZ AQLV 8 - ZPIE VTLB 9 - DIJT VGNX 10 - HYSF WJKS 11 - RCQO TDFT 12 - CRWZ OBJM 13 - BTMY VBJP 14 - ZXDE VHLY 15 - EDWP WCCJ 16 - EDYP WWWO -- Contributed by Clint Dyer ************************************************************************ SUPER MONACO GRAND PRIX II Pro Action Replay codes: 00C5 2981 Can't crash 0065 17A3 First place every time Round passwords: 2: AZNM JDBZ 3: DHMT VSJJ 4: ZZEZ HYOT 5: EXIP DQNJ 6: JYZH WDEL 7: CQAZ AQLV 8: ZPIE VTLB 9: DTJT VGNX 10: HYSF WJKS 11: RCQO TDFT 12: CRWZ OBJM 13: BTMY VBJP 14: ZYOE UHLX 15: EDWP WLLJ 16: EDYP WWWO -- PAR codes contributed by Dominick Roman Round Passwords contributed by Dominick Roman ************************************************************************ SUPER TENNIS HELPFUL HINTS: To serve the ball "in" on easy levels, continuously press Button 1. On the harder levels, press Button 1 a few seconds after it is thrown. If you serve, and the computer runs up to the net, hit the ball deep, and run up to the net to smash his return. If the computer hits the ball short, and starts to run up to the net, get close to the net, and smash the ball. If he hits it deep, hit it back deep, otherwise he will smash it. On a smash, you can control where the ball goes. If you hit the ball late, it will go to the left. Hit the ball early, and it will go towards the right. Hit the ball in between there, and you will smash the ball straight. Never give up on the ball (expecially in the easy rounds). You should be able to get two swings at the ball. If you miss it the first time, run back to take another swing at it. SUPER SERVE: For an Agassi-type serve, go to the bottom-corner of the baseline and hold down Button 1. This serve will only work on levels one and two, though. -- Super Serve from Sega Power Remainder written by Clint Dyer, for Sega of America ************************************************************************ TAZ-MANIA INFINITE LIVES: On level one, collect a 1-Up in the first set of clouds and then another at the end of the level. Kill yourself and repeat the process to gain as many lives as you like. -- Contributed by Clint Dyer ************************************************************************ TEDDY BOY THREE ADVANTAGEOUS SELECTIONS: While in the Title Screen, move the Directional Pad UP, DOWN, LEFT, and RIGHT. A new screen will appear with your three options, "Continue", "Fire", and "1-P". CONTINUE: Lets you continue from the last round you finished. To continue, choose "yes". You can't do this at the beginning of the game, you have to have played and passed round 1! FIRE: Makes it so Teddy Boy's floor will not disappear under him. To choose this option, choose "No". 1-P: Makes the game play in a one or two player mode. To get the two-player mode, choose "No". ROUND SELECTION: While in the previously mentioned screen, move the Directional Pad UP once, then DOWN nine times, and press BUTTON #1. On the bottom of the screen, "Round" will appear, followed by a number. By pushing the Control Pad to the LEFT and RIGHT, you will choose your rounds from 1-50. When done, press BUTTON #1 to start at the level you have selected. -- Written by Clint Dyer, for Sega of America ************************************************************************ TENNIS ACE (these were really hard to read, so may not be correct) PASSWORDS: ERVO URSM WRHB OKRF -- all your scores are set at 30 EZCV FHAM WPBB OKRF -- Italian singles final vs. Noah EBRO FKJM WWBB OKRN -- French singles final vs. Noah NKOF VVLG LKGS FCKK -- Doubles final vs. Noah and Becker -- Contributed by Clint Dyer ************************************************************************ TERMINATOR LEVEL SELECT: Go to the main Terminator screen and hold down Button 2 and press Button 1. The screen will turn black for a few seconds. While the screen is black, do the following on the joypad: Left, Left, Up, Up, Right, Right, Down and Down. Two zeros should appear onscreen. You can now select the level of your dreams by pressing Right and Left on the joypad. -- >From Sega Power ************************************************************************ THUNDERBLADE FORTRESS TIP: When approaching the end of level fortress, move up to either top corner and hover there. The fortress should now blow up without you touching it. TANK MISSILE STRATEGY: In the second half of stage one (the city) you can dodge the tanks' missiles by moving in an anti-clockwise square around the edge of the screen. -- Contributed by Dominick Roman ************************************************************************ THUNDERBLADE 2 EXTRA CONTINUES: When the game over message appears, press BUTTON 2, DOWN and RIGHT. -- Contributed by Clint Dyer ************************************************************************ TIME SOLDIERS INSTRUCTION BOOK CORRECTION: Page 6, under "Continue Game" indicates that if there are two players playing at the same time, a player will always be revived, as long as the other player remains alive. However, this is not true. Once the two continues are used, the game ends, and the remaining player continues alone. CONTINUE IN ONE PLAYER MODE: When Player 1 is down to his last life, have Player 2 join in (Directions on Page 5). If Player 1 dies, the game can be continued on by playing Player 2. BEATING THE MIDDLE BOSSES: Though not as powerful as the Big Bosses, they can be worse, because they aim right for you. Take out these bosses as quickly as possible, using the weapon you have available (try to use a special weapon). BEATING THE BOSSES: WORLD WAR II ERA: LARGE TANK Aim for the Tank's Turret Gun, on the top portion of the tank. PRIMITIVE ERA: TYRASAURUS Move quickly to the top left portion of the screen. Slowly move across the top of the head, and aim downward. Alternately aim for the left and right sides of the head. ANCIENT ROME ERA: MINOTAUR Aim for the face and especially the chin area. FUTURE WORLD ERA: GORUGO Move quickly to the top left portion of the screen. Slowly move across the top of the head, and aim downward. Alternately aim for the left and right hand sides of his head. MEDIEVAL JAPAN ERA (AGE OF WARS): KABUKI The face of this guy is his weak spot, so constantly aim for the face and the surrounding area, staying at the top of the screen. An Energy Gun is a must. GYLEND'S WORLD: GYLEND Stay at the top left of the screen, and aim for the red pointed portion of the face. Try for accuracy and speed! The Energy Gun is a must. -- Written by Clint Dyer, for Sega of America ************************************************************************ TRANSBOT SECRET SCREEN: When the "Sega Master System" logo appears, press and hold BUTTON #2 on Control Pad #1 until you prompt a screen that shows numbers one through four with the word "off" next to them. Change these numbers to get the following: 1. Ten Men 2. Prevents the loss of your arm. 3. Prevents the loss of power. 4. Slows the blinking of the weapon select. To exit, push BUTTON #1 on Control Pad #2. This sequence will work for two players as well. TO GO UNDERGROUND: Destroy the Arm Carrier and capture the Arm Capsule (Bubble with a "?"). This will cause the seven alphabetical letters appearing on the upper half of the screen to flash in a sequential order. Select the letter "D", and when Hilun flies towards you (looks like a blue diamond), destroy them and this will enable you to go underground. To select a letter, when the letters are flashing, press BUTTON #1 on Control Pad #1 when the "D" is highlighted. -- Written by Clint Dyer, for Sega of America *********************************************************************** ULTIMA IV People who join: Profession: Virtue Needed: Town: ---------------------------------------------------- Mariah Mage Honesty Moonglow Iolo Bard Compassion Britain Geoffry Fighter Valor Jhelome Janna Druid Justice Yew Julia Tinker Sacrifice Minoc Dupre Paladin Honor Trinsic Shamino Ranger Spirituality Skara Brae Katrina Shepard Humility Magincia Runes: People to talk to: Townes: ------ ------------------ ------- Honesty Christian, William Moonglow Found: Under Mariah's Gold in Moonglow Compassion Sprite, Pepper Britain Found: Dead End hall in Britain Valor Lord Robert, Nostro Jhelome Found: Lower Right hand corner of the Lower Right Tower in Jhelome Justice Estro Lycaeum Castle, Talfourd Yew Found: Felony Cell in Yew Sacrifice Azure, Mischeif Minoc Found: Fires of the Forge in Minoc Honor Kline, Winthrop, Terrin Trinsic Found: S.W. corner of Trinsic Spirituality Granted, Ankh Skara Brae Found: Treasure Chamber of Castle Britannia Humility Splot Magincia, Barren Paws Found: Hills in the S.E. corner of Paws Mantras: People to talk to: Townes: -------- ------------------ ------- Honesty Cromwell Moonglow Mantra is "AHM" Compassion Child, Cricket Britain Mantra is "MU" Valor Sir Hrothgar, Aesop Jhelome Mantra is "RA" Justice Estro Lycaeum Castle, Druid, Talfourd Yew Mantra is "BEH" Sacrifice Sing Song Minoc Mantra is "CAH" Honor Kline Trinsic Mantra is "SUMM" Spirituality Granted, Ambule, Barren Skara Brae Mantra is "OM" Humility Casperian, Heywood, Faultless Magincia Mantra is "LUM" Item: People to talk to: Townes: ----- ------------------ ------- Skull of Mondain Reaper Britannia, Pub Buccaneers Den, Jude Minoc Found: Lat P'F", Long M'F", on the darkest nights To the right of the Serpent's Castle, near the 3 crosses Sextants Sailor Sam Trinsic, Pub Jhelome, Guild Vesper Found: Guild in Vesper Mandrake Root Swindrick Trinsic, Folley Tavern Paws, Calumny Yew Found: Lat P'G", Long L'G", when the Moons are new On the land, where there is only one little spot of poison Bell of Courage Zorin Britannia, Sister Antos Serpent Castle, Garam Minoc Found: Lat N'A", Long L'A", in a Deep Well Book of Truth Zorin Britannia, Brother Antos, Ankh, Derek Empathy Abbey Castle Found: Under "R" in the Library in Lycaem Candle of Love Zorin Britannia, Father Antos Lycaeum Castle Found: Hidden Hallway in Cove Hot Air Balloon Sniflet Buccaneers Den Found: Enter the Dungeon Hythloth, cast an "Exit" spell Silver Horn Banter, Demitry Magincia Suzanna, Malchor Empathy Abbey Castle Noxum, Lassorn Serpents Castle Found: Small isle off the tip of Spiritwood Magical Hull Noxum, Lassorn Serpents Castle Found: Lat N'H", Long G'A", in the Cape of Heroes 3-Part Key Pass Guard Empathy Abbey Castle Found by putting the 4 correct stones in the three Alter Rooms. Nightshade Presto Skara Brae, Barkeep Vesper, Virgil Trinsic Found: Let J'F", Long C'O", on the darkest nights Word of Entry Ramasco Skara Brae, Zair the Wise Paws, Brother Cove, Robert Frasier Lycaeum Castle, Sentri Serpents Castle, Lord Robert Empathy Abbey Castle Word is: VER AMO COR Mystic Armor Seesha Britain, Zircon Minoc, Sir Simon Paws Found: Center of the Oak Grove Mystic Weapons Seesha Britain, Zircon Minoc, Lady Tessa Paws Found: Training Room of the Serpent Castle Stones: People to talk to: Townes: ------- ------------------ ------- Purple Quix, Skittle Trinsic Found in the Dungeon Shame. Stone of Honor Used in: Truth and Courage Orange Azure, Mischeif, Alkeiron Minoc Found in the Dungeon Covetous. Stone of Sacrifice Used in: Love and Courage Green Druid Yew Found in the Dungeon Wrong. Stone of Justice Used in: Love Red Gravnor Jhelome Found in the Dungeon Destard. Stone of Valor Used in: Courage Yellow Joe Britain Found in the Dungeon Despise. Stone of Compassion Used in: Love Blue Tyrone Moonglow Found in the Dungeon Deceit. Stone of Honesty Used in: Truth Black Splot, Nate Magincia, Pub Britain, Merlin Cove Found: Stand where the gate of both moons dark shall appear. Search when dark. Stone of Humility Used in: No alter rooms White Mitre Skara Brae, Tap Trinsic Found: With the Hot air Balloon, fly to the left of the Great Castle. Land, right in front of the Ankh. Wait for the wind to go to "C", exit the Balloon, then search. Stone of Spirituality Used in: Courage & Love. Spells: Reagents Needed: ------- ---------------- Gate Travel A, F, H Iceball F, H Quickness A, B, E Resurrect A, B, C, D, E, H Sleep B, D Miscellaenous Hints: To find the Shrine of Spirituality, go to the right of the City of Minoc. There will be a Moongate that will appear, when the moons are Full. If you have the Rune of Spirituality, just enter the Moongate, when the moons are full. A player can't have two of the same profession in his party. The number of characters you can have in your party is determined by the level of your character, EG: Level 5, four people can join, Level 2, only one person can. -- Written by Clint Dyer, for Sega of America *********************************************************************** VIGILANTE LEVEL SELECT: On the Title Screen, hold the Directional Pad in the UPPER-LEFT hand corner, and press BOTH BUTTONS. A screen will appear, where you can move the stage number with your Directional Pad. HOW TO BEAT THE BOSSES: The easiest way to defeat the bosses in Rounds 1-4 is to get as close as possible to them, then kneel down and continuously punch. STAGE 5 CONSTRUCTION SITES: GIANT DEFIANT Crouch down, get close and use your Nunchucks. ADDITIONAL HINTS TO AVOID ATTACKERS: If you want to get through a round quickly, do not attack the gang members just jump over them and continue to the right until you reach the round boss. HITMAN HARRY: Jump out of the way of his gun, then punch him. Another way is to avoid him. ROGER RIDE: Kick him in the face. TO DO A JUMP KICK: Press both buttons simultaneously, then press the lower right hand corner of the Directional Pad. -- Written by Clint Dyer, for Sega of America ************************************************************************ WALTER PAYTON FOOTBALL KICKOFFS: Kick to either side of the field. BEST OFFENSIVE PLAY: Roll Out (Rl. Out) BEST DEFENSIVE PLAY: Zone TO CATCH THE BALL: Wait until the ball is in the air, then maneuver the player towards the ball. BEST TEAMS: AFC NFC Pittsburgh New York Cincinnati Washington Houston Philadelphia TO THROW THE BALL: Press the Directional Pad UP to throw to the middle. Press the Directional Pad DOWN to throw to the Running Backs. Press the Directional Pad LEFT to throw left. Press the Directional Pad RIGHT to throw right. TO GET THE PASSWORD: After the game is over, continuously press BUTTON 1, until the "Total Stat" screen appears. Below "Total Stat" is the Password. -- Written by Clint Dyer, for Sega of America ************************************************************************ WANTED LEVEL SELECT: Shoot the title screen by pressing fire. Then, while pressing pause, shoot either of the two exclamation points (!) at the bottom right of the screen (they only appear if you shoot the title screen). When the round selector eventually appears, shoot the number of the round you wish to enter. -- Contributed by Clint Dyer ************************************************************************ WHERE IN THE WORLD IS CARMEN SAN DIEGO GAME STRATEGIES: Check the hints in the user's manual. Keep track of the last city you were in, just in case you have to back track in order to pick up the trail again. Certain clues refer to more than one country, so be careful not to jump to early conclusions. An extra clue is sometimes needed. You need both country clues and criminal clues to catch the perpetrator. Do not wait too long in the chase to get a warrant. If you arrive in the last city and you do not have a warrant, the criminal will get away. To avoid the knives and bullets, move to the opposite side of the screen when the criminal appears. To capture Carmen, you need to take her lead and have her follow your moves. You will need the following information to get the warrant: Sex: FEMALE Hobby: TENNIS Hair: BROWN Feature: JEWELRY Auto: CONVERTIBLE As you move up in rank, you will go through more cities. If you choose to be ACE DETECTIVE, you have to continually solve the cases until you get to Carmen. -- Written by Clint Dyer, for Sega of America ************************************************************************ WIMBLEDON PLAYER CODE: This code enables you to rack up maximum speed, maximum power and maximum skill without all the fuss: IKM JKI POC. -- >From Sega Power ************************************************************************ WOLFCHILD LEVEL SELECT: To start on the level of your choice, simply enter this password: J8TPR. This will take you onto a level select screen. -- >From Sega Power ************************************************************************ WONDERBOY ROUND SELECT: When the screen shows the round and area numbers, press BUTTON ONE twice, BUTTON TWO twice, then press them BOTH simultaneously. Use the Directional Pad to select the round you wish to go to. You can't finish the game this way, because you will not have all the dolls! GAME STRATEGIES: Collect the Sega signs that appear and that will make the fruit you collect worth 500 points. To get to the tenth round you need 36 dolls. Get all dolls from rounds 1-1 through 9-4, including the hidden dolls. If you do not have all the dolls, when you reach 9-4, the game will end, not letting you go to 10-1, and to the real ending. -- Written by Clint Dyer, for Sega of America WONDERBOY IN MONSTERLAND Extra Gold: Plug in control pad two after you get your sword from the fortune teller in scene one. Control pad gives you access to the pause button. Each time you hit the pause button 73 times you will receive 45 pieces of gold. ROUND ONE: Jumping around in front of trees, on top of building and along the seams of buildings will give you gold in this round. ROUND TWO: During this round you'll find the LETTER TO CATHERINE when you visit the fortune teller in the cave. You'll find extra gold along the seams of the buildings, by jumping in front of small cactuses, jumping on clouds, and jumping on top of doorways. ROUND THREE: You'll find a hidden armor store marked by a question mark enclosed in a square. Turn and knock on the wall. To defeat the Red Knight, aim for his feet. ROUND FOUR: CATHERINE is located on the upper level of the city of Baraboro. She is located next to the shield shop on the platform. Turn and knock on the blank wall after you have kill the bouncing rat. CATHERINE will give you the FLUTE. To defeat the Kuracken, stand behind his head and attack it takes six shots to defeat him. Proceed underwater to the shop. If you have used your revival potion, you can purchase another one here for 100 gold pieces. Return to the Kuracken if you wish, this will give you more money and a large heart. ROUND FIVE: In the Mam desert enter the bar and order two of the most expensive drinks and you will receive the NOTE TO BETTY. If you choose to fight Giant Kong you will receive the GREAT SWORD. The key to this round is located between the Mam Desert bar and the underground pyramid. ROUND SIX: At the end of the spike area there is a hidden weapon shop. Turn and knock once on the last upper gold platform. After you pass the spike area you will come upon two blue snakes. Here you will need to drop down two levels and go to the left. Enter the door and meet BETTY. Order two of the most expensive drinks and she will give you a clue to the Sphinx's question. Also located in the pyramid is the legendary boot shop. ANSWERS TO THE SPHINX'S QUESTIONS: If the clue you got from the Barmaid was: WHICH GAME HAVE I BEEN PLAYING? Sphinx was seasick: Afterburner. Sphinx has strange glasses: Missile Defense. HOW DO I ALLEVIATE STRESS? In the morning, the Earth will erupt: Jogging. The Sphinx's specialty: Drinking. WHAT DID I HAVE FOR DINNER? Yesterday our Chicken was stolen: Fried Chicken. Recently our Sphinx has been on a diet: No dinner. MY FAVORITE HOBBY? Recently, I have heard sounds of breaking glass: Golf. So noisy at night: Karaoke. ROUND SEVEN: In town there are a variety of stores. You are able to purchase boots, get healed, buy drinks and fight to get the EXCALIBUR SWORD. After you fight the BLUE KNIGHT move to the right and climb the ladder on the haystack, here you will play the flute. Continue to the right and you will find a floating brick. Jump on the brick , turn and knock on the wall. You will find the WIZARD there and he will give you the STAR CHARM. You then have the choice of fighting the blue knight again before you exit the screen. NOTE: THE WINGED BOOTS WORK WELL IN THE CLOUD SCENE. ROUND EIGHT: When you enter this round, keep going to the right. Jump over the well and keep to the right. You will come to a deserted town. At the end of this town is a WIZARD, he is located in the building with the platform. Stand to the right of the boarded up door, turn and knock and you will enter a secret door. Upon defeating him you will receive nine THUNDER FLASHES. Enter the cave and make your way towards the end. Here are two small platforms, a large platform, and two small platforms with coin takers flying around. To find Medusa stand on the large platform and knock on the wall. ROUND NINE: Once you are in the cave and you are dropping down the well, stop on the second small platform in the center of the drop. Turn and knock on the wall and you will fight to receive the SWORD OF LEGEND. When you come to a blue fireball, stand on the ledge in the middle of the screen and knock. You will then be faced with King Demon. ROUND TEN: In the Ice Castle you will find lots of shops hidden on the platforms. Just stand on the platforms, turn and knock. When you come to the red door, prepare to fight Snow Kong. ROUND ELEVEN: Proceed to the right, go underwater and swim to the left. A shop is located there, go in twice and the GREAT CATFISH will appear. If you have the STAR CHARM he will give you the HERO'S EMBLEM. When you meet the fortune teller she will ask you if you want the RUBY or the BELL. The bell will help you through the maze and the ruby will help you defeat the Dragon. NOTE: WHEN THE BELL RINGS YOU ARE GOING IN THE RIGHT DIRECTION. ROUND TWELVE: Keep going to the right, ignore the first small floating brick, jump down and proceed to the right. Jump down the first well you come to. When you reach the bottom go left. Jump down the next well you come to and take the first right. Aim for the first right passage. Enter the next well and take the first right passage. Keep going right, you will come to a large floating brick. Jump on the brick and jump left to right using the little brick steps. Do not take any exits. At the top go left and you will come to another large floating brick, use this to boost yourself up to the upper portion of this level. Proceed to the left and drop down the first well you come to, take the first right passage you come to and continue right. Jump on to the large floating brick to boost yourself up again and proceed left. Jump down the first well you come to, once you're at the bottom proceed to the left. You will notice the background will change. Keep going left and you will come to a red door with a skull and crossbones on it. Knock and you will find the Dragons. To defeat the Dragons aim for his face. Thunder flashes work well if you do not have the ruby. -- Written by Clint Dyer, for Sega of America ************************************************************************ WONDERBOY III: THE DRAGONS TRAP PASSWORDS LIZARD-MAN 3 HEARTS 2 GEM STONES $1150.00 2 C K F 7 H L 8 G O P H 2 L MOUSE-MAN 4 HEARTS 36 GEM STONES $5120.00 6 C V F P K L 8 U D F A 7 O PIRANHA-MAN 5 HEARTS 49 GEM STONES $2816.00 C L 5 M 5 5 4 B 3 B A 7 3 1 LION-MAN 6 HEARTS 99 GEM STONES $2048.00 K X G W P T 4 F E 6 J A 6 C HAWK-MAN 7 HEARTS 99 GEM STONES $2304.00 9 J C 7 Y H T X N 5 E H V L HU-MAN / MEKA DRAGON: Fall down pits until you are on the level with the skeletons holding swords. Go left and enter the door at the end. To defeat the MEKA DRAGON, stand all the way in the left corner, wait for him to come close to you then run and jump and stab him in the nose. He changes you into Lizard-Man. Once back in the hallway, proceed all the way to the right. Kill the creature before the door to get the key, then enter the door. Proceed right, at the end wait for the falling blocks to form stairs. Climb the stairs and jump out of the well. Go to the left, past the castle. LIZARD-MAN / MUMMY DRAGON: Get a password at the church (Area 1). Go left to the door in the bottom of the tower. Drop down the well and go right. Open the treasure chest and receive a HEART. Go into the door beneath the shop door. Fall into the well and proceed to the right (Area 2). Once out of the sewer, proceed right over the islands (Area 3) and go to the building (Area 4). Get the key from the treasure chest behind the left door. RETURN TO AREA ONE Enter the door on the second floor of the tower. Continue up the stairs. Proceed through all stairs until you arrive at the desert in the sky (Area 5), then go left. Jump over all the pits with the fire antlions. Go down the farthest left pit, and proceed to the door on the left. Enter the door and open the chest. Exit and go back up the pit, continue to the left past the pyramids to the wells. Jump over both wells and climb over the pyramid and enter the door in the Sphinx (Area 6). Open the treasure chest to receive a HEART. Proceed back over the pyramid to the two wells and drop down the well on the right. At the bottom go left (Area 7). Continue making your way through the pyramid (enter the door in the hall, to heal yourself, then continue left) and enter the door at the top. Proceed left. At the end, drop down to three gold Sphinx statues. Go left and drop down to the ledge with the door, enter the door and you are faced with the MUMMY DRAGON (looks like a Pig, and shoots 3-leaf clovers at you). To defeat the MUMMY DRAGON, stay on the left hand side of the screen and when he comes close, jump and hit it in the nose (you should be able to hit him three or four times before you can't reach him anymore). Then, duck down, and wait for it to back off. If it goes up, get right underneath it, to avoid the 3-Leaf clovers it spits at you. If it stays low, back to the left, and repeat the previous instructions. RETURN TO AREA ONE MOUSE-MAN / DRAGON ZOMBIE: Go all the way left, crawl over the Mouse blocks and continue left (Area 8). At the end of the forest is an opening in the ground, drop down into the water and enter the door in the upper right hand corner (Area 9). There are two doors to the right, the solid door will take you back to the city, and the other will let you buy LIFE POTIONS (the treasure chest contains a HEART). Exit the door on the left, and climb the left wall of the main chamber to the top. Once at the top, jump to the right, and land on the ledge with the door in front of the castle. Enter the door and proceed up through the maze (don't forget to drop down to the other passage and find a chest). Enter the door at the top of the maze and you will fight the DRAGON ZOMBIE. To defeat the DRAGON ZOMBIE, stand on the left hand side of the screen, and wait for it to move to the left. When it gets close, jump over it. Then, turn around and wait for it to come back and jump over it. When it finally stops and turns big (comes up out of the floor), jump and hit it in the nose (if you time it right, he won't even be able to fire at you)! Repeat this procedure until dead. RETURN TO AREA ONE. PIRANHA-MAN / DRAGON MAIL ARMOR / THUNDER SABER / CAPTAIN DRAGON: Return to the Desert in the Sky (Area 5), and go all the way to the right (move quickly, don't stop to fight). Go into the first door, in the short tower. Go to the right, and open the chest. The solid door is a hospital, and the other door, lets you buy the DRAGON MAIL ARMOR (Equip with this immediately, because it will make lava not harm you). Exit the door, and continue right, until you reach the Castle (Area 10). Move right to the door, to find a transforming room. Change into Mouse-Man. Climb the Mouse blocks and enter the door at the end. Open the chest to receive the THUNDER SABER. Go back to the transforming room again, and change back into Piranha-Man. RETURN TO AREA ONE. Return to the two bodies of water east of Area One. Drop down the second body of water and go all the way to the right. There are four bricks that need to be broken (Area 11). Once broken, proceed to the right and through the maze. At the top, there is a branch to the left and a branch to the right, go left and heal yourself, then proceed to the right. All the way to the right is an upside-down ship. Go past the ship and down the well to the right. Continue through this area, and at the end is a door (Area 13). Enter the door and open the treasure chest to get a HEART. Go back to the ship and enter the upside-down door at the top. Continue through the maze to the door at the top. Enter the door to fight the CAPTAIN DRAGON. To defeat the Captain Dragon, wait until he throws his hooks. Run under them, so they won't hit you, and when his hook is up in the air, jump up and hit him in the nose. RETURN TO AREA ONE. LION-MAN / DAIMYO DRAGON: Go left to the bridge over the water (Area 14). Break through the blocks and drop into the water. Go to the next bridge, break the blocks and drop down and go to the right (Area 15). Break the blocks to get to the treasure chest with the HEART. From the treasure chest, head left to the door surrounded by blocks. Jump up and break the blocks and enter the door. Go left and drop down the third well (Area 16). Follow the arrow to the left. Proceed through the cave. Enter the Samurai Castle at the end. Proceed to the right. At the end, break the four destructible blocks and enter the door. Work your way through the castle to the door. Stand to the right of the door, press up and you will find a secret door. Enter the room and open the treasure chest. Return to the first door to find the DAIMYO DRAGON. To defeat the Daimyo Dragon, stand on the left side of the screen, run and hit him in the nose when his sword is up, then move to the left and avoid the blue balls that come out of the sword. RETURN TO AREA ONE. HAWK-MAN / MAGICAL SABER / LEGENDARY ITEMS / VAMPIRE DRAGON / SALAMANDER CROSS: Turn into Mouse-Man. Go back to the bridge made of destructible blocks. Stand on the left hand side of the Mouse blocks. Break the block, and proceed down the wall, to the wells. Drop down the first well and bounce back up to the ceiling, while holding up on the Control Pad. Once on the ceiling, proceed left to the fourth well and drop down (Area 17). Enter the door at the bottom and proceed through the maze. Go to the one destructible block by itself on the left of the screen. Break the block and enter the door that appears. Open the treasure chest and receive the MAGICAL SABER. Use the Magical Saber to create a staircase to the door, leave the room and return to area one. Turn back into Hawk-Man. Fly all the way over to the right hand side of the screen. As you are flying, you will see the broken castle (where you came from in the beginning). By exploring the castle, you will find the LEGENDARY SWORD, and LEGENDARY ARMOR. Exit the castle and immediately fall down the well. Push forward on the Directional Pad to find a secret shop where you can buy the LEGENDARY SHIELD. Fly up and to the left of the tower (Area 18). Break the blocks in the sky and enter the door. Use the Magical Saber to create blocks in the stars on the screen. Then, proceed to break the blocks and enter the door that appears. This is the entrance to the last dragon's castle. Enter the castle door and go right. Fly up the opening in the ceiling at the end of the hall. Proceed up through the maze and enter the door to find a transforming room. Change into Mouse-Man. Move to the blue area to the right of the door and proceed on through the maze. At the end of the maze, drop into the hallway. Enter the door on the right and get the HEART. Proceed left and continue through the maze. At the end, drop down into the water and enter the transforming room. Change into Piranha-Man. Swim to the door in the upper right corner. Enter the door and proceed right through the hallway. At the end of the hallway, enter the transforming room and change into Lion-Man. Break the destructible blocks and proceed through the maze. Drop into the darkened hallway and continue to the right. Drop down until you find a door, enter the door and you will be in a gold room with a square hole in the bottom of it. Drop into the hole, and press up to find a hidden door. Transform into Hawk-Man and fly to the upper right corner. Proceed through the maze until you reach a door. Enter the door and you will be faced with the VAMPIRE DRAGON. To defeat the Vampire Dragon, stay at the bottom middle of the screen and wait for him to come level with you. When he comes close, jump and hit his cape. When he goes down, below the screen, fly up so he won't come up and hit you! Repeat this procedure until he is destroyed. You will get the SALAMANDER CROSS and be able to change into Human-Man. General Hints: While going through the areas of the game, take note, as to what kind of blocks are there (Mouse Blocks, Destructible, etc.). This will be important for later in the game. Treasure chests will refill themselves, each time you use a password (except for heart chests, they will be empty). Collect weapons, Charm Stones, and money, by going between two screens, and killing the enemies that re-appear. EG.: In the Mouse Man maze (Area 8), the top-left Spark will continue to re-appear, if you go back and forth, between the Jungle screen, and the Maze screen. There are several places that are good to do this in, including Area 6-Keep killing the creature in front of the Sphinx; Area 9-Keep going from the water up, and then head down to kill the two green creatures; and Area 3-Lots and Lots of monsters to kill! Towards the end of the game, you will receive the HEAVENLY SHIELD, and the HADES ARMOR (The armor is found at random. You find it by killing a monster in the Daimyo Castle, or buying it after you kill the Daimyo Dragon). Equipping with these will act as a life-potion, that will heal you indefinitely. The Crystal items can be found in the tall tower in Area 1. Just follow the Mouse Blocks. What you are equipped with, may change the treasures you receive from killing the enemies, and opening the chests! There are transforming rooms in Areas 2, 10, and 18. Returns are found in Areas 6, 9, and 18. Thunder Saber (to break blocks), found in Area 10. Magical Saber (to create blocks), found in Area 17. -- Written by Clint Dyer, for Sega of America ************************************************************************ Y'S: THE VANISHED OMENS TO START: Aron starts the game with $1,000. Immediately buy a short sword in the city of Minea. NOTE: Be sure to equip all items that you want to use. Proceed to talk to all the villagers and visit all the shops. Writing down the messages is a good idea at this point. GOLD PEDESTAL: Exit Minea and enter the field. Kill the creatures to build experience points and gold. Cross the bridge and enter another field. At the bottom of the field is a lake. Go to the right side of the lake to the indentation and try to walk on the water, if aron is in the right location he will receive the GOLD PEDESTAL. SAPPHIRE RING: Return to Minea, in the village market sell the pedestal for $2,000. Then buy the SAPPHIRE RING for $1,000. Take the ring to Donis in the Ohman Bar and receive $1,500 as a reward. CRYSTAL: With the gold you received, purchase a shield and some armor. Once fully armed go visit Sara in the seer's house. Sara will give you the CRYSTAL. TEMPLE KEY: With the crystal in your possession, exit Minea and head east for Zepik. Go to Jebba's house and she will give you the TEMPLE KEY. As in Minea you will want to talk to the villagers and visit all buildings. Exit Zepik, and build your levels to about level 5, then return to Zepik. Exit Zepik and head north-east to the path, follow the path to the palace. The creatures in the palace are very powerful. Be sure to upgrade your weapons as gold is accumulated. In addition, always carry a wing so you can return to Minea faster. Enter the palace and approach the gold statue on the far right. If you have the temple key in your possession, you can gain access to the inner regions of the palace by touching the gold statue. RUBY / ANKHARAT: On the far left side of the first floor is a chest containing the RUBY. You will see a green door, enter the door and touch the wall. ANKHARAT will appear. To defeat Ankharat, stay at the top of the screen, and when he appears, run and touch him and return to you original position. Repeat as necessary. After he is defeated, a hole will open up, which allows access to the upper regions of the palace. In the upper right corner of the second floor are stairs that lead to the third floor. NECKLACE / KEY TO PRISON / KEY TO CHEST: A chest containing the NECKLACE can be found in the upper right corner of the third floor. At the top of the third floor is a chest containing the KEY TO PRISON. (With this in possession you can now open the three prisons at the top of the second floor.) At the bottom left corner is a chest containing the KEY TO CHEST. With this in possession you can now open the chests found on other floors. POTION / MASK / SILVER BELL / FEENA: Once you have the key to the chest, return to the second floor. Open all chests that you come to. You should find a POTION in one and the MASK in the other. Then proceed to the prisons located at the top center of this floor, enter the prison on the left and find a chest with the SILVER BELL. In addition, in the middle prison, you will be able to talk to, and rescue FEENA. RING MAIL: Return to the first floor and open the locked chest to find the RING MAIL. POWER RING: Take the silver bell back to the mayor of Zepik and he will give the POWER RING. After you receive the power ring, go to the mines in the northern part of the second field. NOTE: The up stairs, in the mines are Purple, the down stairs are Yellow. YOTION / SILVER ARMOR / TIMER RING: In the upper left corner there are two chests one contains a POTION and the other contains the SILVER ARMOR. On the lower left side is a chest containing the TIMER RING. Proceed to the upper right corner and take the stairs to the second floor. RODA SEED / HARMONICA / HEAL RING: >From the entrance of the second level go directly left and you will find a chest that contains the RODA SEED. Further to the left is a chest containing the HARMONICA. In the lower right corner is a chest containing the HEAL RING. SILVER SWORD: Once you have the Roda seed in your possession, exit the mine and head west to the large triangular tree. Stand at the foot of the tree and you will talk to the Roda Tree. Then, proceed south, to the other Roda Tree. Stand at the base again, and you will receive the SILVER SWORD. Proceed to Minea and return the Harmonica to the poetess REAH. At this time, return to the palace. IVORY KEY: >From the third floor, move to the upper left corner. There you will find the stairs to the fourth floor. From the entrance of the fourth floor proceed to the lower left corner to find a chest with the IVORY KEY. On the top center of the fourth floor there are stairs that lead to the fifth floor. MARBLE KEY / SILVER SHIELD / MASK OF EYES / WYRM / BOOK OF Y'S: There are two chests on the fifth floor, one is located in the upper right corner and the other is on the bottom towards the left. These chests contain the MARBLE KEY and the SILVER SHIELD. Find a blue statue, and put on the Mask of Eyes. A secret door will be revealed. The room you enter will have pillars in it, some broken and some whole. Continue to the left and you will see a green door. Enter the door, touch the chest and then go up and touch the wall, WYRM will appear. To defeat Wyrm stab him repeatedly. After he is defeated, you will be able to open the chest and get the first BOOK OF Y'S. BOOK OF Y'S Return to the Seer's House in Minea. Sarah will die, and you will be given the second BOOK OF Y'S. Take the books to Jebba in Zepik and she will read them. KEY TO DOOMED / POTION / BIRDO / BOOK OF Y'S: Return to the mine. At the top center of the second level there are stairs that lead to the third level. Once on the third level, proceed to the upper right corner and you will find a chest containing the KEY TO DOOMED. Proceed to the left side of this level and find a chest containing a POTION. Go south of there and you will find a blue door. Enter the door, touch the chest and then the wall. You will then fight BIRDO. To defeat Birdo, wait for the bats to form the complete figure, then run through his head. After he is defeated you will be able to open the chest and get the third BOOK OF Y'S. After you receive the third book, go back to Jebba and have her read it. TOWER OF THE DOOMED: If you have Three books, all of the keys, all of the silver items and have saved the princess Feena, you will be allowed to enter the TOWER OF THE DOOMED. To get to the tower, go to the thieves den (east of the palace). Enter, and Goban will allow you to enter the Tower. NOTE: Save the game before you enter the tower, because you won't be able to get out of the tower once it's entered! 2nd NOTE: It is a good idea to make a map of the floors in the tower, you will need them for further use. EVIL RING / POTION / MIRROR: Look for a room with four chests. One chest has the EVIL RING, one chest has a POTION, one chest has a MIRROR and one chest is empty. THE PRISON / RAUBA / BLUE NECKLACE: Continue on and you will find a room with three stone statues. When the room is entered the screen will flash, bars will drop down on the door and you will lose all of your silver items. This is the PRISON. Walk to the person on the left, and talk to him. Then, touch the prison door and a hole will appear. Talk to the thief and you will get the statues for RAUBA. Exit the prison, (go through the hole in the wall) and go to Rauba. Look for the long hallway lined with statues. Put on the mask and proceed until you find a door. Enter the door and talk to Rauba and he will give you the BLUE NECKLACE. Go back to the room where you got your silver items taken. Before entering, equip the Blue Necklace and the Evil Ring. If you enter the room with these items are on you will be granted access to the upper regions of the tower. SILVER SWORD / DOGI: On the seventh floor there is a chest containing the SILVER SWORD. Proceed to the right and take the stairs to level eight. INSECTA / HAMMER / BOOK OF Y'S: Take the stairs on the left side of the eighth floor to a green door. Enter the room and INSECTA will appear. To destroy Insecta, follow these hints. She can only throw three boomerangs at once, so once she has thrown three, run and touch her a few times, then move away. Repeat this procedure as necessary. Once she is dead, you can open the two chests that are there. One contains the HAMMER and the other contains the fourth BOOK OF Y'S. SILVER SHIELD: Proceed to the stairs at the top center to floor nine. In the middle of the ninth floor is a room surrounded by four stone statues. When you enter the room and touch the chest, you will receive the SILVER SHIELD. The statues will also come to life. Now is a good time to use the mirror. Once they are frozen, leave the room. On the right side of the ninth floor are the stairs that lead to the tenth floor. The tenth floor has two sets of stairs. The stairs on the right lead to the eleventh floor. When you enter these stairs, your life meter will steadily drop. Run to the first door on the right, and enter it. Talk to the man in there and exit. Go back to the left and out the door you came in. Go back down to the tenth floor and take the stairs on the left side of the floor. When out on the ledge, go five pillars to the right, equip the hammer and break the pillar. This will make the poisonous room harmless. Before going back to the poisonous room, continue to the right and enter the very next door. In this room, you will find LUTHER JEMMA. NOTE: Remember where Luther Jemma is, because you will need to come back to him later. Return to the poisonous room and continue to the right, past the room you previously entered and enter the door that you come to. Take the stairs on the left to the thirteenth floor. Go to the left and talk to the old man, then take the stairs on the right to the fourteenth floor. I-BALL / ROD / BOOK OF Y'S: Enter the room with the green door on the fourteenth floor and touch the green door. I-BALL will appear, after you destroy him enter the room behind the green door and open the chests that are present. One contains the ROD and the other contains the fifth BOOK OF Y'S. SILVER ARMOR / 1ST MIRROR MAZE: Return to the man on the thirteenth floor, proceed down to the mirror. If you touch the mirror with the rod you will transported to different locations throughout the area. Follow the mirrors and doorways, and you will find a chest containing the SILVER ARMOR. To get out of the mirror room look for a room with mirrors side by side, touch the mirror on the right and you will be transported to room with one mirror in front of you. Touch that mirror and you will be able to find the stairs out of this maze. BATTLE SHIELD: Take the all sets of stairs until you reach the fifteenth floor, on this floor you will find the BATTLE SHIELD. After finding the battle shield, exit the room and go all the way to the left. Take the hallway up and go all the way to the right door. Go through the door to the sixteenth level. TOWER OF RADO / MONOCLE: On the sixteenth floor is the crossway to the TOWER OF RADO. Enter the tower, and go all the way to the left to find the green door. Equip your Blue Necklace and Evil Ring and enter the door. This is where you will encounter Reah, the poetess. She will give you the MONOCLE. After you have the monocle, read the books that you have found in the tower. THE AMULET: After reading the books go back to Luther Jemma on the eleventh floor and he will give you the AMULET. POTION: Proceed up the floors from Luther Jemma to the fifteenth floor. Take the stairs on the far left to the seventeenth floor. In the middle of the seventeenth floor is a chest with a POTION. From there continue to the left to the stairs that lead to the eighteenth floor. BATTLE ARMOR: The eighteenth floor has two sets of stairs. Take the stairs on the right to the nineteenth floor. On the nineteenth floor is a room guarded by two stone statues. Enter the room and find a chest surrounded by four stone statues. Equip the Blue Necklace and the Evil Ring and touch the chest to receive the BATTLE ARMOR. Return to the eighteenth floor and take the stairs on the left to the twentieth floor. FLAME SWORD: Go left through the twentieth floor. A hole will appear in the wall, go through the hole and you will see a chest with two guards. The guards are very hard to beat, so try using different rings, and taking them on one-by-one. Once they are defeated, open the chest to receive the FLAME SWORD. From the hole in the wall, continue to the left to the stairs leading to the twenty-first floor. The twenty-first floor is another mirror maze. When you find three doorways, take the middle one. Follow the passage until you see two mirrors next to each other. Take the mirror on the right, and follow the passageway to the right. The stairs will be found at the end of the passageway. HEADY: The twenty-second floor is also filled with mirrors. Touch the mirrors and come to a green door. This is where you will meet HEADY. To beat Heady, run up to the white face. Then, when the heads are close together, run back and forth between the faces. Try to stand on top of the faces, because they will not hurt you, and with a little bit of practice, you will be able to avoid the fireballs also. You will know he is losing power, because the fireballs floating around his heads will disappear one by one, as his life meter gets lower. After you defeat Heady proceed left and up all the flights of stairs to the green door. If you have the amulet you will be allowed to enter. DULK DEKT / BOOK OF Y'S: Enter the room and equip all of the silver items. Walk up and touch DARK DEKT. When you do this, the platform will take off and start flying through space. Chase him around the platform, constantly keeping your sword stuck in him, while avoiding the fireballs. Everytime you touch him, a square will disappear on the floor, so you want to chase him around the outside first. Eventually, he will die. After he is destroyed you will get the sixth BOOK OF Y'S. OTHER DARK DEKT STRATEGIES... That game brings back memories, I'm surprised the battery is still go= ing on yours. All I can remember about the boss is that the floor di= ssapears beneath him each time he is hit. The trick is to make sure = that you hit him while he is at the edges of the floor (or is it a pl= atforme?) so that you still can move about freely in the middle. He = takes a lot of hits so make sure you don't paint yourself into a corn= er. Oh whatever. -- G. Crowe Well, that's what the hint sheet says. :) I always found that way impossible to do, though! I kept the hints that way because the person who helped me write the hint sheet swore by it (although, by the time I got that far, he had left Sega). I found it easier to just follow him around hitting him. If he's going left, follow him left hitting him, etc. It's been a long time, but I seem to remember being able to get 2 or 3 hits per time across the screen. -- Clint Dyer When you get ready to fight the last boss, equip yourself with the silver sword and all the silver items. You may be tempted to use the flame sword, as I was, because it gives you higher strength than the silver sword does. But on this boss the silver sword is stronger even though your strength attribute actually goes down. -- Tony Lacau -- Other Dark Delk Strategies by Tony Lacau, Clint Dyer, G. Crowe Remainder written by Clint Dyer, for Sega of America *********************************************************************** ZAXXON 3-D BOOK CORRECTION: The W capsule lets you access the different weapons. The E capsule lets you receive an extra ship. SECRET MODE: On the title screen hit the pause button and you will have a choice between the modes 3-D or 2-D and normal or reverse control. GAME STRATEGIES: To get through the magnetic fields. Start off with full fuel, fly low and to the left, keep firing. Head up diagonally to the right while continually firing. You will hear a metallic noise when there is something in front of you. Keep firing until you don't hear anything and aim for those areas. -- Written by Clint Dyer, for Sega of America ************************************************************************ ZILLION EH |---------------------------------------| A | | | | | | 1* | | | EH = Enter Here |---------------------------------------| SR = Secret Room B | SR | | | | | | | | A = Apple |---------------------------------------| FD = Floppy Disk C | | | | 2 | | | | | MC = Main Computer |---------------------------------------| RC = Red Card D | | FD3| | | | | | | C = Champ |---------------------------------------| * = Zillion Power E | | | | | A | | | | |---------------------------------------| F | | | | | FD | | | | |---------------------------------------| G | | | | | | | | | |---------------------------------------| H | |E|| | | | | | | | |---------------------------------------| I | |L|| FD*| | | | | | | |---------------------------------------| J | |E|| | |FD | |MC | | | |---------------------------------------| K | |V|| | | | |C* | | | |---------------------------------------| L | |A|| | * | | | | | | |---------------------------------------| M | |T|| | | | | | RC | | |---------------------------------------| N | |O|| * | | | | FD | * | | |---------------------------------------| O | |R|| | | | | | | | |---------------------------------------| P | | || | | | | | | | |---------------------------------------| 1 2 3 4 5 6 7 8 INSTRUCTION BOOKLET CORRECTION: Do not enter in the suicide code in room C-4 as instructed in the book. If you do, you will die! SECRET INVINCIBILITY: In room C-3, you can become invincible. Before you go into room C-3, collect the Zillion Power from room A-6. This will allow you to open the containers that are present. After you have the Zillion Power, enter the room and you will see an elevator next to an energy barrier. Get in the elevator, reach out and touch the energy barrier, while pressing down on the Directional Pad. Repeat this, until your energy drops to zero. If this is done correctly, the bottom of the elevator will fall out, and you will be invincible. NOTE: Once invincible, the pause button will do no good, which means you will not be able to change characters. ZILLION POWERS: The Zillion Powers are located in rooms: A-6, I-2, K-6, L-3, N-2, and N-7 FLOPPY DISCS: The Floppy Discs are located in rooms: D2, F5, I2, J4, N6, and the Red Card is located at M7 DEFEATING THE DRAGON: After you exit the Computer Room, you will face a Dragon. To defeat him, shoot him in the mouth approximately twenty times. You will know that you are hitting him, because he will flash yellow. NOTE: After the dragon is destroyed, re-enter the computer room, and re-input the suicide command. This will allow you extra seconds to escape. In addition, it may be usefull to make a map of the exact way out, so you won't waste time getting lost! EXTRA MESSAGES: If you enter the suicide code in rooms D2 and G4 you will get a special message. CODE LIST: >On another note, I started playing Zillion, and much to my dismay >I lost the instructions! If anyone has a listing of all the codes, >could they post it please? Ok, I'll do my best with this! -4 M's with lines on the bottom = Map display -4 hearts with feet = Laser Barrier Stop (temp. stops yellow lazers) -4 8's = Sensor Stop (elimanates infared rays) -4 U's with lines through them = Moving Walkway Stop -4 Circles at the bottom, with T's out the top = Auto-Gun Stop -4 eye creatures (eyes on teh bottom, eyebrows on the top) - Warp A (returns you to the elevator at the base of the underground entrance) -4 outlined Y's = Warp B (returns you to the nearest elevator) -4 infinity signs (sideways 8's) = Base Explosion (to end the game) -4 sideways 8's on top, arms (?) at the bottom = Explosion cancel (when you were just kidding about the sideways 8's thing...) -4 0's = Suicide (oh, the manual thinks it can help you decide when it's "useful" -- What does this manual think it is, God???) -- Clint Dyer CONTINUE CHEAT: Press buttons 1, 2 and Up on the joypad after you've died. You can now continue on from where you left off. --- Code List by Clint Dyer ASCII map by Jeff Bogumil Original map by ??? Cheat sheets provided by Brett Carver Continue Cheat from Sega Power Remainder written by Clint Dyer, for Sega of America ************************************************************************ ZILLION II: THE TRI-FORMATION CONTINUE FEATURE: When the Game Over screen appears, press the control pad UP and BUTTON ONE. This will allow you to continue three times. EXTRA MEN: When in the narrow corridor in stages 1,3,5,and 7 pick up the A and change into the ARMORATOR carefully ease J.J. into one of the bottomless pits. Line his shoulders up with the top of the pit. Slowly press up on the control pad and fire at the on coming flying creatures. You will reach a level where you are even with the creatures and you can maintain this position as long as you do not move or re-adjust your control pad. Just keep firing you will get free guys at 30,000, 70,000, 120,000. You can have a maximum of four. LEVEL ONE: Always keep shooting! You can get many Norsa Warriors before they shoot. Learn how and when to jump. If you jump and move in a diagonal direction, you can jump higher. When you have the three Zillion laser pieces, you will be able to take down many enemies quicker., and with less shots. The pulsating areas on the floor will decrease your life meter, so watch out! LEVEL TWO: When on this or any other even-numbered level, you must watch out for Noza Noza. Get as close to the edge of the pits as possible, and shoot any Norsa Warriors, and Noza Noza before jumping across. When fighting the Olivian Platoon Captain, stay where you start and just shoot. be ready to turn quickly when he appears behind you. LEVEL THREE: This level is much like Level One, except things move faster. Sometimes, there will be a multi-level floors. There is likely to be less fighting on the tops of these levels. When fighting the Norsa Raker (With the Armorator), shoot a couple shots, that are level with him. Then move up or down, so he doesn't hit you. Fighting the Norsa Raker (Without the Armorator), shoot as much as you can, and when he fires at you, jump over it. If you complete fighting the Norsa Rakers (Without the Armorator), go as far to the front as you can, duck down in the Turbo Cycle, and shoot. LEVEL FOUR: The Black Noza Noza takes two shots to destroy. If you don't have enough room to get two shots off, jump or dodge him. When the Jet Soldiers attack, duck down, and they can't hit you. When fighting the Radjian Defense Leader, stay in the middle of the screen. When he is on the ground, duck and shoot. When he jumps, turn towards where he is going to land, and repeat the same procedure. LEVEL FIVE: Change to Armorator, when you first start this level. Learn to dodge the Gun Batteries. There will be two sets of Norsa Rakers. After you destroy them, there will be two or three Norsa Warriors on Aerobats coming from behind you, so be prepared! LEVEL SIX: Notice the blocks on the ceiling. Norsa Warriors will drop out of them and attack you. To get by the Warriors, shoot them as quickly as you can. When the Norsa Mini Rakers come at you, duck and dodge their fire. Fighting Alleevia Suprese is tricky. The best way to attack, is to dodge his missiles, and shoot continuously. When he comes very close, jump over him, turn around and keep firing. LEVEL SEVEN: This is the hardest level, although having a complete Zillion Laser will help you tremendously. Learn to dodge the various enemies coming at you. Change to the Armorator immediately. The pulsating areas on the floors will not hurt you. LEVEL EIGHT: This level is much like level six. Watch out for Gun Batteries. They shoot mega Skofu Sites. To defeat Baron Rick, jump and shoot toward the right. Keep firing at him, while dodging his laser fire. When he gets hit, he flashes and while he is flashing, and you are able to walk through him. Repeat this procedure, and continue shooting at him. This is not a timed fight. ADDITIONAL HINTS: To keep from getting hit by the flying Skofu-Site (When you're on the motorcycle), keep pressing down on the directional pad in the lower right hand corner and keep firing. Don't go down Electric Coils in the odd levels. Use your zillion 3. This is the best weapon On Level five, try to have both Apple and Champ in reserve. When your life meter is at "I", or "L", in the word LIFE, switch partners. -- Written by Clint Dyer, for Sega of America